Super Mecha Champions

Super Mecha Champions

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Flashbang Roads
Anyone else having it so all the main roads are just white blinding lights? Can barely see the enemy with the flashbangs ever 2 seconds.
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Showing 1-5 of 5 comments
Panaraksi Jun 11, 2024 @ 9:00pm 
I have the same issue. Seems to be a recent issue I think. Don't remember being annoyed by it before.

Been trying to adjust graphic settings, but still can't work it out. In some some other games you could adjust bloom, but that's not available here.

Update: Bro, I found a workaround. The issue with the bloom seems to only be when I run the game on directx 11. If you switch to running the game in openGL, it goes away.

You could try this for now until we have a solution for directx.
Last edited by Panaraksi; Jun 11, 2024 @ 9:05pm
(`▽´) Jun 13, 2024 @ 5:20am 
I've had flickering roads like black overlay flickering on segments of road. OpenGL because of the stupid stickers bug on DirectX, but I'm on gaming rig so this shouldn't be happening.
AngelPhoenix919 Jun 14, 2024 @ 1:15pm 
Originally posted by JLUP:
I have the same issue. Seems to be a recent issue I think. Don't remember being annoyed by it before.

Been trying to adjust graphic settings, but still can't work it out. In some some other games you could adjust bloom, but that's not available here.

Update: Bro, I found a workaround. The issue with the bloom seems to only be when I run the game on directx 11. If you switch to running the game in openGL, it goes away.

You could try this for now until we have a solution for directx.

Thanks that ended up working. Hopefully they get it fixed soon.
DΞVK!t Jun 15, 2024 @ 10:38am 
can confirm. switching to opengl fixes the issue
RookieZ Nov 8, 2024 @ 2:42am 
Originally posted by JLUP:
I have the same issue. Seems to be a recent issue I think. Don't remember being annoyed by it before.

Been trying to adjust graphic settings, but still can't work it out. In some some other games you could adjust bloom, but that's not available here.

Update: Bro, I found a workaround. The issue with the bloom seems to only be when I run the game on directx 11. If you switch to running the game in openGL, it goes away.

You could try this for now until we have a solution for directx.

How to switch from directX to openGL?
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Showing 1-5 of 5 comments
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