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Half the things you list aren't even in the game, probably because there is no satisfactory way to implement them (Xi and Penelope) or the basic tech for the suit is too far out for it to be fairly implemented that they would need to be stripped down to a farce (F91 and Crossbone). The Unicorns are already stretching it.
You still can't understand the point. It's not that X technology can't exist in the real world, or Y technology exists in this UC timeline. It's that the basic agility and mechanics of Seed suits don't follow physics trend of UC, which means they can't be translated into GBO2 properly without massive compromise, resulting in the suit functioning nothing like how people would expect them to. UC has some wonk physics here and there but they have a specific grounding point between things like 08th MS Team and UC grunt suit fights.
PS Mirage Colloid towards the further end of Seed becomes more than just a stealth thing.
Worst U.C show ever.
if you want SEED go play extreme vs
I did watch quite a number of Gundam, just like I watch all kinds of show and anime and tend to forget about them after a while. So only like Gundams base on designs of the Mobile Suit and is pretty in love with Zakus, Sazabi and some Zeon class red MS.
Having said that, the only Gundam game I have really enjoyed for the first time is SD Gundam Battle Alliances. Fast pace arcade actions with combos feats. Just Curious, how many people actually find that game enjoyable or that you find it lacking for you?
Sorry I love and enjoy listening and reading other opinions of games I may find interesting. It is okay to dislike the game I enjoy. I just very curious why people like and dislike these games.
If your point was physics, that was the point of showing off Pale Rider from Gundam Side Stories, which was notably also by B.B. Studio, and based off of the original GBO on PS3. It sounds like I didn't miss your point by posting that then.
The speed and agility capabilities of U.C. units are actually quite high, and this is shown off repeatedly in the Universal Century, on earth, with pilots like Char Aznable, Amuro Rey, Norris Packard, Erik Blanke, and Chloe Croce, in the Pale Rider there, pulling off extremely fast and agile maneuvers that cannot even be close to done in GBO2, in units that are pretty much One Year War era (Efreet Nacht is questionable, but only by a couple years).
Let's not pretend like the maneuverability in GBO2 isn't already massively compromised. If you believe otherwise, I encourage you to try to jump. If people don't mind S Gundam, Pale Rider, Gundam Pixy, Blue Destiny, Efreet, the RX-78 series, etc. being as they are in this game, there's no reason they should mind how something like a ZAKU Warrior or the Strike Gundam would work.
Different Gundam universe suits cross paths in multiple games, whether that be SD Gundam, Gundam Assault Survive, Gundam VS, Gundam Battle Assault, or Super Robot Wars. Nobody really bats an eye at the MS performing at roughly the same level.
That said, I never even made the argument that they needed to be, or should be, put in the game. I made the argument that this is an absurd sentiment:
By mocking it with:
As said before, accusing AUs, such as SEED, of space magic, as if that's inherently a bad thing, is absurd when U.C. is the most bluntly magical of the Gundam universes.
Definitely not one of my favorites, but it's a good time.
I absolutely don't understand the people that unfavorably compare it to the PSP Artdink Gundam Battle titles. Yeah, those have a lot of suits, they aren't SD, and they have custom pilots, but the gameplay is genuinely kind of bad in those. Artdink did some great Macross titles back then, but the Gundam ones? I have a hard time actually enjoying them. It's really the flight modes that were fun in the Macross titles. The Battroid modes kind of controlled like ass, and the MS in the PSP Artdink Gundam games aren't really any better.
As far as any comparisons to SDGO. People were clearly just barking up the wrong tree, just because of the SD style. The games are nothing alike.
the real idiocy about seed mobile suits, is that bevore the n jammer canceller they all run on basically electricity to move those MS's while every single mobile suit in UC basically is a giant walking nuclear bomb