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and stop using the bullpups lmao use the anti-air mg it's so op 2 shots = stun
It has higher build stun and range than the cold districs, significantly higher build stun than the pale rider, and is only beat out by the unreliable zaku marine vertical missiles.
It is kind of comparable to the gm rifle, which has less sustained fire, but longer range and better accuracy, and is available on the same tier.
TL;DR, it's still a good gun.
Act zaku can't even use the AA gun, which is a really restricted weapon.
also, i think it has less range than the aa mg, as well as no aoe which i think the aa mg has a tiny bit of or it's just a bigger projectile to land on hitbox
Also 2 seconds of perfect aim and hit reg on target...you have already been stunned 4 times by that point.
Also build stun has a massive advantage over normal stun in some situations the sense it goes through stun resistance, and is why mgs like the act zaku and zaku MG kai are good, as is the anti air zmg and marine type rocket launcher.
maybe you can peek and fire with the bullpup but i think it would be rather ineffective idk
More angles to evade burst shots in space, meanwhile the ASL feature helps deal with vertical enemy movement.
in my experience, it has really low dps potential but it's basically a stun lock party machine.
literally pop off 2 shots with the aa mg, cycle into storm faust stun again, cycle into grenade launcher stun again, cycle back into aa mg stun again and then melee or if his not dead idk
no experience on act zaku or flipper or dom barrage yet so idk
You are better off initiating with the faust, then switching to the AA for stun-switch-stun-2hits damage-stun- grenade switch-stun. Fausts have a long time to switch to so they work best at the start of an engagement, rather than waiting 3 full seconds for it to ready up.