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That's the most important part while playing a game :)
Thank you! I will write that one down and check it out someday. I just restarted a week ago, so I'm not planning to start over again soon. But a starting system with two tidally locked planets (to the sun) sounds amazing :D
Except for those dang Quantum Chips. I dislike them.
This way the storage buffer of the production line ILS doesn't get clogged by its logistic vessels and instead it gets fed by all available planetary drones on all of the "feed ILS", resulting in way higher throughput due to their short roundtrip time (they never occupy the buffer for long).
https://steamcommunity.com/sharedfiles/filedetails/?id=2548278113
so i feed in iron plate and magnets, and all i have to worry about are supply of 2 resources to this chain. now if you built it big enough you were consuming iron plate faster than the 30/s belt could handle, i'd have gears made somewhere else and ship them in seperate so the only thing consuming the iron plate is the motors thus freeing up some consumption on its belt. but for small scale or multiple setups, this works great.
So, I'll tap an iron patch, and use that to build magnets, bars, gears, and steel - all things that only use iron - then dump it into logistics for distribution.
When I come up against items that use only Iron/Copper, I'll find some Fe/Cu that are near each other and do the same thing, then also dump it into Logistics for distribution.
Same for stone - bricks, glass, and prisms
and Silicon - Purified and Crystals
Once it starts to mix in Ti/Si, that's when I rely solely on Logitics to bring in all the sub-components then combine those back into the logistics network.