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Yes. They do.
Providing you have auto-fill enabled on the terminal when copying the blueprint
https://www.youtube.com/watch?v=xnHuPziWKJE&list=PLvL9DTY8LNDNvAFE06xaeqhuqx0hVKaad
The first few videos are about setting up the starting base and a small little starter mall, but then quickly transition over to using logistic terminals to adopt a modular production approach to pretty much everything right up to constructing a Dyson Sphere.
But worse than that, there's no minimum load setting for them - so they'll often be launching with just 1 item aboard; rather than waiting a few seconds to get a full load. That can limit throughput -- and definitely drives up energy consumption.
The unnecessary power consumption is annoying early on (belts will have better throughput, and no power consumption; so if you can put up with the spaghetti mess they can be a better early game option), and later on after power use is less important their low delivery rate can become something of an issue. (Though I guess throwing up large parallel set so you have many distributors supply and many more receiving the same items can overcome that)
Use them if you like. And I certainly do for certain things.
But I, personally, don't find them all that nice to rely on for most of my planetary logistics needs. (Though I admit to not trying a bot focused playthrough - or redesigning my blueprints after bots were added to optimize for them)
As I recall, he has a few assemblers in the mall to produce intermediate products such as motors, which are almost impossible to carry in by means of belts. This would be IMHO an ideal use for bots, at least if you are big (as I am) on using proliferators as much as possible.
Instead of an assembler to produce them in the mall itself, substitute a storage unit and use bots to import fully improved motors made elsewhere.
I've just started using bots, but very conservatively lest they become a lazy way out. Thus far, I have a total of only two bots running. Because I'm still learning, I'm content with production of almost everything being slow. I began the game, of course, in an area with nearby iron and copper veins. Stone, coal, and even oil were not far away, either. It's remarkable how quickly the space fills up with buildings and belts when these resources seem widely separated at first. But inevitably we will need to make a product from materials in two or three different areas, not just iron and copper. It is a great boon to use bots to eliminate the horrible spaghetti that would ensue without them.
In this realisation, im prefer make special place on planet, where i will place 10-20 interstellar LS, which local demand and remote supply certain recipies (so i can personnaly or remote demamded, get some stuff)