Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In this game it's best described as if you played as the Syrians and tried using lets say tanks and your platoon had 2 t55 and maybe one t-72 cause it has a higher rarity meaning this tank is less common in the army and as such is less likely to be used there fore is unlikely to be many of them.
This is used to limit you bringing too many unlikely vehichles into combat but the strictness can be loosened or tightened in settings.
"
The amount of uncommon units allowed for purchasing can be restricted if desired. “Strict” keeps unit purchases almost exclusively to common units, “None” has no restrictions at all. “Standard” approximates actual availability for that particular month, “Loose” is more generous than that.
"
Basically, if a unit or vehicle didn't exist or were not used at the time of the quick battle setting, depending on the strictness, you might or might not be able to use it. As it is might be very rare at that point in time. Like state of the art vehicle might only have been used by very few and therefor more rare than a standard stryker.
Might not change much in CMSF2, the manual(s) does not state rarity status of the units. It made more of a difference in the WW2 era games.