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I'm sure Alter if he sees this can either give the facts or a more rational explanation as he is probably a more skilled player then me.
I'm not one to talk about garbage suits. I'm not afraid of using the Mk. III every now and again, but from what I've been seeing? Its just overwhelmingly obvious how out of touch/ignorant the devs are.
The prob with 550+ P2W suits is that they are less gimmicky and overpowered
That's why you need to use the Railgun Max Output on the 300-350m range, and not from its maximum range at 450m, because you can actually chain all of the insta-stagger weapons that the Atlas BC have after you shoot the Max Output Railgun by walking towards the enemy while shooting normal Railgun & Grenade Launcher, which will stun-lock them for some time, then you go for the downswing melee which have fast startup animation time & covers quite a distance.
It's basically plays the same like the Heavy Gundam I0, but with more insta-stagger weapons, and also more tanky with its Sub-Arm skill.
This can also means the next 4 star might in between balanced/OP (middle ground) or not, as could come the last unicorn (support ver) or one of two gundams from hathaway since out nowhere 2 or 3 weeks before the Messer got added in.
I've taken my two star, level 4 Hyaku Shiki into countless matches and beat up Nu Gundams, Sazabis, Moon Gundams, and other 4 star generals that I had no business beating in a level 4 two star raid suit.
What matters is team comp, team work, and team connection. I don't care how good you are, if two of your team mates disconnect, two of them have brain damage, and the other one is playing a sniper, you're gonna have a bad time.
Wasn't expecting an actual shoutout of any kind.
The Atlas BC is really not bad. It's nowhere near as dumb as one would expect from a 4-star (especially one from Dunderbolt), but it's good at what it's trying to do. The max output railgun on a high HP target basically just does what the Traversia's shield cannon does. It'll be one of the better raids at 600; the problem is just that 600 raids are relatively underpowered on the whole, especially compared to the generals.
Look at the best 500 raids: Things like the Space NS V, Titania, Psycho Zaku II, Schuzrum Galluss. Look at 550: Jegan CH, Space NS V (again), Titania (again), Schuzrum Galluss (again), Psycho Zaku II (again), Psycommu Geara Doga, Zee Zulu. At 650: Narrative C, Varguil, Dijeh CA, Baund Doc, Jagd Doga GG, Jesta A.
Now, look at what 600 has: The S Gundam? The Zeta A1? The Modified Rick Dijeh? If we had the Luio Dijeh that'd certainly be up there, but we don't, because PC has a funny relationship with paid token pack units (I'm still not clear on why). All of the 600 raids I just mentioned are definitely strong, but something 600 is notorious for is that the meta is completely and utterly warped by overpowered generals, more than any cost in the game (even 700 isn't this bad; best 700 raids are powerful enough/have enough dirt that they can still make things happen). All the best 600 raids are fairly tame in the face of absolutely goofy ♥♥♥♥ like the MP Nu, MP ZZ, Anksha, Atlas, Hazenthley, even some LV2 stuff like the Geara Doga Kai and the Hazel Owsla. That's going to make ANY raid feel relatively weak. I mean, even the best supports don't have the kind of edge over the best generals that they should; the Assault Dijeh or Ground Hyaku Shiki Kai is probably as close as you're going to get, but an MP Nu is still going to roll right over them if it's played right. This is not an issue of the Atlas BC not being good enough, it's an issue of 600 generals just being grossly overtuned, even by the standards of overtuned generals.
All this to say: The Atlas BC is fine. It's not broken, but it's also not terrible. People just need to figure out how the hell to actually play it (it's definitely a shooting raid more so than anything else), and fully take advantage of its skill list.
I was watching akokura and some others on S- getting owned by the op generals at 600 when it first came out. It's not like this ms has any difficult to master gimmick(beside maybe hitting both part of downswing), it's just ironically too balanced compared to the meta-upsetting trend of the previous 4star releases.
People need to understand every suit first appearance need time and practice to adapt, Atlas BC can easily do 14k damage to support on 350mm range is pretty impressive.
Not to mention the potential Buff is possible, also if this come out on PC it will be a nightmare of support since the aiming is so easy, plus the gen in PC were more passive so we going to see more atlas bc shine