Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just pretend its an elevator. Or an orthogonal gravity processor.
Then a little later, I noticed the "Control panel" icon, which is the answer to my prayers. It will take awhile just to discover the wealth of information available there. Maybe I won't even need to keep a database of ILSes on another computer anymore.
Certainly no complaints here!
Edit: Well, one small complaint. The numbering system for logistical stations has changed. Each number is in two parts: nnnn-n. The four-digit prefix is a unique number for a planet (I don't know how it is derived). The second part is a number within the planet. So far, so good. (In a database or spreadsheet, we can express this as a single-precision real number with two decimal digits so that only one field is necessary for it). The only problem is that the second-part numbers are not consecutive. Evidently advanced miners participate in this numbering, which is sorta mixing apples and oranges.
Though personally, I'm just glad we have a research answer for the tilting. Seeing belts do so is a nice little whatever, but sorters being unable to attach to belts beyond a slight angle was rather irritating.
Edit: Scratch that, just saw the new update :)
Agree, but I'd reverse the way you apply those two terms.
Put a strong enough magnet in the bottom of every box and it'll stay stuck to the belt when it goes uphill. Or some kind of clamp.
This is not in the realm of "does not make sense at all". We can have things stay attached upside down with our current technology. Port cranes, roller coasters, and various suspension railways in Germany or Japan each come to mind, but I'm sure there are many other better examples.
Warp drives are questionably possible as we understand the laws of physics, and uploaded consciousness is a stretch past that.
We accept each of them because people have written about them in sci-fi and the ideas are cool, but uploaded consciousness especially is nonsensical.
Still, that's the cool thing about imaginary worlds - we can each have our own view of what's plausible. :)
Nah, most players won't have a problem with the drop belts. DSP is weird sometimes and that's part of the charm. Aesthetically they look kinda cool and cute, and that's what matters to me.
I would like to see a "realism" mode though.
It would have vastly bigger stars, much bigger gas giants, a greater range of planet sizes (maybe 50% to 200%), moons (50% ish) for the bigger planets (150%+), and massively increased distance between stars, with some really interesting places to explore far out on the fringes.
DSP feels kinda small in some respects (spacially speaking), and that's the only negative as far as immersion goes for me.
The drop belt thing can be explained with grav/mag-tech, and probably mag-tech considering where it is in the research tree.