Dyson Sphere Program

Dyson Sphere Program

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Regicide Jul 15, 2021 @ 5:21am
Gear production for Electric Motor
Hey,

just want to ask how you guys handle Eletric Motor production mid/late game.

Do you produce Gears in a seperate Factory and deliver them to the Electri Motors Factory, or is your Gear production part of EM production?

Feel free to share your layouts! I'm currently rebuilding my EM/ET/SMR production chain and struggling with the EM part.

Regards
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Showing 16-22 of 22 comments
Regicide Jul 15, 2021 @ 11:12am 
Originally posted by Billdro:

It may be a bit more complicated than it needs to be but I like it like that.

That's the most important part while playing a game :)
Regicide Jul 15, 2021 @ 11:13am 
Originally posted by RaDiCaL:
Originally posted by Regicide:

Well, it was yesterday when I finally found tidally locked planet. Only to realize later, it's orbiting a gas gaint, so it's to it, not the sun >_>


So you are searching for tidaly locked Planets use this 60378900 Seed. it has two of them in the Starter System whith the third orbiting a Gas Giant which is also the Starter Planet. Also very short distances between.

The only thing is that it's short on Titanium.

Thank you! I will write that one down and check it out someday. I just restarted a week ago, so I'm not planning to start over again soon. But a starting system with two tidally locked planets (to the sun) sounds amazing :D
Frozztastic Jul 15, 2021 @ 12:46pm 
I tend to keep as many components as possible on their own lines, so I never have any problems with shortages.

Except for those dang Quantum Chips. I dislike them.
Jul 15, 2021 @ 6:18pm 
Originally posted by Kendov:
Originally posted by Regicide:
Ye, this makes sense and that's what will kill my factory atm some day, because I'm sharing towers. But when I get my first Dyson Sphere up and can remove my Solar Panel Belt around the equator, I will rebuild my factory again
To prevent the towers from clogging up or running out of supplies, the simplest solution is to have as many as possible. Due to the maximum capacity of towers, the highest number of incoming vessels per material is 10 at full upgrades. Depending on how far and fast they travel, it's very well possible that a tower would run out if any vessels start late because all suppliers are already in use...
To work around ILS congestion I found it's best to set the ILS feeding the actual production line to 'local demand, remote storage' for every input product. Then you place one or more ISL nearby and set those to 'local supply, remote demand' for each input product.

This way the storage buffer of the production line ILS doesn't get clogged by its logistic vessels and instead it gets fed by all available planetary drones on all of the "feed ILS", resulting in way higher throughput due to their short roundtrip time (they never occupy the buffer for long).
Last edited by ; Jul 15, 2021 @ 6:22pm
Frozztastic Jul 15, 2021 @ 6:38pm 
Originally posted by :
Originally posted by Kendov:
To prevent the towers from clogging up or running out of supplies, the simplest solution is to have as many as possible. Due to the maximum capacity of towers, the highest number of incoming vessels per material is 10 at full upgrades. Depending on how far and fast they travel, it's very well possible that a tower would run out if any vessels start late because all suppliers are already in use...
To work around ILS congestion I found it's best to set the ILS feeding the actual production line to 'local demand, remote storage' for every input product. Then you place one or more ISL nearby and set those to 'local supply, remote demand' for each input product.

This way the storage buffer of the production line ILS doesn't get clogged by its logistic vessels and instead it gets fed by all available planetary drones on all of the "feed ILS", resulting in way higher throughput due to their short roundtrip time (they never occupy the buffer for long).
Good info! Thanks :D
Xilo The Odd Jul 15, 2021 @ 7:08pm 
i typically produce the gears on site of the electric motors. its 2 motor buildings per 1 gear building so the split is pretty easy to setup. lemme go grab a screen shot of how i set em up.

https://steamcommunity.com/sharedfiles/filedetails/?id=2548278113

so i feed in iron plate and magnets, and all i have to worry about are supply of 2 resources to this chain. now if you built it big enough you were consuming iron plate faster than the 30/s belt could handle, i'd have gears made somewhere else and ship them in seperate so the only thing consuming the iron plate is the motors thus freeing up some consumption on its belt. but for small scale or multiple setups, this works great.
Last edited by Xilo The Odd; Jul 15, 2021 @ 7:13pm
Kyrros Jul 15, 2021 @ 10:15pm 
Once I get off my initial planet, whenever I need motors - I tend to use nodes for each single items, or items that only use that node, streamline what I need into each ore type.

So, I'll tap an iron patch, and use that to build magnets, bars, gears, and steel - all things that only use iron - then dump it into logistics for distribution.

When I come up against items that use only Iron/Copper, I'll find some Fe/Cu that are near each other and do the same thing, then also dump it into Logistics for distribution.

Same for stone - bricks, glass, and prisms
and Silicon - Purified and Crystals

Once it starts to mix in Ti/Si, that's when I rely solely on Logitics to bring in all the sub-components then combine those back into the logistics network.

:sphere:
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Date Posted: Jul 15, 2021 @ 5:21am
Posts: 22