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Chances are good that if you're not at the legend tier, it's because you still have some learning to do and there's nothing wrong with that. I myself have been rollercoasting between 2200-2400 rating and it's because I know my opponents are better at the game than me, not because they got luckier.
Yes, with a highroll, a 1500 player can win against a 4000 player. No problem.
Skill will get you top fours, which, as the devs say, counts as a win. For the top spot, you need to get lucky. Top players get to the top by not ending brawls in the losing positions, and taking full advantage of their lucky breaks.
Admitedly, us plebs sometimes fail to see a lucky break, since some are not obvious. There certainly is a learning curve there.
Sounds a bit like Poker, on any given day a bad player can beat the best player in the world if the cards run good for him.
There is RNG in this game no doubt about it and I imagine at the higher levels that it boils down to mostly RNG because those players know all of the optimal builds, and what cards you can focus a build on. They know when to pivot to a new build. Overall they are more knowledgeable.
While I, as a mediocre player, could possibly win a match against a Legend player the odds are that 80% or 90% of the time their superior knowledge means they beat me with a better build, regardless of the rng.
I have played thousands of online poker tournaments and the amount of tourneys/sit&goes you have to play to beat the rng is far bigger than in this game (at least as long as Baby Bugbear stays removed ;-)).
Baby Bugbear is removed? That's great news. Where was this posted? Discord?
@everyone we're temporarily removing baby bugbear while we figure out an update to it."
Sir have you tried .... getting good?
He was talking about having fun playing. I imagine most people know to pick Evil Princess or Prince Arthur or the totally broken Adventuress and win the game from there with a highroll, but that's not fun. If, on the other hand, you pick Peter Pants and try to build the spells comp, you will just get stomped by 15/15 upgraded princes on turn five. Losing the games to the same powerful, easy-to-build, ghero-ignoring builds is totally not fun.
common sense, loving it!
Less fun than you'd think.
Each patch is adding more variance than the previous, which makes it frustrating to stay on top when combined with an Elo system that doesn't accurately gauge player skill - and how could it?