Combat Mission Shock Force 2

Combat Mission Shock Force 2

Redarmy 2022 年 3 月 21 日 上午 8:19
why WEGO and why C2?
As a person who does love realism,im finding it hard to apreciate difficulty above basic.

I see the contact reports as a cool idea but ultimately am thrown off when i click off someone and suddenly the enemy unit card dissapeaars,it makes micro managing quite tricky,and adds more clutter to the UI aspect. Is it better on larger maps/slower paced games?

And WEGO.....why is it so popular? i cant imagine it being good for me as i love being absolutely maticulous with move orders,such as keyholing a tank,exploiting a quick flank shot on enemy and backing outa there. I also dont like the idea of every 60 seconds the game pausing as its potentialy heating up and getting intense.

Just wana know peoples opinions,i love this game regardless and wana get the most out of it
最後修改者:Redarmy; 2022 年 3 月 21 日 上午 8:19
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目前顯示第 1-11 則留言,共 11
Patrus 2022 年 3 月 21 日 上午 10:24 
In my opinion, the main WEGO advantage over real time is the possibility of replaying previous events. It's especially important if you are, for example, coordinating two simultaneous offensives in different parts of the map.
In WEGO mode you can watch the first offensive, rewind, move camera to the second part and watch again. In real time mode you can place camera in only one spot at a time. Which is especially bad in this game, because there is no mini-map and no warnings if your units are under attack / taking losses. It's possible, that entire part of your army is wiped out, but you don't realize it, because you were looking at a different part of the map.

Even if all your units are concentrated in one place, it's easy to miss things. For example, your infantry is moving forward and suddenly one soldier is killed. In WEGO mode you can rewind and watch it again from different camera position to see, what was the reason (mine? mortar round? sniper? if so, where did the shot come from?), which gives you more valuable information.

Now, the game UI is definitely far from perfect and there are some things that, annoyingly, you can't do in WEGO, but can do in real time.
For example, in turn based mode you can't order your men to fire a Javelin and then immediately run away. You can approximate it using pause, but it's hard to guess how much time they need to spot the target, prepare and fire, especially that it's somewhat randomized.
You also can't order your infantry to enter an IFV, pick up ammo and get out in a single turn.
It's also tricky to set up good ambushes (it's probably easier in real time).
But even with these faults, I still prefer turn based mode.
A Canadian Cat 2022 年 3 月 22 日 下午 12:09 
引用自 Redarmy
As a person who does love realism,im finding it hard to apreciate difficulty above basic.
As in basic training? Don't do that it give way too much spotting detail and way to short artillery call times. My personal favourite is Elite but lots of people like Iron.

引用自 Redarmy
I see the contact reports as a cool idea but ultimately am thrown off when i click off someone and suddenly the enemy unit card dissapeaars,it makes micro managing quite tricky,and adds more clutter to the UI aspect.
Exactly, and that's a good thing. When you select a unit of yours you see what it sees of the enemy positions. If you are playing on Iron you see what it sees of your units too. If you get the camera right down in WEGO mode you can get a feeling of what your men in that squad know and feel about the battle.

引用自 Redarmy
Is it better on larger maps/slower paced games?
Same.

引用自 Redarmy
And WEGO.....why is it so popular? i cant imagine it being good for me as i love being absolutely maticulous with move orders,such as keyholing a tank,exploiting a quick flank shot on enemy and backing outa there.
Because in RT you can give meticulous orders and setup a tank in key hole position exploiting a quick flank shot and immediately back outta there but...
in WEGO you can issues meticulous orders and setup an entire company of tanks in a key hole positions, exploiting various terrain advantages against multiple foes at one time. Then you get to watch the glorious actions and disasters of you men play out without the ability to change the outcome of your choices :-)
Redarmy 2022 年 3 月 22 日 下午 8:41 
Thanks guys , really very good points. il be honest im about 50% more swayed to play WEGO now and a little more interested in actually Iron testing.

Definetly gona try WEGO today on basic,then try WEGO on Elite,then WEGO on iron and see how it goes after taking these notes into consideration
Redarmy 2022 年 3 月 25 日 下午 9:23 
OK so after alot of extra playtime testing iv decided WEGO is not for me and one reason is RESHADE,At "computing next turn"(or any menu in which i tmporarily disable reshade) the screen gets fuzzy and broken because of effects,and i generally feel disconnected in wego.

However i had an absolutely awesome time when i played ELITE last night and so i am going to stick with C2 i really can actually appreciate it more now.

Another question,does the AI get affected in any way by these difficulties? And in ELITE,manual says "suffer slightly more casualties",does this mean any type of fire is more prone to actually "hitting" pixel truppen? ie more death less suppression?

I also noticed buddy aid should take longer but a 6 man squad(3 died) and upon buddy aid,one of the guys finished his buddy aid in 3 seconds,perhaps its still a bit random?
A Canadian Cat 2022 年 3 月 28 日 上午 7:16 
引用自 Redarmy
However i had an absolutely awesome time when i played ELITE last night and so i am going to stick with C2 i really can actually appreciate it more now.
Excellent

引用自 Redarmy
Another question,does the AI get affected in any way by these difficulties?
The AI is affected the same as you are by the difficulty level.

引用自 Redarmy
And in ELITE,manual says "suffer slightly more casualties",does this mean any type of fire is more prone to actually "hitting" pixel truppen? ie more death less suppression?
I don't think it means less suppression. Probably more actually. Watching their squad mates get hit has an effect on morale and suppression for the remaining soldiers.

引用自 Redarmy
I also noticed buddy aid should take longer but a 6 man squad(3 died) and upon buddy aid,one of the guys finished his buddy aid in 3 seconds,perhaps its still a bit random?
I think so. Also buddy aiding a dead comrade is just picking up his gear - that takes a lot less time. Three seconds seems pretty fast even for that.
Redarmy 2022 年 3 月 28 日 上午 7:40 
引用自 A Canadian Cat
引用自 Redarmy
However i had an absolutely awesome time when i played ELITE last night and so i am going to stick with C2 i really can actually appreciate it more now.
Excellent

引用自 Redarmy
Another question,does the AI get affected in any way by these difficulties?
The AI is affected the same as you are by the difficulty level.

引用自 Redarmy
And in ELITE,manual says "suffer slightly more casualties",does this mean any type of fire is more prone to actually "hitting" pixel truppen? ie more death less suppression?
I don't think it means less suppression. Probably more actually. Watching their squad mates get hit has an effect on morale and suppression for the remaining soldiers.

引用自 Redarmy
I also noticed buddy aid should take longer but a 6 man squad(3 died) and upon buddy aid,one of the guys finished his buddy aid in 3 seconds,perhaps its still a bit random?
I think so. Also buddy aiding a dead comrade is just picking up his gear - that takes a lot less time. Three seconds seems pretty fast even for that.
Just did the UK Hostage scenario on elite and suffered a minor defeat,was fun though(edited mission timer to 4 hours and played out 2 before calling ceasefire knowing i probably lost)

Noticed buddy aid taking longer and yes,soldiers in squads of men who were killed suffered noticably more.

ultimately ,with vins unit icons mod,i now can never go back to basic,Elite all the way
Actionjackson 2022 年 3 月 28 日 下午 4:00 
Look the WEGO thing may be odd at first when you are used to RT. I stared with the old CMx1 games(Barbarossa to Berlin), these only had WEGO and so i was already used to it.

RT has the advantage when you can keep the action on one screen all the time, as soon as you go to 1 company or more, like several companies and tanks and stuff, WEGO becomes so much more better.

As other said, you can rewind and watch as often as you like, think of it like you own war movie you can watch from all angles.

For me i never play RT, its just not working, i am busy all the times ordering units and can not rly pay attention to what is going on.
In WEGO, you maximize all the micro into your orders in command phase and have unlimited time to think, and the 60 seconds realtime, are just for you to enjoy your success or failure and pay close attention to what is goin on on the enemy side and with your troups.

For me only way to play is Iron/WEGO ... if you play Iron or Elite, just dont keep your unit selected while you watch the action or you see only partial information of the battlefield.
IF you want to see what this unit sees, select it, but for the rest of the time, have no unit selected so you see the big picture.

good luck
最後修改者:Actionjackson; 2022 年 3 月 28 日 下午 4:04
Gregor Clegane 2022 年 7 月 6 日 下午 10:07 
I really don't understand the people who say you have no time in RT mode compared to WEGO. I mean come on ....you can pause at any time and move around to set orders...what am I missing here. Game is far better in RT mode.
.Normalized 2022 年 7 月 25 日 下午 1:23 
"I see the contact reports as a cool idea but ultimately am thrown off when i click off someone and suddenly the enemy unit card dissapeaars,it makes micro managing"
Just lower the difficulty
OJ_Tasso 2022 年 12 月 11 日 上午 8:12 
引用自 Redarmy
As a person who does love realism,im finding it hard to apreciate difficulty above basic.

I see the contact reports as a cool idea but ultimately am thrown off when i click off someone and suddenly the enemy unit card dissapeaars,it makes micro managing quite tricky,and adds more clutter to the UI aspect. Is it better on larger maps/slower paced games?

And WEGO.....why is it so popular? i cant imagine it being good for me as i love being absolutely maticulous with move orders,such as keyholing a tank,exploiting a quick flank shot on enemy and backing outa there. I also dont like the idea of every 60 seconds the game pausing as its potentialy heating up and getting intense.

Just wana know peoples opinions,i love this game regardless and wana get the most out of it
I personally play on real time and elite.

Making mistakes and the enemy possibly exploiting them spices it all up.
OJ_Tasso 2022 年 12 月 11 日 上午 8:12 
引用自 Gregor Clegane
I really don't understand the people who say you have no time in RT mode compared to WEGO. I mean come on ....you can pause at any time and move around to set orders...what am I missing here. Game is far better in RT mode.
I agree.
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