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You cant go wrong with any of the first 3, but i personally dislike Vengeance for reason i dont feel like writing again. I slightly prefer Origins over the first game, but only because i like leveling up different heroes, and i like Origins heroes the most. On mobile you get couple of them free, basically main ones, but i hate how Denas and Veznan are paid ones in Origins, when they show up in the cut scene too, but on Steam version all are included for free.
I would play them in order, though it doesnt matter all that much.
It has the best graphics and the gameplay is solid as alaways.
I think that it needs a little bit more level like the original KR game, hope they add something like that. An endless mode would be cool as well.
Having 5 towers per stage, instead of 8 adds more strategy? Vengeance needed more time being developed, towers and heroes are unbalanced and stages are boring and mostly very simple because there are so many towers in total.
First game is classic, their first TD. Its still probably the most strategic feeling of all 4 games. Second game brought something new to the series, like being able to level up your heroes and keep the levels too, and the heroes had bigger impact on levels. Third game gave us hero spells.
4th game gave us... dlc towers, lol. This game was 2 years or more as mobile game only. 11 of those 18 (16 at the time) towers were free, rest cost more or same as the game. Their intent was to try to push the game more towards to your usual mobile cash grab. Had it worked, there might be 20+ towers and in next game they would likely introduced paid dlc levels too.
1st game is FREE on android, and still gave 3 heroes for free, second game gave 4 heroes, and none of those 4 were weak and were even better than some paid ones. 3rd game gave 5 heroes for free. 4th game... Back to 3, which one of is completely useless, one is op, 3rd is decent.
can you give more details?Why are they unbalanced?
At times, three or four towers are enough. The fifth tower is meaningless at times.
I play it on easy level.
The characters are not very durable even upgrading to the end. Only two magical heroes out of thirteen.
Some of the towers even upgrading to the fourth level are not as strong as the old ones.
And the first level of most is almost useless even just to detain the army.
The two spells we have are terribly weak compared to the old games.
The game needs to be quite balanced and some bugs to be seen.
The other three games were more balanced.
Second, close, favourite is Origins. The heroes in origins are epic, and I like most of the towers too (though I missed the steampunkness of the dwarves), but I think the level aesthetics are kind of eh. they're not bad, and the actual levels are fun, but they weren't my favourite. However, that's quite subjective.
I have yet to play Vengeance (have only just gotten it), but from the demo I think it could become my favourite. I like the villain aesthetic, and having the new tower system is different, but I think I prefer it: not only that, but the towers that I have yet to unlock look AWESOME. Will have to find out if they're as good as they look XD
For heroes, the orc guy, takes 10 seconds to get his 108% dmg boost, and even STILL he does less dmg than other heroes. He has weak endurance to block enemies and long cool down for his skills, which are slightly too weak. Stun should either do dmg and stun or stun should be 5 to 6 seconds + wider area. The special dmg attack is just ok. His hero spell is also just ok.
Then the crossbow girl... Lets see destroys armor, ♥♥♥♥♥♥♥ teleports, can do one hit ko that kills any enemy except bosses, which combined with her teleport is way superior to ♥♥♥♥♥♥ attack of the orc guy, she decent endurance for ranged, her hero spell does true damage and not too long cool down, and her dmg output is solid.
Demon mage is alright but his hero spell is great. Low cool down and teleports enemies pretty far back. His only poor skill is tower boost.
Those 3 are kinda the main heroes, as they're free on mobile, and rest of the heroes are hit and miss. Some are very op, some suck, but i doubt that there is worse hero than the orc guy.
Some of the towers have skills that are not too useful and some towers exist only to quickly upgrade it to 4 to get that one skill which turns it into very strong tower.
I also feel that the level design suffered greatly, because they shoe horned so many towers into the game. Its not easy to make strategic and challenging maps for so many towers. Feels like some of the towers are far more useful than the others, and using worse ones only adds challenge for wrong reasons.
Tbh, Vengeance didnt make me want to replay stages over and over again for fun, like previous 3 games did. I didnt enjoy more than maybe two stages that much.
But it's still a good tower defense game because it's mostly like the previous 3... it's just unfortunate that the changes (the first time in the series the formula has changed at all) were not more positive.