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As for the "figure it out yourself" angle, that's... well, one of the main aspects of not just this game, but the Factorio-inspired game types of its kind. Some people would even argue it's the main fun of such games, being able to just build, explore, figure out, and do your own thing without much help. Though if that's not for you, then there's not much that's going to help out.
That aside, for the more specific stuff you listed, belts transport stuff and sorters put them in/pull them. For the most part, you transport materials with the former and then put them into buildings with the latter, yet some specific buildings will transport their stuff out(-or-in-sometimes) with belts rather than sorters (ie, miners, logistic stations, liquid storage, etc).
As for sorters sometimes not working, in over 1800 hours I have never had that happen, that's not to say it's never been an issue for anyone, but I'm inclined to thing it's human error most if not all the times it has happened. IE wrong filter set or sorter in the wrong direction etc.
I'm not sure why you can belt directly into/out of certain buildings but not others. I do agree that is kind of annoying. I get it for splitters and gathering buildings (so you don't have to upgrade sorters on thousands of miners and water pumps and oil pumps as you upgrade veins utilisation) and logistic stations but everything else should use sorters for consistency.
Yes you are right. It is possible to directly link oil extractor -> storage and then directly connect the conveyor belt to the storage. And for some reason the oil refinery need a sorter because it does not allow direct input.
Unfortunately i cannot post a screenshot since I don't own the game on Steam (yet).
I could not find the broken conveyor belt for solid materials but I found the reason why my the liquids from the oil refinery are not delivered to tanks.
I have an oil refinery and one tank on each side to receive the produced goods. On each side it looks like: oil refinery -> sorter -> conveyor belt -> tank
The liquids are on the belt but the tank rejects any incoming. Now I know why. The tank can only hold one type of liquids at a time and the belt brings alternating hydrogen and refined oil. Why? I don't know as the sorter going out of the refinery has set a filter.
This does not make any sense...
What did I do wrong?
Am I supposed to send out all product on one conveyor belt, passing by tanks with sorters to fetch the right liquid as it passes by? Is there any way to make things more complicated?
Was it a build you did yourself? I have seen filters not applied correctly sometimes when building from a blueprint, particular blueprints that I didn't make myself. Also do you use any mods? As some of them can interfere with the game sometimes.
(I don't think you've gotten there yet, but you can also get issues when building blueprints that rely on splitter priority/filtering to separate products. The splitter doesn't apply the blueprinted filter until the corresponding output belt is built -- so it items show up while the filter belt doesn't exist but another does then they'll go out the belt that exists -- and 'poison' that belt; leading to hard to track down issues later)
As for sorters not working (or not working as intended). I've seen a few things that can cause that.
1) The sorter lacks power. Yes, it's entirely possible to have the building powered but not quite have the sorter within range of a power source; leading it to sit there with a very subtle warning icon (or none at all if you turned those off in the UI) -- leaving you to wonder why things aren't working.
2) I installed the sorter backwards. Sorters are directional; they always grab items from the A side (the first you specify) and deliver them to the B side (the second you specify). Accidently mis-click and run what's supposed to be an output sorter from the belt into the building instead of the other way around and the building will fill up with it's production and stall without ever outputting anything.
3) I installed the sorter wrong. In a different type of mis-clicking the sorter I'd intended to connect building to belt (or vice versa) instead bridges two belts (or two buildings) meaning it's not moving items where I expect and if the destination is full or can't accept that item type may not be moving anything at all.
4) The sorter doesn't have a valid target. Say you'd placed it and then messed with the belts; leaving it handing in midair with no place to drop the item. You get a subtle red broken link icon warning you. And because the sorter ports on buildings don't always perfectly align with the grid it's possible to have a sorter that visually looks like it connect to a belt, but only half the belt (or less) is under it; making an invalid connection.
Hope that lengthy set of details is helpful.
But yes, the sorter vs direct belting could definitely use greatly improved tutorialization. I had to resort to youtube to figure it out way back when I first started playing.
There were wrong liquids on the belt and in the tank and I fetched everything into my inventory. While doing so, I saw the sorter putting new items out of the refinery and those items were mixed and not according to the filter.
So belt is working correctly.
Sorter works but does not use the defined filter
The belt works and delivers liquids to the tank.
Everything seems to be fine and powered except it does not do what it is supposed to do.
Thanks to all of you for your support!
This should be the same version as on Steam.
I got some free time on Game Pass and do some play testing of games that I might buy after my free time has expired.
Ok so have you tried to redo sorters? It's much easier than checking every single one for accidental item stuck inside.
Lastly you can upload screenshots to imgur which will help greatly to figure out what can be wrong.
When clicking on a sorter I can see the material above the 'filter' button.
If no filter is set then the material shows what is currently passed through the sorter.
Probably I didn't pay attention to set the filter when I built the supply line. Later when checking the sorter, I saw the material and expected the filter is set already, while it wasn't.
If the filter is set then the 'filter' button changes to the name of the filtered material.
Why df does the sorter show the passed material and not the filtered material?
But I assume the sorter shows the item currently in iteself because:
a) all buildings show the items they're holding
b) that lets you extract the item to clear the sorter should it have picked something up it's not able to put down.
c) checking that sometimes helps with troubleshooting
But none of that is a good excuse for confusing user interface around filtering
Then you can place the [storage box] on top of the [4-way splitter].