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And always fuel as it makes it last longer and most cases speeds up how fast it charges the mecha
Particularly useful for long product chains like green matrices or rockets, despite using coal and extra power the massive reduction in required materials and machines as you go down the line often ends up saving you power and coal.
Green matrices as an example, lets say you want to produce 6 per second to fill a mk 1 belt.
Without proliferator:
Power 667MW
Iron 138/s
Coal 96/s
Silicon 48/s
Copper 54/s
Titanium 60/s
Stone 24/s
With Mk 2 proliferator it takes
Power 615MW -8%
Iron 39/s -72%
Coal 88/s -8%
Silicon 20/s -58%
Copper 18/s -66%
Titanium 22/s -63%
Stone 10/s -58%
If you wanted to keep raw material usage similar then you could produce around 3x as many green matrices though power and coal usage would be much higher
Each successive version of proliferator, in addition to being more effective, can treat more products per unit consumed. This may be the strongest argument for upgrading from Mk.2 to 3.
When the only benefit possible is production speedup, proliferation might not be worthwhile.
These cases include most buildings that are upgrades to other buildings-- mk. 2 belts, for example, for which a mk.1 belt is an input. Just put the two assemblers next to each other in your mall, the first feeding into the second as well as into storage. You are probably not interested in maximum speed, so you lose nothing. Another case is critical photons, which a
particle collider can convert to anti-matter. These are extraordinarily power-hungry machines, such that it is probably more efficient not to overclock them with proliferated input.