MOBILE SUIT GUNDAM BATTLE OPERATION 2

MOBILE SUIT GUNDAM BATTLE OPERATION 2

Statistiche:
Why no Zakus from Gundam Seed and Destiny.
I just watch Gundam Seed and Destiny, those looks cooler!!!
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Visualizzazione di 121-132 commenti su 132
Messaggio originale di Lavian:
If your problem is specifically stuff like laminated armor (not to be confused with nanolaminate armor), flight units, Mirage Colloid cloaking, etc. then I submit to you these Universal Century technologies:
  • Anti-beam coating - Also, like laminated armor, largely used on shields, but also coats entire MS like the Hyaku Shiki and ZZ Gundam, which allowed the ZZ to take a beam to the cockpit and survive.
  • Anti-beam coating mantles - because apparently this coating can be applied to cloth mantles to absorb and deflect beams, not just sheets of armor.
  • Active camouflage - Black Rider. I don't think I need to explain this.
  • Minovsky Craft system - allows for sustained hovering and flight by units equipped with this. Early on, it's used on large units, such as warships and MA, but it starts seeing use on MS with the development of units such as the Penelope from Hathaway's Flash.
  • I-fields - Pretty sure I don't have to explain this as well. Notable is that the Minovsky Craft system actually uses a projected i-field to work though.

  • And special mention: Metal Peel-off Effect after images.
UC Anti-beam coating and I-Fields exist in the game and tell me which ones are too high-tech, that they have to have their function completely stripped down? If you were to implement Seed Anti-beam shields in GBO2, they would be indestructible from beam weapons and they're prevalent on 2nd generation Seed suits.

Half the things you list aren't even in the game, probably because there is no satisfactory way to implement them (Xi and Penelope) or the basic tech for the suit is too far out for it to be fairly implemented that they would need to be stripped down to a farce (F91 and Crossbone). The Unicorns are already stretching it.

You still can't understand the point. It's not that X technology can't exist in the real world, or Y technology exists in this UC timeline. It's that the basic agility and mechanics of Seed suits don't follow physics trend of UC, which means they can't be translated into GBO2 properly without massive compromise, resulting in the suit functioning nothing like how people would expect them to. UC has some wonk physics here and there but they have a specific grounding point between things like 08th MS Team and UC grunt suit fights.

PS Mirage Colloid towards the further end of Seed becomes more than just a stealth thing.
Ultima modifica da RX-3DR; 28 giu 2023, ore 13:09
Messaggio originale di RX-3DR:
Messaggio originale di Lavian:
If your problem is specifically stuff like laminated armor (not to be confused with nanolaminate armor), flight units, Mirage Colloid cloaking, etc. then I submit to you these Universal Century technologies:
  • Anti-beam coating - Also, like laminated armor, largely used on shields, but also coats entire MS like the Hyaku Shiki and ZZ Gundam, which allowed the ZZ to take a beam to the cockpit and survive.
  • Anti-beam coating mantles - because apparently this coating can be applied to cloth mantles to absorb and deflect beams, not just sheets of armor.
  • Active camouflage - Black Rider. I don't think I need to explain this.
  • Minovsky Craft system - allows for sustained hovering and flight by units equipped with this. Early on, it's used on large units, such as warships and MA, but it starts seeing use on MS with the development of units such as the Penelope from Hathaway's Flash.
  • I-fields - Pretty sure I don't have to explain this as well. Notable is that the Minovsky Craft system actually uses a projected i-field to work though.

  • And special mention: Metal Peel-off Effect after images.
UC Anti-beam coating and I-Fields exist in the game and tell me which ones are too high-tech, that they have to have their function completely stripped down?
Actually I-field is VERY watered down version. It's just reduce beam-damage instead of ignoring it (as shown with original show or some games like "Encounters in the Space"). Same with coating thought it reduce damage in the first place.
Ultima modifica da CaoLex; 28 giu 2023, ore 13:35
Messaggio originale di CaoLex:
Actually I-field is VERY watered down version. It's just reduce beam-damage instead of ignoring it (as shown with original show or some games like "Encounters in the Space"). Same with coating thought it reduce damage in the first place.
They still at least serve a close enough function to balance with gameplay. The main issue with implementing Anti-beam Shields for Seed units is that grunt suits have it which means they would either have to implement them to reduce beam damage by a very small amount (and also have significantly reduced stats), or the grunts suits would have to be very expensive.
Messaggio originale di RX-3DR:
. UC has some wonk physics here and there but they have a specific grounding point between things like 08th MS Team and UC grunt suit fights.
Please the physics in 8th MS Team are trash, MC should had died when a MS weapon bullet passed right next to him at a high speed, but he had armor plot at Kira levels that let him survive that and shot down the MS with a small human sized weapon, it makes no sense at all!

Worst U.C show ever.
Messaggio originale di Shortpower:
The amount of gatekeeping in this threat is funny.
cope, seethe, dilate

if you want SEED go play extreme vs
Go play SDGO private server or play rengou vs zaft II plus if you want to played those zaku warriors from seed/destiny
Appreciate those who replied me on Gundam Wing. I am really not a hardcore Gundam Fan.

I did watch quite a number of Gundam, just like I watch all kinds of show and anime and tend to forget about them after a while. So only like Gundams base on designs of the Mobile Suit and is pretty in love with Zakus, Sazabi and some Zeon class red MS.

Having said that, the only Gundam game I have really enjoyed for the first time is SD Gundam Battle Alliances. Fast pace arcade actions with combos feats. Just Curious, how many people actually find that game enjoyable or that you find it lacking for you?

Sorry I love and enjoy listening and reading other opinions of games I may find interesting. It is okay to dislike the game I enjoy. I just very curious why people like and dislike these games.
Messaggio originale di RX-3DR:
Messaggio originale di Lavian:
If your problem is specifically stuff like laminated armor (not to be confused with nanolaminate armor), flight units, Mirage Colloid cloaking, etc. then I submit to you these Universal Century technologies:
  • Anti-beam coating - Also, like laminated armor, largely used on shields, but also coats entire MS like the Hyaku Shiki and ZZ Gundam, which allowed the ZZ to take a beam to the cockpit and survive.
  • Anti-beam coating mantles - because apparently this coating can be applied to cloth mantles to absorb and deflect beams, not just sheets of armor.
  • Active camouflage - Black Rider. I don't think I need to explain this.
  • Minovsky Craft system - allows for sustained hovering and flight by units equipped with this. Early on, it's used on large units, such as warships and MA, but it starts seeing use on MS with the development of units such as the Penelope from Hathaway's Flash.
  • I-fields - Pretty sure I don't have to explain this as well. Notable is that the Minovsky Craft system actually uses a projected i-field to work though.

  • And special mention: Metal Peel-off Effect after images.
UC Anti-beam coating and I-Fields exist in the game and tell me which ones are too high-tech, that they have to have their function completely stripped down? If you were to implement Seed Anti-beam shields in GBO2, they would be indestructible from beam weapons and they're prevalent on 2nd generation Seed suits.

Half the things you list aren't even in the game, probably because there is no satisfactory way to implement them (Xi and Penelope) or the basic tech for the suit is too far out for it to be fairly implemented that they would need to be stripped down to a farce (F91 and Crossbone). The Unicorns are already stretching it.

You still can't understand the point. It's not that X technology can't exist in the real world, or Y technology exists in this UC timeline. It's that the basic agility and mechanics of Seed suits don't follow physics trend of UC, which means they can't be translated into GBO2 properly without massive compromise, resulting in the suit functioning nothing like how people would expect them to. UC has some wonk physics here and there but they have a specific grounding point between things like 08th MS Team and UC grunt suit fights.

PS Mirage Colloid towards the further end of Seed becomes more than just a stealth thing.
Any I-field that doesn't completely nullify beams is incredibly stripped down. Anti-beam coating is perhaps believable, but only because this game is balanced like a game (as it should be), where units armored with Gundariam armor actually take notable damage from bullets, rather than completely shrugging off fire from stuff like a Zaku MG.

If your point was physics, that was the point of showing off Pale Rider from Gundam Side Stories, which was notably also by B.B. Studio, and based off of the original GBO on PS3. It sounds like I didn't miss your point by posting that then.

The speed and agility capabilities of U.C. units are actually quite high, and this is shown off repeatedly in the Universal Century, on earth, with pilots like Char Aznable, Amuro Rey, Norris Packard, Erik Blanke, and Chloe Croce, in the Pale Rider there, pulling off extremely fast and agile maneuvers that cannot even be close to done in GBO2, in units that are pretty much One Year War era (Efreet Nacht is questionable, but only by a couple years).

Let's not pretend like the maneuverability in GBO2 isn't already massively compromised. If you believe otherwise, I encourage you to try to jump. If people don't mind S Gundam, Pale Rider, Gundam Pixy, Blue Destiny, Efreet, the RX-78 series, etc. being as they are in this game, there's no reason they should mind how something like a ZAKU Warrior or the Strike Gundam would work.

Different Gundam universe suits cross paths in multiple games, whether that be SD Gundam, Gundam Assault Survive, Gundam VS, Gundam Battle Assault, or Super Robot Wars. Nobody really bats an eye at the MS performing at roughly the same level.


That said, I never even made the argument that they needed to be, or should be, put in the game. I made the argument that this is an absurd sentiment:
Messaggio originale di Gray Fox:
because seed is space magic trash, this is UC only
By mocking it with:
Messaggio originale di Lavian:
That aside, the Light of the Human Heart is definitely not spehs magic. It's real guise! Also, the fact that the EXAM system literally sucked the soul out of a newtype and used it to make the system function on a level that's able to counter newtypes because it's literally a newtype soul is definitely totally realistic, and not magical in the slightest. Same with telempathy. Very realistic.

As said before, accusing AUs, such as SEED, of space magic, as if that's inherently a bad thing, is absurd when U.C. is the most bluntly magical of the Gundam universes.
Messaggio originale di 楊玄。杨玄。LangrisserWWE:
Appreciate those who replied me on Gundam Wing. I am really not a hardcore Gundam Fan.

I did watch quite a number of Gundam, just like I watch all kinds of show and anime and tend to forget about them after a while. So only like Gundams base on designs of the Mobile Suit and is pretty in love with Zakus, Sazabi and some Zeon class red MS.

Having said that, the only Gundam game I have really enjoyed for the first time is SD Gundam Battle Alliances. Fast pace arcade actions with combos feats. Just Curious, how many people actually find that game enjoyable or that you find it lacking for you?

Sorry I love and enjoy listening and reading other opinions of games I may find interesting. It is okay to dislike the game I enjoy. I just very curious why people like and dislike these games.
Battle Alliance is fun. I've sunk a good amount of time into it. Bosses designed around super armor in a combo-centric game kind of sucks though.

Definitely not one of my favorites, but it's a good time.

I absolutely don't understand the people that unfavorably compare it to the PSP Artdink Gundam Battle titles. Yeah, those have a lot of suits, they aren't SD, and they have custom pilots, but the gameplay is genuinely kind of bad in those. Artdink did some great Macross titles back then, but the Gundam ones? I have a hard time actually enjoying them. It's really the flight modes that were fun in the Macross titles. The Battroid modes kind of controlled like ass, and the MS in the PSP Artdink Gundam games aren't really any better.

As far as any comparisons to SDGO. People were clearly just barking up the wrong tree, just because of the SD style. The games are nothing alike.
Ultima modifica da Lavian; 28 giu 2023, ore 18:53
Messaggio originale di Nyarlathotep:
Messaggio originale di Shortpower:
The amount of gatekeeping in this threat is funny.
cope, seethe, dilate

if you want SEED go play extreme vs
No no, there is Mobile Suit GUNDAM SEED BATTLE DESTINY. And it's actually a good SEED only game.
from what i understand about about I field and beam coats is that effectively they distort or tilt the approach of the energy field containing beam weapon blasts sort of deflecting them or reducing their energy output on arrival. beam weapons in general are mumbo jumbo so on a scale of 1 to magic ,i find this pretty reasonable.

the real idiocy about seed mobile suits, is that bevore the n jammer canceller they all run on basically electricity to move those MS's while every single mobile suit in UC basically is a giant walking nuclear bomb
If there is seed unit, the game would ve called, GUNDAM SEED Battle Operation
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Data di pubblicazione: 23 giu 2023, ore 9:52
Messaggi: 132