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I don't like the idea of trading coal for space while knowing that I can't increase the amount available to me, but I've also never reached the point where space constraints become meaningful. I feel like in the late game I will probably be more constrained by space than by veins, because there's a tech (vein utilization) for improved vein efficiency, but there's no way to reduce the size of buildings or increase the available surface area for them in a cluster once every planet is fully paved.
You absolutely can increase the amount available to you, there is a repeatable research called veins utilisation that decreases the amount a node drops for every 1 you take from it effectively increasing the amount you can mine dramatically. At high enough levels all resources effectively become infinite.
OP are you also spraying the coal and the proliferator, both will increase your return on coal invested, you can also generate infinite energetic graphite through xray cracking which can help too.
Coal is one of the most plentiful resources so as long as you keep up with your VU research it shouldn't be a problem.
Spray everything. Spray the highest value items first (research, high tech), then slowly work your way down picking the easiest high tech recipes, then proliferator production (yes, it is net profitable), then the difficult recipes, then the cheap recipes, then raw ore.
I don't quite proliferate everything - there are a few recipes that get no benefit from proliferation. And I don't always proliferate the production of proliferation; because the direct injection blueprint is so nice and compact [my science production blueprint proliferates each stage of proliferation production -- but my general proliferation production blueprint does not].
But otherwise by the end of the game I'm +production proliferating everything.
For example 120 Universe matrices a minute with no proliferation uses 3960 coal per minute
Proliferation (mk 3 extra product) drops that number to 2158 per minute + 584 per minute to make the mark 1 proliferator. A total of 2742.
A net reduction of about 30% coal used.
It also drops power needed from 2.9GW to 2.4GW despite massively increasing the power required per machine it reduces the number of required machines so much that it more than cancels out.
#1 graviton lens - it provides 400% boost on ray receiver and doesnt increase consumption speed, which saves a lot of space and graviton lens required in late game.
to give you a detailed example, I'm at the stage of 9k/min white cube + 600/min antimatter fuel rod which requires 12600/min photons. Spraying on graviton lens decreases ray receiver amount from 1050 to 525 and graviton lens consumption from 105 to 53.
#2 antimatter rod - it doubles the power of artificial star (72->144), be careful it won't increase the energy contained in one rod so it burns at double rate, but you only need half the artificial stars to produce energy so that evens out.
The actual use for this is to increase Icarus power generation
#3 foundation - increase soil gain and reduce soil cost, i found them quite useful.
#4 proliferator - just let them spray on themselves, increases spray count from 60 to 75. minus the one they use on themselves you get 74 per proliferator.
general rule: when you dont have unlimited supply of proliferators, use them on higher end of products (green/purple/white cubes, rockets etc)
also, spraying on rockets and solar sails increases their eject speed.
You will never run out of coal... seriously. Your actual computer will be replaced with a new one (or eventually all new parts - a la 'Ship of Theseus') before your game runs completely out of coal IRL.
Proliferator uses coal SPECIFICALLY because the player community consistently requested/needed an end-game use for coal, itself, since it was largely an unused resource once you hit White Jello.
While it does feel like a limited resource, especially on your starting planet. The majority of your coal use happens in the early and mid-game - and your home system is where the majority of the early and mid-game takes place, thus initiating that scarcity bias in your mind. By the time you get to the end-game, when you will actually be leaning heavily into Proliferator, your coal use will have dropped pretty low (comparatively).
Back to my 'You will never run out of coal' comment though.
You may not have experienced (or noticed) in your game yet; the starting system is the exact center of your local cluster/map - everything else reaches out from there. There also exists, a resource multiplier bonus for planets - the farther from the center of the map (i.e. the 'Home' system) a star is, the higher the base amount of resources will exist in deposits on planets in that system. Where your home system will have a couple hundred thousand coal (or even a million) - a similar system located out towards the edges of the map will have hundreds of MILLIONS of that same coal.
Resources in the game, in descending order of abundance:
Stone > Iron > Copper > Coal > Titanium > Silicon > The rest of the rares > Unipole Magnets
Given all of the above - then combine that with the 'Vein Utilization' (VU) tech - unless you are running with extremely low resource settings AND also extremely wasteful on top of that (to the point of being intentional) with coal, such as burning it for primary energy of entire star systems or something else equally inefficient (but impractical for normal players) it will literally take months or years of continuous 24/7 gameplay to actually exhaust your supply of most resources in the game - especially with coal being the #4 most abundant.
Literally the only resource one truly runs the risk of running out of is Unipole Magnets, as it is contained in only 4-10 clusters (36 (35?) nodes max) across 2 separate stars (Black Hole and Neutron Star only) - and even then, if you're lucky enough, the Black Hole/Neutron Star systems tend to already be on the outer rim, gaining that 'distance from center' multiplier - which is why many people wait until much higher VU level to even begin tapping Unipoles. At high enough VU levels, even Unipoles become 'infinite' for all practical purposes of IRL human lifespans versus playing DSP. At even higher VU levels, the IRL human civilization will have disappeared from the Milky Way before a game running continuously for millions (or even billions of years) will run out of resources.
All that to say this:
1.) Coal is abundant with very few end-game uses (replaced with more advanced recipes earlier on)
2.) Vein Utilization is an amazing awesome tech to continuously research, once Infinite Research is unlocked in your game.
(Had to turn off my advanced carbon nanotube lines and revert back to the graphene + titanium recipe until I got my VU high enough that my one remaining planet with Spiniform Stalagmite Crystals could withstand the resource consumption)
Still, even playing on the new minimum resource mode, which gives up much or all of the distance multiplier on resources, running out of coal wasn't ever a concern.