Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CtA seems more action oriented, soldiers work more like robots, maps are smal and you command single units/persons and can micro everything they do and what they carry.
Also you can go in first person shooter mode and massacre everything.
Not sure what makes you think Combat Mission is anything like CtA.
You may want to download the demo and see how it goes for you, but if you are looking for another CtA fix, you will not find that here, the game works different.
EDIT: You can look into a few videos from the Hapless Combat Mission basics guide, you see how you play the game and how it works. It is in the guides section.
EDIT2: taw.audie; are you drunk?
And this is like CtA, with crappy graphic and obsecure control.
P.S. I tried the demo.
The graphics are functional, you dont need more to enjoy the game, could it be better, yes but it is not. And the controls work flawless for me, there are hotkeys for each order if you want that, you dont have to klick the buttons if you dont want to. IF you decide to klick each button for each order, that is terrible i understand that.
I think CtA is like Man of War, these two have way more in common.
Well I think if Men of War has a realistic mod with a morale system it would be better than this.
I play both and they are very different games. Call to Arms, while being decently realistic, is still at its heart an action game. While Combat Mission is much more an actual mil-sim game.
Fundamentally Call to Arms does things that Combat Mission does not do while Combat Mission does things that Call to Arms does not do. I wouldn't choose to play one or the other.
That is fair, you can like different stuff. Most people would disagree here, i think when you actualy try to play combat mission demo you will find that nothing you do in CtA realy works in combat mission, you have to act and play quiet different.
Some people out there like candy crush, i can not understand why, but that does not mean they dont like it. I just do not. I guess it is the same here. I never play man of war, and CtA when i look at the way units act and the maps are build up and everything and units with hitpoints, i would not touch it with a pole. But to each his own.
If you like CtA, play CtA. But the fact that you are here positing in this forums makes me think you are at least a tiny bit interested in this game too. If not you are in the wrong place
Trolling is more like saying, China and North Korea are the same thing. But in reality CtA is like north korea, poor and underdeveloped, and Combat Mission is like china, strong and proud but not perfect but with long and rich history
Well mayb he is a troll, he does say north korea and china are the same thing after all. They sure do look the same from afar so they must be the same thing.
The main difference between mil tactics game vs arcade game isn't just weapon characteristic.
But also how many of the soft factors are calculated.
Games like wargames or steel division have a more realistic weapon data than conventional RTS but it is still very acadey not because it's weapon lack of realism but the way it plays lack of realism.(it is not to say CM is realistic but it is much more realistic than CTA) The same could be said to total war series as well no matter how many realistic mods total war get, it is an arcade RTS because how it plays.(For example Scourge of war and field of glory are both more realistic than total war in ancient pitched battle or line infantry battle not because they have morale or realistic weaponary but they have more soft factors that is absent in TW series.)
Morale is not the only thing that CM has over CTA.
In Combat mission, steel panthers and graviteam tactics, you have things like command points/order delay/confusion.
Or target info sharing/data link to simulate situation awareness
(Some ppl will try to limit orders to certain platoon that have no data link
while playing CM to simulate lack of SA in this situation)
Which is crucial in modern warfare and important consideration in what tactics you going to use and CAN/CAN'T use.
Men of war, CTA and wargames series have nothing in those area that is why they are more arcade no mater how many "realism" mods they got.
They could have the most realistic physics simulation of a weapon with morale system but still arcade as hell.
Besides that, CM plays/designed more like a traditional board/turn base tactical game such as squad leader or steel panthers but with much higher hex/battle/calculation resolution and graphics. This is still true if you plays in real time mode when you understand how the mechanics work.
Played both CTA and men of war, too much clicking for my taste.
CM has lots of micromanagement but it has WEGO turn based system and way points to make it more bearable.
While real time game like graviteam tactics has good anti micromanagement(clicking) system.
CTA and men of war feels more like what wargames is to both graviteam tactics and combat mission to me...
More arcade more clicking less details less soft factors.
They are not bad games, but clearly for different orientation and folks.