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GBO 2 uses peer to peer for the match, Similar to what Halo 2 and 3 used. However you are being matched against people across the world instead of a localized area. Some of these people are likely utilizing a VPN to fake connection strength so they can play, but come the match start, their true connection strength will show.
You clearly cannot read anything I posted. So I will not bother with yours other than this reply. Please take your medication
1. Clans is understandable, yet it's not normal players' fault but they got punish for it for no clans and rewards for months, and there's not a single update of the process, it make those normal players uncertain of the game future.
2. P2P connection is bad.
Plz don't make excuse for that, how many times a player need to re-entry the matching room in order to find a match? There are matches that both side unable to do any damage and wasting time, there are matches that disconnect in the middle of the fight.
3. Game penalty system really not affecting me, so I don't complaint, but some can share their through
4. Cheating with screen shot do show a lot of things.
They can capture that some are using boss units(encounter a few), dealing abnormal damage (600,000 damage in single match), using higher cost unit in low cost match, shoot bazooka like a machine gun, slashing with a gigantic beam saber, enemy flowing in very high mid air...
And because people voice out, that's why Bandai-Namco start banning those hacker, improve server stability (they did, just people hope they can continue and further improve).
Why are you forgetting us Europeans? We also exist.
I have reported you for your inflammatory post. I am not your father so it is not my job to discipline you when you act like a child
Please see earlier. Screenshots only work if they are very clear and it is very obvious, such as cheaters utilizing boss machines. However abnormally large scores or a image where their HP bar is still white does not provide context as well as a full on video. Even a 1 minute clip showing a cheater spamming rockets endlessly is better than a static screenshot
But that's irrelevant, isn't it? If EU players play with EU players, peer to peer should work fine.
Only issue now is that a lot of the westerners quit, leaving tryhard sweats or chinese/japanese.
And those will obviously lag around a lot for us. (Or we will lag around for them?).
This game was designed for the Japanese little island infrastructure.
I don't use VPNs. Why aren't you happy that more people play this game and give you some easy prey to fight?
I want this game to succeed and get better. Aside from the janky laggy stuns, I enjoy the game.
The aforementioned European friends were able to get into matchmaking by borrowing my VPN account and testing some things
France node: Failure to connect on multiple attempts. Connection marked as 1-2 bars
US West coast: Able to play matches (still claimed there was lag, unsurprising). Matchamking lobby rated connection strength at 3 bar.
The reality is the game is routing through the VPN and only considering the VPN node's origin for connection. If VPNs did not matter why would they bypass region lock? As routed traffic is clearly ending up in a un-intended locale. MSGO had a IP restriction that forced english players to play via a VPN and routing through a JP node in order to connect. the TW version did not and at one point before the JP version's EoL it did not require that JP IP. However for a majority of it's life it did. Trying to connect with a non-JP IP would result in being brought back to the login screen.
There is no region based matchmaking in this game. You are not JUST being paired with other european players, but Japanese, Chinese and Americans. EU internet AFAIK is only slightly better than the standard American network but still lagging in comparison to JP where the infrastructure is all fiber optic cable.
Again if there WAS a central server it would likely only be in Japan. Again you, the international market, are an after thought to Japanese Game developers and publishers. WIth the EN playerbase dwindling and constantly crying about everything. There would be no financial incentive to invest in US or EU based servers as your playerbases would be too small and would eventually be paying for what is dead weight.
Literally an awful take for exactly the reason you argued against it. P2P has never worked internationally, and we've known this since before For Honor reminded everyone about it.
Opening new servers isn't difficult either, it's just a matter of renting the hardware from the right location and when player count drops off allowing it to shutter servers with ease and forcing all to use a Japanese server would still be better than P2P. Your connection to the game should never be dictated by someone else's connection to the game, simple as. This game being designed as P2P made sense when it was only locally available (though still questionable, since outside small companies that can't afford to access the hardware there's fantastic reasons NOT to use a P2P system) but efforts to make it international to make money off it should've included looking at switching to dedicated servers.
Which is where my frustration mounts from. This is Gundam one of the largest IPs in the world but it's developed like some Russian mobile game company ♥♥♥♥ it out for a few dollars and a single Red Bull.
But no, how dare gamers expect a game to work on the most basic level. Entitled bastards.
My brother in Christ, why in the FIRST PLACE do you think THIS MANY people is complaining? Because Bandai clearly have shown no interest at all in improving the international market. Again, how'd YOU feel if I tell you "Oh sorry, the JP servers are an afterthought, sucks to suck."
So what is your end game for all of us "westerners?" To just QUIT? It's like telling an overworked worker who wants better treatment to just find a new job.
You do realize this game is one of the most robust Gundam games on the market for now, do you? How many people are a Gundam fan in the world that is STARVING for a good Gundam game that has most of the suits from the series? Are you telling me there is not enough market in ALL of the world than just in Japan?
I am telling you this, because all I see is a bunch of disgruntled fan who WANT the game to work get told in their face that their problems are of no value, simply because we are all an AFTERTHOUGHT? Did you THINK your argument would "solve" the argument here? DO you think that we should all just suck it up and say "Wow I am having such a bad experience, it's good that I know I am an afterthought, and simply an ATM machine for the billion-dollar corporation. Now that I've known my place, I'll simply leave this game after I have spent hours and potentially money in this sorry excuse of a game."
I hope you see that, sure, there are some people that complain just for the sake of complaining, but a lot of us just want a functional game, is that too much to ask?
You must accept you are an afterthought. A reminder that prior to Super Robot Wars 30, there were NO english releases, just SEA. SEA releases are NOT EN. There has never been anything holding YOU, the western fanbase, back from buying JP copies and shipping them to the west. Language barrier? Why not just enjoy the game because it has good gameplay and you enjoy the series? Look for story translations later, or if its an older title maybe a fan translation patch will be made (see SRW GC, SRW Alpha Gaiden, etc)
I'm not here to solve problems, just explain to the very small minded individuals who seem to spend more time on here complaining than playing games.
Because if one were to dig into this we are likely to find Bee Tribe has never done a major PC release or were told they could not heavily modify game code. This is not unheard of. Fallout New Vegas was famous for having contractual obligations that prevented major codebase changes to the engine.
Because GBO2 is designed for AT BEST the Japan/Chinese Region. You are a entitled westerner who gets mad that you are an afterthought. The system actually works rather well. It comes down to people, like you, having sub-par internet and thinking.
It is a costly investment. This is how I know you've never handled any more money other than what your parents gave you for school lunches. The playstation version does not utilize dedicated servers and has existed for 5 years. At a corporate level this would be looked at and decided it is much more financially sound to keep systems as they are than to invest in MULTIPLE servers that would server as a localized host for a given region. A couple hundred EU and a thousand or so NA players aren't really a concern versus the 10K+ players that would have potentially been JP In origin playing their game, just like the playstation version.
Please learn what demographics are.
Meanwhile, America is huge and you could be playing a guy in another part of the country who has two rocks and a condom for a modem rigged up by some dude with a pair of pliers and a single meth-caked tooth.
lol, imagine being a Bamco shill, but you don't even know ♥♥♥♥♥♥♥♥♥ about their releases...
ALL those SRW games, and also other Bamco games that were published in South-East Asian region, DO have English language version, hence people are buying them from Playasia to play them.
Well, unless you think that EVERY country in SEA doesn't speak English, and only speaks Chinese, lol.
You're literally create a rant thread, while becoming Bamco's shill by attacking everyone who disagrees with you, nor criticizing GBO 2 or Bamco, which is laughable.
You know that Bamco released a shoddy port of GBO 2 without any proper testings and QC, yet you still blaming the players here for all the ♥♥♥♥ that happened because of the game being broken, and even calling them entitled,
Talk about corporate bootlicker, lol
lol, the system DOES NOT worked well, even with Japanese players, where they also experienced dumb connection problems or errors, despite their using wires with full bar of connection quality.
I already mentioned about the errors that they were having, like they suddenly get booted from the lobby during Rating matches without any clear notice, or they can't find a match at all where the game just refused to assign them into any available lobbies.
Yeah, sure, Bamco is just a small indie company that doesn't have money to provide servers for their game, and not one of Japan's biggest game company, with multiple branches on several countries, and net income that reached over $1 billion each year...
Even a game like Genshin, which is literally a mobile game from a Chinese game company that was much smaller than Bamco, can provide servers in multiple regions all around the world, yet Bamco themselves can't even provide one for their own MMO, which is Blue Protocol, and instead they just throw their responsibility to Amazon instead for the global version of the game.
Again, even Japanese players were affected with GBO 2's godawful netcode, where they're also experienced all the ♥♥♥♥♥ that "westerners" were experiencing, like matchmaking problems, lags, delays, to connection/port conflict, and disconnection.
If the netcode and matchmaking system is working flawlessly, then ay the very least the Japanese players won't be having that kind of problems, since they're always going to be matched with players that have the best connection.
But nope, they're also having problems like non-JP players, so there's definitely something wrong with this game's backend, and the devs + Bamco didn't give a ♥♥♥♥ about it, because their knowledge of online gaming were like decades behind compared to western game devs.
And this kind of thing were literally occuring on each and every Bamco's games with online multiplayer, not only GBO 2, where all of their netcode + backend were awful, like they're using Pentium II servers or some ♥♥♥♥ from 20 years ago...