Dyson Sphere Program

Dyson Sphere Program

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Torkkar Aug 14, 2024 @ 8:34pm
How to Delete unwanted building items in inventory
so first off I KNOW you press X or hit the demolish button to REMOVE a building & add it back to inventory but once its there HOW do I DELETE IT?

this game gave me a thermal power plant for completing the research but I don't EVER need it & I don't want to make a box of Trash lost somewhere on a planet with wind mills & other stuff I'm never going to use.

My power method last from start to finish its the Solar Belt 5 panels wide & Wraps unbroken around a planet MORE than enough power to run everything you need up until the end game but then there are better systems that do more power.
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Showing 1-10 of 10 comments
dhitch89 Aug 14, 2024 @ 8:59pm 
By default, Delete destroys items that are on the ground.
Shift-Delete skips the drop-to-ground step, for whatever item you're currently holding.
Mowglia Aug 15, 2024 @ 12:11am 
Talking of deleting things, I've seen players occasionally delete things (buildings) like they were wiping with a brush - I seem to recall the "cursor" looked like a 3 x 3 square or something, similar to the 3 x 3 terraforming square, but red (instead of white).

Does anyone know how they did that?
GThoro Aug 15, 2024 @ 5:40am 
Originally posted by Mowglia:
Talking of deleting things, I've seen players occasionally delete things (buildings) like they were wiping with a brush - I seem to recall the "cursor" looked like a 3 x 3 square or something, similar to the 3 x 3 terraforming square, but red (instead of white).

Does anyone know how they did that?
If you pay attention to UI then it's obvious, press X button (either keyboard or on screen in toolbar) to open deconstruction stuff, and there is a button with a grid icon that does what you want. You can use +/- to change size of the area.
Last edited by GThoro; Aug 15, 2024 @ 5:40am
Torkkar Aug 15, 2024 @ 8:38am 
Originally posted by GThoro:
Originally posted by Mowglia:
Talking of deleting things, I've seen players occasionally delete things (buildings) like they were wiping with a brush - I seem to recall the "cursor" looked like a 3 x 3 square or something, similar to the 3 x 3 terraforming square, but red (instead of white).

Does anyone know how they did that?
If you pay attention to UI then it's obvious, press X button (either keyboard or on screen in toolbar) to open deconstruction stuff, and there is a button with a grid icon that does what you want. You can use +/- to change size of the area.

IF the UI were LARGE ENOUGH TO READ then sure but this game was made in Native Chinese & translated to English & poorly at times as such in English the fonts of the tool tips are all in size 4 at best & I've yet to find a UI Scale option and setting the resolution smaller makes the game look like garbage.

I did find the drop to floor & delete option but this game really needs either a trash bin/recycling option for dead end buildings.
GThoro Aug 15, 2024 @ 10:12am 
My answer wasn't directed to your original question, you can tell it by the quote block above my answer.

As for your problem, just shove it into a chest or plug into hole left by dark fog base.
Torkkar Aug 15, 2024 @ 10:24am 
and thats another thing we need a MOEHOLE to make use of that hell mouth pit
Mowglia Aug 15, 2024 @ 12:02pm 
Originally posted by GThoro:
Originally posted by Mowglia:
Talking of deleting things, I've seen players occasionally delete things (buildings) like they were wiping with a brush - I seem to recall the "cursor" looked like a 3 x 3 square or something, similar to the 3 x 3 terraforming square, but red (instead of white).

Does anyone know how they did that?
If you pay attention to UI then it's obvious, press X button (either keyboard or on screen in toolbar) to open deconstruction stuff, and there is a button with a grid icon that does what you want. You can use +/- to change size of the area.

Thanks dude; it didn't even occur to me to check that!

Was this a recent addition? I mean I played almost 2.7k hours and am amazed (and kinda disturbed) that I didn't notice that before, lol.
dhitch89 Aug 15, 2024 @ 12:27pm 
Originally posted by Torkkar:
I did find the drop to floor & delete option but this game really needs either a trash bin/recycling option for dead end buildings.
They may be dead-end for you, but they're still an option plenty of others use, such as for Hydrogen byproducts in early Oil setups. Meanwhile, I have no use for Fractionators, but I have nothing against those who use them just because I don't care for them.

As such, the delete stuff I mentioned works just fine for everyone imo.
Originally posted by Mowglia:
Thanks dude; it didn't even occur to me to check that!

Was this a recent addition? I mean I played almost 2.7k hours and am amazed (and kinda disturbed) that I didn't notice that before, lol.
You're kind of not alone. I noticed nearly right away that after going into Deconstructing Mode, it was normally an X on the cursor, but holding Shift made that 3x3 block appear. I think it's been there since at least last year, though I can't speak to before that.

...But I didn't notice that you could change the size of that block until much later, when I was mid-way through chasing after the "cover whole planet in Foundation" achievement XD
Last edited by dhitch89; Aug 15, 2024 @ 12:46pm
Mowglia Aug 15, 2024 @ 4:31pm 
Originally posted by dhitch89:
Originally posted by Torkkar:
I did find the drop to floor & delete option but this game really needs either a trash bin/recycling option for dead end buildings.
They may be dead-end for you, but they're still an option plenty of others use, such as for Hydrogen byproducts in early Oil setups. Meanwhile, I have no use for Fractionators, but I have nothing against those who use them just because I don't care for them.

As such, the delete stuff I mentioned works just fine for everyone imo.
Originally posted by Mowglia:
Thanks dude; it didn't even occur to me to check that!

Was this a recent addition? I mean I played almost 2.7k hours and am amazed (and kinda disturbed) that I didn't notice that before, lol.
You're kind of not alone. I noticed nearly right away that after going into Deconstructing Mode, it was normally an X on the cursor, but holding Shift made that 3x3 block appear. I think it's been there since at least last year, though I can't speak to before that.

...But I didn't notice that you could change the size of that block until much later, when I was mid-way through chasing after the "cover whole planet in Foundation" achievement XD

Personally I don't tend to delete buildings (or anything else), as I can't think of anything in DSP that hasn't got a use. I usually have a "box o crap" on my mall planet for such things I might not be using, and like you I think the delete functions are fine the way they are. If I have to delete something because it's annoying me then I'm not gonna complain about the single second it takes to do that :)

Thanks for the hotkey - X & shift was the precise answer I was looking for. I didn't notice players clicking on buttons in the videos I saw, which is why I didn't think to look at the UI. I haven't played in a couple of years, apart from 97 hours recently, and all of that was spent doing the Mission Impossible achievement. In that state of constant stress I wasn't exactly hanging around looking at the UI, lol.

I definitely noticed some changes though. Planetary logistics stations got an extra slot, and now have some priority options that I need to look at. Hopefully that'll resolve some of the pathfinding issues that used to bug me, like transports going to a gas giant on the wrong side of a system while ignoring a perfectly good one right next door! Not to mention the dark fog...
dhitch89 Aug 15, 2024 @ 4:41pm 
Originally posted by Mowglia:
Hopefully that'll resolve some of the pathfinding issues that used to bug me, like transports going to a gas giant on the wrong side of a system while ignoring a perfectly good one right next door!
Ah yes, that issue. Well, from how the devs described it in their interstellar logistic optimization blog (around late May), it wasn't a pathfinding issue so much as a priority issue.

Basically, the logistic system tried to equally draw from all available sources of X item available, per item. Which in practice, meant that hydrogen from a gas giant on the opposite side of the galaxy... was equally desired as hydrogen produced from a planet in the same system that was requesting it, and thus every station would alternate drawing from both sources. Not taking travel time or warpers or what-have-you into account, merely highlighted the whole issue.

AFAIK, the above should still be the default behavior, if there are zero routes/settings/such set in the new tabs. But otherwise yeah, I'm glad they optimized the system to help players try and avoid that from now on. And you're welcome about giving you the answer, albeit indirectly :P
Last edited by dhitch89; Aug 15, 2024 @ 4:49pm
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Date Posted: Aug 14, 2024 @ 8:34pm
Posts: 10