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You have no spears and pikes in your game?
That sounds more like a missing-data-problem.
I have them and they do their job.
As for halberds: More of a heavy weapon than a polearm. Which, btw, brings along some advantages and disadvantages in comparison to certain sword units.
But you do you - have fun playing other games.
Spears are spears, halberds are halberds.
For instance, Scandinavian forces could be easily rammed by knights now. But in reality, their tight polearm formation were supposed to be good at beating them.
Being much shorter than pikes, I don't see why halberds should negate a charge by knightly lancers
If you have played the Mount & Blade Warband(Warband is a good simulator in bottom-up theories)you will find the Swadian knights can easily ram over the Rhodok infantry in the open, here's an example: https://youtu.be/nK5P1xZOo-c?si=peLkshGNs4Ith2yO
MELEE:
In all cases, add to the massive bonus for superior numbers (cavalry hates being stuck in stready infantry).
In melee, halberds are at least on par with spears when fighting against heavily armored cavalry. I'd even say they're superior, because all of the spear boni are bound to conditions. Swords are a bit worse (50 PoA or 16.5% combat power) compared to spears and halberds.
IMPACT:
So yes, spear-armed troops are slightly superior (50 PoA or 16.5% combat power) defending against charges by lancer cavalry. But that seems totally reasonable to me. A spear is superior in defending against cavalry. It is probably a bit longer (keep that monster=horse away!) and its tip/head is lighter (holding a heavier-headed halberd at a horizontal angle for extended periods of time is exhausting). Swords are useless in impact.
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Also note that PoA are not the whole picture. Many sword-armed infantry units are medium infantry, whereas spear and halberd infantry is usually heavy infantry (+1 on cohesion checks). Particularly against lancer impacts (-1 on cohesion checks), this bonus helps to prevent (double) drops. I'd argue that the "tightly packed ranks" you mention are rather represented by the unit type (heavy-medium) than by the weapon type. (Also note that most heavy infantry is unmanoeuverable for that reason)
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Other than that, I think it's better to understand "weapons" in FoG2 as ways of fighting and properties of units, not as weapons per se. But I understand that the game should then use different terms to describe these properties.
If you have a unit that was for the most part armed with halberds and bills and yet still for some reason was known to fend off cavalry in the open (which does sound odd to me if we're speaking of proper battle cavalry - maybe not that common in Scandinavia at that time? In any case all we have is anecdotal evidence), you could represent it as "offensive spear" or keep them as "heavy weapons" and increase their quality so that they have a better chance to withstand a charge? Adding yet more weapons to the game would turn the game more complicated and confusing than it already is.
https://www.slitherine.com/forum/viewtopic.php?p=1025606#p1025606