Combat Mission Shock Force 2

Combat Mission Shock Force 2

Turb0_DorK 31 AGO 2020 a las 10:03 a. m.
The game runs at very low FPS
I'm running the game on an AMD Ryzen 3700X and a Radeon 5700XT @ 1440p resolution and getting only 13-14 fps.
The gameplay lag is massive and when I move the mouse the camera moves in about 1-2 seconds later due to the lag.
Is it normal for a Combat Mission game to run at this low FPS?
At this performance I find the game really unplayable.
I just want to see if this is an isolated incident on my side or everyone is getting crappy performance.
Última edición por Turb0_DorK; 31 AGO 2020 a las 10:04 a. m.
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Mostrando 16-22 de 22 comentarios
Casey 31 AGO 2020 a las 12:23 p. m. 
Highly recommend turning off shaders and a big one is, of all things, turning down the quality of trees.
Croaker 31 AGO 2020 a las 12:31 p. m. 
Turn the shadows off and you will see your frame rate increase dramatically. Combat-Mission games are notoriously slow in rendering shadows on low end GPUs. You won't miss the shadows. You can leave the shaders on high quality as long as the shadows are off. One other thing, if you don't have a high end NVidia GPU, you will have some issues with the missions that have huge maps. I bought a GTS 1070TI last year to play my Combat Mission games (I have them all). Works flawlessly with excellent frame rates on highest graphic settings and with huge maps. Combat Mission games are a lot of fun
Última edición por Croaker; 31 AGO 2020 a las 12:41 p. m.
DazaKiwi 31 AGO 2020 a las 3:22 p. m. 
Publicado originalmente por Adam Beckett:
CPU: AMD 2700X (8/16x4.3GHz) GPU: GTX 1060 6GB MSI Gaming Carbon Pro X370 16 GB RAM 3200 Windows 10 64-bit 1204 USB Mouse and Keyboard

All graphic options on max + AA + in-game VSync = 7-32FPS (1080p)

All graphic options on lowest settings + noAA + no VSync = constant 30FPS (1024x768) single-core 2GHz.

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I am usually hypercritical when it comes to old game engines, but not with this title.

I play it in turn-based mode and it has the same occasional framerate quirks like the old CM games (CMBO/CMAK) when moving the camera with the keyboard while also using the mouse, but it usually does not last more than a few tens of a second. 99% of the time, the graphics are smooth (just to mention this for those who are reading this thread and now scared to try this game).

The game (and UI size) look almost the same in 1024x768 as is does in 1920x1080 - so higher resolution does not do much good (try it).

The game runs the same on a throttled single CPU core (2GHz) as it does with 16 cores at 4.5GHz (=no real need to run it on 'beefier' hardware). It runs the same 11 threads and also only uses like 300-350MB System Memory. Basically, this game could run on a 5-year old smart phone, spec-wise.

30-ish FPS is good enough for a game like this, since it is not a fast paced RTS like CoH or a shooter like ARMA3.

Also, while I love to buy modern AAA games just to gaze at the excellency of their rendering engines, I can live with this game having just the rudimentary representations of 3D objects and units. Not important?

I tried to run the Steam version at 1024 x 768 - i changed settings in options and when restarted the game it wouldnt run, just got stuck on a Steam Window saying Preparing to load...
So i changed it back via the Display file in the games folder and ran the launcher straight away.
Zyhgar The Phoenix 31 AGO 2020 a las 3:28 p. m. 
This game could really REALLY benefit from DirectX 11-12 and probably even 1000x more with VULKAN
Thewood 31 AGO 2020 a las 3:38 p. m. 
Gonna be a long wait for that...
Macisle 31 AGO 2020 a las 5:47 p. m. 
Long-time CM'er here. My suggestion for where to start on dialing in your graphics:

-Go to the Options and max out everything.
-Fire up a battle and start the adjustment process by checking your hot keys. Look at the bottom right of the UI, then click Menus / Hot Keys.
-Locate the 3D Model Quality hot key and use that.
-Cycle through the 3D Model Quality options and test to see how much traction you get. I generally leave mine on "Improved" as that gives the best balance of quality and frames across the map types and sizes, IMO.
-After that, if you still can't live with the frame rate, you can turn off things like Shadows (Alt-W) and Shaders (Alt-R) and/or drop other things down via the Options menu.
-Finally, Alt-T will cycle through full trees, trees off and only showing tree trunks near the player's view field. You'll want to use "Nearby Trunks Only" frequently for tactical purposes anyway, but that can save some frames as well.

Having a newer system will not really impact the frame rate. Rather, having say, a lot of VRAM will allow you to comfortable play on larger maps with more units. I just max out everything, drop my 3D Model Quality to "Improved" and adapt to the frame rate. Being a turn-based player (highly-recommended for anything above platoon-sized play), I'm used to it and it doesn't really bother me anymore.

CM is the best game of its kind and offers essentially unlimited play value (the Editor is a hobby all in itself). The downside is that it uses an older engine designed to run on older systems.

Perhaps the most important thing to remember is that it is running on a single core AND pushing more calculations than probably any game you've ever played. I play the WWII CM games and often field battalion-sized formations. The game is tracking every soldier's view and every bullet flying. Compared to what is happening in CM, most games, no matter how great they may look, are like Pong in terms of the calculations they are doing.

Hope this helps. Have fun!

(Oh, and Alt-Z for Visible Command Links. Very useful.)
Oriflame 26 ENE 2023 a las 1:04 p. m. 
all their titles run like total $hit; they need to get off their lazy a$$es and bring out an engine that wasn't designed for Pentium 3s and 4s.
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