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I would be amazing if the next game could have multiplayer
Even impossible mode was breezed through mostly first try whilst grinding tower-related achievements lol...
As for innovation? More towers (illusion of choice) doesnt equal innovation (especially if you consider the fact that with four towers with two final upgrades you actually had 8 towers to choose from, rather than only 5 with linear upgrade paths), for the most part the gameplay has remained stagnant, secrets have regressed in quality/difficulty, maps have kinda regressed in intricacy, enemies are cool at least, bosses are mostly uninteresting beyond the dragon boss (which is admittedly very cool). At least flying heroes target properly now, but this is actually the only KR game where I have experienced an actual game-altering bug.
All in all, Vengance is far from bad, but compared to its predecessors it's kinda dulled down and leaves a fair bit to be desires. The artstyle has mostly regressed to a simpler and less intriguing aesthetic, and overall its a little more difficult to take this game seriously (story-wise at least) when compared to the older games.
The art style changed? I haven't played Origins but I didn't notice a style difference between Vengeance, Frontiers, and the original.
I can respect that, it's definitely a new take on the gameplay with how they mixed up the towers, and Vez'nan's nonchalant attitude certainly does draw away from the grim situation a bit. I do like this story development though, with the villain making smart plans and conquering Linirea. It's a welcome change and sets things up nicely for an insurgency game reconquering the lands from a successful antagonist.
All in all I still found this game really fun, so I got a bit defensive when you said it wasn't innovative, but you make good points with the tower change and the tone shift. I'm a bit disappointed that the DLC will cost $8, and I won't be buying it at that price, but I still love the base game and had a lot of fun with it.
In the end I enjoyed the game as well! After all I'm going for the 100%, just as all previous KR games (at least nothing will be as grindy as Origins on that front, good lord) and when on sale for a reasonable price, I'll happily get the DLC, but 8$ for a relatively small expansion is a bit steep, especially when the previous games have all their DLC already included in the pricetag.
Vengeance is simply the easiest, and most "easily accessible", which I fully understand as a business decision! KR is a relatively old franchise, and this is a better entrypoint for new fans than Origins or Frontiers, but in this process the game has lost that little bit of edge and difficulty. Admittedly, many of the towers are great fun, I kinda wish there were tower-related achievements for ALL of them, but I still tried them all at least once to fill out the encyclopedia.
It was fun to see old heroes return as the enemy, and references to various "hero" towers in the enemies, but I do think more could've been done with the idea of playing as the villain.
Also, this is just a pet-peeve, but wow Vez'nans power SUCKS. Lightning and Meteor shower are significantly more powerful, where as the Laser beam in this game feels very underwhelming when compared, and rarely manages to solve any clutch situations like the previous powers did.
In the end I suppose we're both big fans of the same franchise, hence the passionate responses haha, sorry if I might've been initially hostile.
I also wanted more reasons to try out every tower, and I enjoyed playing as every different hero as well. I do remember having a harder time with Frontiers and the original, especially against Moloch.
Yeah, playing as the villain was a really interesting turn and it was fun to see former playable characters on the opposite side of the battle.
Meteor showers definitely do more damage and work better in a clutch, but the soul-sucking powers of Vez'nan's ability were kind of interesting and different at least.
Absolutely, this franchise is amazing. No worries, I didn't perceive hostility from you, just some irritation at the way the DLC is being rolled out.
Origins has a handful of grindy achievements that sadly require replaying some levels multiple times. Like killing a large amount of a level-specific enemies, or getting kills with a level-specific hero. Even worse is one for the "mortar" tower of that game, where you need it to use its special attack 10,000 times, or something like that, which is an absolute slog.
Origins does make up for this with some of the most inspired level-design in the franchise though, and some fun bosses and environmental hazards. Not a huuuuge fan of all the towers in Origins, but still probably my favorite game in the series, despite the grindfest.
Fair enough, Vez'nan's ability was unique, but I do wish the upgrades felt more substantial (although the refresh upon kill can lead to some fun combos if youre lucky.)
That's another thing that kinda bothers me with Vengance, the upgrades. Since there's so many towers, there obviously cant be too many tower-specific upgrades, but that makes the upgrade "tree" (if you can even call it that) a little underwhelming, and the upgrades dont feel substantial (the electric posts at the end of the level were probably the most important for those clutch 3-stars lol). I really liked the split upgrade path for the reinforcements, I do wish the idea of choosing one upgrade over another was expanded upon, it had great potential for various playstyles and compromises for more substantial upgrades (though I do think that ranged reinforcements are significantly better no?)
I can't wait to play it!
I do not need innovation I need more KR - just more :)
I hated the fact that Origins had so many enemies that locked down your towers temporarily, or wrecked-havoc with soldier units such as the exploding mushrooms and the flying parasite enemies.
Actually, that brings up an interesting point...I think that the soldier-type towers in the entire Kingdom Rush series need some serious balance adjustments in their favor. I know that their primary goal at lower levels is to stall enemies, but they should enjoy the same benefits you get from other towers. The problem with the Kingdom Rush franchise, is that there are so many enemies that insta-kill or render your soldier units ineffective, no matter how upgraded your infantry towers are. It seems that at higher levels, your infantry units should either be granted immunity to a lot of the usual anti-soldier effects that enemies throw at you, or not have quite so many enemies that can cast anti-soldier spells or use insta-kill soldier effects.