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Also like FA Gundam ground type, however, you do get maneuver armor. I'd suggest investing a lot of parts into your boost and using it as much as you can when you're not rear lining with the missiles. Doesn't make it much less painful since it's only maneuver armor lvl 1 but it'll at least tank an instant stun. It could really use maneuver armor lvl 2 or as you said, active guard lvl 2.
The Bull-G is literally a mid-ranged shooter unit, similar like Stark Jegan or the Jegan Heavy Equipment Type on the 550 cost, where your job is to blast your enemies from 300-350m range, while providing cover for your frontliner Generals.
What makes the Bull-G better than any mid-ranged shooter units is its Sub-Arms Cushion skill, where it can reduce incoming damage by -40%, while reducing damage reaction + stagger value build up when hit by ranged attacks, so it can trade shots with the enemy better.
So yeah, you might want to play less aggresive using the Bull-G, and instead stay a bit behind your frontliners, while shooting the enemies from there, since the unit have more advantages with tons of weapons and useful skills.
Again, the Bull-G have an advantage in ranged battles using its Sub-Arm Cushion skill, on top of Maneuver Armor + Damage Control skills, hence it doesn't have Evasion skill, since it would be overkill (imagine the MP ZZ Gundam, but with Kshatriya's Binder, that's what the Bull-G if given Evasion skill).
You also need to stop playing the Bull-G as a tanky frontliner like Dreissen, Zaku III, or Dijeh, in which they can soak damage while aggroing the enemy team, because it ain't that kind of unit.
The reason is that if you somehow being targeted by the enemy or multiple enemies, to the point that they could stun-lock you, then it means that your positioning is too far ahead, hence you're getting aggro'd.
Try putting a self restraint on yourself when playing the unit, where you need to always stay on mid-range behind your allies, while helping them pushing forward + cover their asses, and also know when to retreat/fall back when you're getting too much heat.
Also agree that 1v1 is not the best idea but no plan survives contact with the enemy and it is a 5v5 or 6v6. There will be times you have to handle an enemy charging you yourself especially at 300m and there are some monster raids at this cost who can more than take advantage of you not having a dodge roll on top of often having a dodge roll of their own + maneuver armor. I guess where I'm going with this is I just really don't see the point of it's existence as it is. Anything it can do, most units at cost can do but better. Sure it can provide multiple stuns... but you can just play support, many of which at that cost don't have the disadvantage of 115 walkspeed + better range, type advantage against the front line, observational data link, etc. Sure it has type advantage against raids... but the raids have better walking speed and a dodge roll. So it kinda feels like it gets the worst of both worlds, relegated to the support-like role while forgoing the damage of support type advantage and still not having the maneuverability skills most generals provide to better abuse their type advantage against overzealous raids. It's not the unit most in need of help in the game by far, just...incredibly mediocre?
https://youtu.be/olk4oPrfE-w?si=m2CUr3Z1sLZSAXNV
As you can see, he plays the unit as a mid-ranged shooter, where he positioned himself as an anchor between the frontliner and Support, so he can help both sides when in need (he supports his frontline, while covering his Supports).
He also survives for more than 5 minutes during his first life, which also supports my saying about the unit, where you can live much longer as long as you don't overextend yourself, or you act as a frontliner that aggros the whole enemy team.
The reality is at a cost where you have solid offerings that perform the same role like Dezpada and Jegan HET, why ever choose this? That’s a question more on the devs than us, but I can’t see anyone for example choosing this for a rated or clan match over those two or most 550 native generals when the only gimmick is the shields at the cost of mobility skills
bull-g come with Maneuver armor but bad melee animation and weak on taking melee.
all this in scenario that your team are braindead where u can only relaid on your self.
in manga bull-g use his bazooka on right shoulder but we have stun javelin missile instead.
https://cdn.discordapp.com/attachments/1115361577126858834/1181776637885427772/latest.webp?ex=65824a42&is=656fd542&hm=8c185911f6ac64550278745ce8d38c2781fdaf7ba3733df2abaa998226df4f1c&