Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When doing recon in high density urban environments, I like to use quick move when crossing the street, and either hunt or slow in buildings. I will use hunt when not aware of enemy locations, and slow if my building is being observed by the enemy.
The range at which you can detect units is hard to answer, as it depends on what unit you're using, their optics, their experience, the enemy units' experience, their stance, etc. Generally, you can reliably see hostiles across the street unless they're hiding, but past that it's rather unpredictable.
When assaulting, if you're trying to avoid the suppression team using heavy weapons like AT4s or RPGs, use "target light". This will force the team to only use small arms.
For movement, I use quick right before hitting the perimeter, than hunt up to the door, then hunt inside, and hunt upstairs. This will enable troops to actively search for enemies. Do not idle in the street though, quick to safety and hunt to engage.
I had friendly fire accidents when I used target light with my mech unit as supressing force. What should I do in situation where I have mech unit supressing the enemy?
I would suggest suppressing the target or target area before they can suppress you, or if you are suppressed try to throw smoke and displace to a new location where you can hide your troops and ambush their advance.
Thanks for the tips, I will try it out. I get that they are trying to simulate panicing soldiers, it's just weird how I've had soldiers flee a hard building to go hang out in a crater in full view of the guns. Maybe it's just a bit buggy.
I use hunt a lot to go down the street or fast to cross the street or get to cover of some kind.
That will vary a lot. At night if you guys don't have night vision they can practically trip over the enemy.
Either way your guys will spot better if they are still for a while. Move teams down a street with alternating pauses so one team is still while the other moves.
You can only cause actual friendly fire casualties with .50cal and up but even small arms can suppress you own men which can be enough to mess up your plans. I uses pauses for the assault team. That way you can get some HE fired into the building using the target briefly command and then have the assault team run to the front and assault into the building. Have your support switch fire to nearby buildings you suspect might also have enemy in them. Meanwhile other infantry fire teams can target light into higher floors as the assault team enters. They will not effect the assault team to much but will help if there are enemies on the upper floors.
Have the IFV target briefly the building for 15s to 30s meanwhile have the assault team with a 10s to 20s pause and then move up and enter. You want them to get to the building just after the IFV is done firing HE.
I have a question about assault movement order. When 1 team stops do they actually fire if they spot an enemy?
And one more question about spotting. Sometimes you don't need to overwatch position and just want to hop to the next one. So here's a question. How long it takes for recon team to actually observe sector (I mean that they will see nothing new if it's not there)? I know it depends from other factors, but let's take average recon team fully rested etc.
I do not see a command to "deploy" and I do not have exact visual of the aircraft just the incoming fire from it. I have them positioned on a roof as well, with clear line of sight.
Try play "Factory Outlet" mission, they surrender after you clear half the map. Sometimes they just surrender too early. It depends on their condition i think mostly, if they are all rattled and broken and their morale is crushed they surrender. But in some scenarios designer use techniques to get around that.
@Roach407
you do not need to deploy stinger, just have it somewhere where the enemy can not see it, it will fire on the air support if it can.
You can give your units the PAUSE command and they won't retreat to bottom floors. If they don't break, they'll stand their ground, but if they do break (when their icon dims out) then they'll run away.
The PAUSE command is also useful for IFVs as well. When they see a tank, their TacAI will (understandably) want to run away from the tank but if you want them to hold their ground, use the PAUSE command and they'll stay put.
Move- use when you are in no danger. The move order has them at marching speed and standing up.
Hunt- This is careful cover to cover movement. They will spot enemy quicker. Keep in mind, that when you order a squad to hunt, he will stop moving and engage enemy that is in his target zone.
Assault- This is best used when under fire and you want to move and shoot, or if you are expecting contact soon. And for entering buildings. If you can't use assault then use hunt.
Quick- Faster then move but it's risky.
Fast- Only use if you really need to get the hell out of there.
Here is a tip:
Target arcs are very important. If you have a squad with a small target arc, he will ignore contacts that are far away. He will only engage targets that are inside the target arc. This is very useful when moving in HUNT. Otherwise, your units will stop every time a hostile is spotted far away.
You cannot be sure after any amount of time that all enemy in side the line of sight are spotted. If it is dark or foggy lots can be missed. If conditions are good you can still not see every enemy if they are good concealment or hiding. After a while you will get a feel for how well your scouts can spot the enemy.