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edit: show video plox
There are still a lot since many years ago
For pc version i don't take any video, but for the game you may get some video from others
for example type "gandam battle operation 2 infinity roll dodge" or some thing else
hope it give you some help, if anyone think there is just lag in GBO2, remember this: anyone lags it brings disadvantage to both side, there is no convenient for certain side because no one knows how it happens
sorry, if i'm misunderstanding it pls take my apologies
i thought you are talking that you are one of the people who knew or used cheats
Because i never mentioned it is any special unit or any special time, so normally people think a condition like a normal unit do nothing just standing there as i mentioned.
However you just designed a special condition for making things reasonable, it is not what people choose to do on highest priority when they hear something abnormal
people asks like if it is some special unit, special skills or how the things happen, check all the things to make sure if that will happen, but not design a scenes by your self.
just like people say i see a ship flying! that means someone see a normal ship flys, then someone else say spaceship can fly
obviously it wants to cover something up.
almost some MS from DP shop and rewards i guess, not the usual Unites people will use, except Zaku II (Stutzer) Lv1
1. some units literally have a skill called overboost that gives them several seconds on infinite boost
2. that seems like the literal dumbest god mode cheat i have ever heard of and I am always gonna ask for proof if they go through the effort to only god mode themselves most of the time
3. there are unit skills to negate instant stuns that stop bazookas from stunning in 1 hit, shotgun detection can be kinda spotty sometimes, and also there are skills that increase how much stun buildup is needed to stun someone.
4. counter detection has always been pretty stupid and subject to the whims of the server and this is made worse by latency in most cases. i have seen people get their downswing off switch to their gun and start shooting before getting tackled and somehow the counter still went off.
5. if true this is very bad but still video proof or it didn't happen
6. the game has a feature called ASL for certain weapons which literally corrects your aim to a certain degree when using them and overwall shot as you call it could be a case of janky hitboxes and weapons firing from weird spots
7. some vulcans stun you within about a second of firing. yes i am dead serious.
8. melee hitboxes are inherently jank. there are no hitboxes there are only ideas
9. fun fact there is a consistent bug on playstation where invuln time doesn't work properly largely due to latency to the point where i used to joke that acguy's natural state is dying during it's dodge roll animation and a lot of people agreed with me.
10. there are parts to increase damage. also no idea what you mean by "range falloff" fun fact there is no damage falloff in this game. hard range limit yes but every weapon does the same damage point blank as it does at the edge of its range.
I putted all the names of MS they used above
I don't think any of those MS can do the thing i described, but sorry for no videos
It is not worth to waste time to take video for spotting cheaters in this game, since it's already bringing a bad experience of matches with cheaters.
a lot people took video some years ago and nothing happened. So, i just share the things and information.
in a forest you tell people it is on fire, no one else run out of there they just die, it changes nothing.
1. Some suits (e.g. Act Zaku commander type) has skill called "overboost". This skill once activated grants infinite boost for 10 seconds, so its very possible for the suit to be boosting then tacking then boosting again. As a consequence, once the skill expires, overheat recovery takes 3 times longer. You probably encountered one and are not aware of this feature.
Some other suits also have the skill called "interrupt tackle" making it possible to perform a tackle twice in a row (i.e. double tackle). One such suit is the GM III Powered
2. That white HP bar is what's known as "iframes". Iframes is obtained after you recover from being toppled. It grants immunity from any attack, lasts for a while, and immediately canceled once the suit attacks. The suit is still immune during boosting or jumping, so it's possible to escape during those limited iframes time should the situation be unfavorable. So yes, it's another feature.
3. Some suits especially the melee focused raid types (Pixie Gundam, Efreet Custom, and many more) have the skill "Manuveur armor". This skill makes the suit much harder to stagger when boosting. It's still possible to stagger the suit, it just takes many more shots to do so.
Some suits are also much more resistant to stun, e.g. Gogg and Zock, these have the skills "Damage Control" and "Shock Dampeners". These skills make them much harder to stagger.
4. Probably due to heavy lag and the game recognized the opponent's tackle much latter so you assume the opponent countered from the back. Sometimes this can happen when facing opponents with poor connection.
5. Some suits have a skill like "Exam ability boost" (Blue Destiny unit 1, 2, 3, Efreet Custom) or "Hades ability boost" (Pale Rider ground type, space type, VG, Todesritter). The skill once activated grants much faster movement (hence what you perceive as a speed hack) and turning speed and enhanced attack power for a limited time. Once it expires, the suit's head and legs are destroyed and can't be repaired making the suit sluggish, have lower attack power, and loses radar. So it's a once in a life only for last resort type of skill.
Some suits especially the melee focused raid types (Pixie Gundam, Efreet Nacht, and many more) are much more agile, moves quicker, turns quicker than other types, especially the firepower focused support types (Guntank, Xamel) which are much slower. These have slim chance of escaping when pursued by the quick moving raid types.
6. Some suits have weapons that can lock on and once released will automatically approach and attack the opponent automatically and can even go through walls (probably due to no collision detection programmed for the weapons). Examples are the incoms of S-Ex Gundam, Qubeley, Todesritter, Doven Wolf, Gundam Mk.V, and many others.
Some weapons like the machine guns also have ASL feature, a small circle reticle that can auto aim at any suits inside that circle when fired. That's another feature.
7. Some suits have more powerful rapid firing head vulcans (e.g. FAZZ and GP02). These can stagger opponents quicker than other suits head vulcans, or you might also have a built up or near full stun bar when hit by those vulcans. The stun bar is invisible but it builds up from accumulation of attacks and once full will stagger your suit. Try free training and see how it accumulates from attacks (in free training the stun bar is displayed over the opponent's head, right under the HP bar)
8. Some suits have different animation of melee downswings. Some are lunging, far reaching, have wide swings. e.g. downswings of Pixie Gundam, Black Rider, Zeta Gundam with its long beam saber, GP03, Galbady Beta, and many more. Some raid suits also have a charged melee attack from the skill "heavy attack". These attacks usually have even wider or further reach and are insanely overpowered.
9. As explained on no.2, your immunity from iframes is immediately canceled once you attack. So iframes should be used strategically depending on the situation. You don't always have to immediately attack after being toppled, asses the situation and maybe just boost away when it's unfavorable to continue fighting, like when you are surrounded for example.
10. Need more context from this but i suspect you are talking about how seemingly overpowered some weapons are, e.g. ZZ Gundam Head High Mega Cannon, Gundam unit 4 Mega Beam Launcher, FA 7th Gundam Mega Beam Cannon, or GM White Dingo Prototype Beam Rifle. These weapons can deplete lots of your HP or even instantly kill due to having massive power. But those weapons have drawbacks, they require charging for a very long time, mostly can only be charged while being still (can't move, making the suit easier to attack), overheats after being shot and recover slowly, so they are not so practical and most players don't really abuse them.
Or you could also be talking about the "Heavy attack" skills of some raid suits (GM III close combat, Red Rider, Hazel II, Nero Trainer, Zaku III Custom, Re-Gz, Geara Zulu (EH), and some others). These heavy attacks need charging but are pretty quick to charge, usually overpowered especially if the suits melee attack stat is raised via equipping parts, and many players tend to abuse them. Just be aware of these suits and don't fight them alone, tackle their attack if possible, cooperate with your teammates when facing them.
The reporting feature exists. Once the match is over, on the after match screen when the list of players that participated are displayed you can select a player and choose "report". But what the devs do with the report and whether your report is really looked at is pretty much unknown.
Lmao. Yeah I know. I just mean with modern systems. GBO2 is early PS3 tech. It's repulsive.