MOBILE SUIT GUNDAM BATTLE OPERATION 2

MOBILE SUIT GUNDAM BATTLE OPERATION 2

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Reyzel Apr 22, 2023 @ 6:08am
Just some thoughts....
In the Gundam Universe, Mobile Suits are some of the most advance machinery created in the history of mankind and introduced a new kind of warfare, meaning we are operating some of the most advanced weapons and technologies, I find it funny that in this game there is no lock on system or warning system and the lack of homing weapons (not counting funnels) considering these systems are widely featured in the shows, the fact that we have to aim the weapons manually feels weird considering that MS is some or if not the most advance technology in the Gundam Universe. Games like MSGO, SDGO and SDBA do features a lot of such mechanics.

Don't get me wrong, I'm not complaining that it doesn't feature such mechanics in the game, I like the current playstyle a lot, makes you think twice before using your weapons. I just find it weird, would be curios to see what the community think about this
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Showing 1-3 of 3 comments
DecadeRX Apr 22, 2023 @ 7:02am 
UC Gundam has Minovsky Particle interference, which makes lock-on weapons very impractical when an area has been flooded with said particles. Funnel weapons only work because they're targeting using the mind of the pilot, which isn't jammed by the interference.

If you want to know more, I suggest looking up Minovsky Particles on the Gundam wiki.
Fraggoth Apr 22, 2023 @ 7:11am 
This one's easy: the game takes place in the Universal Century.

In the UC, there's these nasty little buggers called Minovsky Particles; these particles mess with any electronic transmissions in a given area, so ranged communication via radio waves is a no-go. Unless your weapons system is wire-guided (TOW Missiles and Incoms, along with some of the early Psycommu weapons system prototypes like the Bishop, Psycommu Zaku, or Braw Bro fit the bill here) or are just controlled by psychic emanations outright (funnels and fin-funnels), it's line of sight and dead reckoning all the way with only some minimal targeting computer assistance (with the exception of ALICE in the S and Ex-S Gundam really advanced predictive computer systems aren't really a thing at this point in the UC for whatever reason; that was a one-off that were destroyed with the mobile suit they were installed in unless someone retconned more into existence at some point).

TLDR: Game is UC, the UC's Mobile Suits (their reactors specifically) and Beam Weapons are made possible with the use of Minovsky Particles which also interfere with things like IR and Laser Guided weapons and radio electronics, so we have to aim the hard way for everything but wire-guided and psychically-guided weapons systems. Just assume the targeting computer is what keeps recoil to a minimum, I guess.
MS-14A Gelgoog (Banned) Apr 22, 2023 @ 11:29am 
Originally posted by Reyzel:
In the Gundam Universe, Mobile Suits are some of the most advance machinery created in the history of mankind and introduced a new kind of warfare, meaning we are operating some of the most advanced weapons and technologies, I find it funny that in this game there is no lock on system or warning system and the lack of homing weapons (not counting funnels) considering these systems are widely featured in the shows, the fact that we have to aim the weapons manually feels weird considering that MS is some or if not the most advance technology in the Gundam Universe. Games like MSGO, SDGO and SDBA do features a lot of such mechanics.

Don't get me wrong, I'm not complaining that it doesn't feature such mechanics in the game, I like the current playstyle a lot, makes you think twice before using your weapons. I just find it weird, would be curios to see what the community think about this
There is no warning because there is no lock on functionality.

Hell even then you'd see lock on used as a last second thing. In MSGO the biggest thing if you wanted to get a surprise attack in was to manually aim. Lock on was something you did to just realign mid combat, ESPECIALLY after they added that god awful Gundam vs style "emergency evade" which broke lockon.

GBO is fine because of the pacing of the game. MSGO sorta required it. doubly so after they started adding late UC and even AU suits
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Date Posted: Apr 22, 2023 @ 6:08am
Posts: 3