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The only time I do is when for some silly reason I'm trying to exhaust a given planet's resource and so I set up a route between it and the systems that have the highest demand for the prioritized exported resource(s).
The only thing that needs real priority management is hydrogen. Several processes make it, several processes consume it, and the order it gets consumed is very important. If too much hydrogen gets imported from gas giants, the whole system clogs up. Everything else can be produced non stop and won't cause any real issue.
So is what im doing with the groups as good as it can be then? In that it should prevent stray systems from getting involved?
Every single hydrogen producer and consumer needs to be in a network, have their orbital collectors disabled, set to high priority, and then a separate network of orbital collector harvesters get the normal priority. It's a very involved process and a single mistake will ruin the entire setup.
It is far easier to set up lines of hydrogen burning power plants so they can soak hydrogen production. Gas giants produce such a huge amount that they won't be hurt. Hydrogen burners also suffer from lack of burn priority. They require a large energy exchanger network to burn reliably.
Basically, the simple and foolproof solutions are not available. You have to work very hard to get janky fragile solutions. ILS priority doesn't really help for the important problems. The problems ILS priority can solve never cause real issues in the first place.
The only times I run into trouble was where I'd inadvertently set up some planet where it was both importing and exporting hydrogen and the imported hydrogen could move to the export ILS stations. At that point the system could clog because that planet would effectively be laundering the orbital origin of those materials and making unlimited amount available at the same priority as any other ILS (though with the new group system you could deprioritize those infinite ILS sources -- but it still seems better to simply not create such loops in the first place)
There probably is a clever, simple ILS solution that gets everything balanced out. Burning hydrogen will at least prevent deadlocks.
The clever simple solution (in my experience) is to endure that:
If an ILS is remote demanding hydrogen and locally supplying it then no ILS on that planet shall both local demand and remote supply hydrogen (no re-export).
It's perfectly safe (again in my experience) for a planet to have:
a) An ILS remotely demanding and only outputting on belts for local consumption.
b) An ILS remotely demanding and locally providing as long as all local demand sources are either PLS or have remote set to demand or storage
c) An ILS remotely supplying hydrogen as long as that's all locally produced hydrogen (for example byproducts of cracking fire ice or refining oil)
In those situations, even if I've got a gas giant with 40 collectors all 100% full of hydrogen an ILS on its satellite will prefer to send a vessel warping halfway across the cluster to grab hydrogen from an ILS with remote supply over sending it a fraction of an AU to get hydrogen from the gas giant's collectors.
The only other trick is to set up your belts or whatever such that if you're trying to both produce and consume hydrogen locally that that local hydrogen had priority over any imported hydrogen of any source. Otherwise it'll back up with no place to go and jam your production lines.
I want to prioritize research, which is on the home planet. All other related production is on a planet around the O star. This means that most transport is local, via drones. Only the anti-matter for research must be inter-planetary. Anti-matter and anti-matter fuel rods are being made at several sites on the planet. Can anyone suggest a strategy to transport anti-matter home as a top priority? (I suppose I must convert a PLS to an ILS. Whenever I use the former, I live to regret it). Does the priority system work for drones, or only for vessels?
(And drones can be so troll at times: have 2 identical factories that turn A, B and C into D, but don't have enough supply of A, B and C to completely fill the PLSes of the 2 factories to the set mark, and see 1 factory have 100% A, 0% B and 50% C, while the other having 0% A, 100% B and 50% C and both intermittently running unless I boost supply of A and B...)
So you can ensure that the ILS which is exporting antimatter get prioritized over the PLS that are making fuel rods by lowering it "Min. Load of Drones" setting below that of that PLS.
(This is kind of a brute force prioritization as it'll apply to all the items the ILS handles, not just the antimatter -- and if set too low that min. load setting can cause a bunch of extra flights, using up a bunch of unnecessary energy)