Dyson Sphere Program

Dyson Sphere Program

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Regicide Jul 15, 2021 @ 5:21am
Gear production for Electric Motor
Hey,

just want to ask how you guys handle Eletric Motor production mid/late game.

Do you produce Gears in a seperate Factory and deliver them to the Electri Motors Factory, or is your Gear production part of EM production?

Feel free to share your layouts! I'm currently rebuilding my EM/ET/SMR production chain and struggling with the EM part.

Regards
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Showing 1-15 of 22 comments
Kendov Jul 15, 2021 @ 5:23am 
I always keep them separated so the load on one facility is kept low. Too many raw resources for one product and you can overload the traffic. I usually build them on the same planet, but not directly integrated.
OhlookitsColey Jul 15, 2021 @ 5:29am 
I'm in the same situation at the moment. I need a ton of electromagnetic turbines, therefore a lot of electric motors. It's all just iron and copper. Iron is running out on my starter planet, but there is a planet with millions or iron and copper in my solar system. I've created a expandable production line for electromagnetic turbines off-world and just shipping them in.
Regicide Jul 15, 2021 @ 5:32am 
And you also produce Gears seperate like Kendov?

I guess I'll do the same then. :)
Kendov Jul 15, 2021 @ 5:42am 
https://steamuserimages-a.akamaihd.net/ugc/1693900544060842716/45A016F16075AFF999D35F44547123E295F24505/?imw=5000&imh=5000&ima=fit

https://steamuserimages-a.akamaihd.net/ugc/1693900544060841479/5AF87ADD99919DDC47D68EB4E0E2826D03ED441D/?imw=5000&imh=5000&ima=fit

I always only produce one product per tower so the traffic consists largely of manufactured goods, basic resources only going to where they are absolutely needed, small facilities closer to the poles, large ones around the equator :)
Last edited by Kendov; Jul 15, 2021 @ 5:45am
Billdro Jul 15, 2021 @ 6:23am 
I've always just produced gears on site as a habit so my electric motor setup has gear production integrated into it. I have a gear assembler directly feeding 2 motor assemblers with a belt of iron in between feeding it all.

I haven't scaled up this particular setup yet but the design should be easily expandable when I get to that point. At least up to 10 motors per second for every blue belt of iron.
Regicide Jul 15, 2021 @ 6:29am 
Originally posted by Kendov:
I always only produce one product per tower so the traffic consists largely of manufactured goods

Ye, this makes sense and that's what will kill my factory atm some day, because I'm sharing towers. But when I get my first Dyson Sphere up and can remove my Solar Panel Belt around the equator, I will rebuild my factory again

@Bildro: Sounds interesting, would you mind to share a Screenshot about the Layout?
Kendov Jul 15, 2021 @ 6:50am 
Originally posted by Regicide:
Ye, this makes sense and that's what will kill my factory atm some day, because I'm sharing towers. But when I get my first Dyson Sphere up and can remove my Solar Panel Belt around the equator, I will rebuild my factory again
To prevent the towers from clogging up or running out of supplies, the simplest solution is to have as many as possible. Due to the maximum capacity of towers, the highest number of incoming vessels per material is 10 at full upgrades. Depending on how far and fast they travel, it's very well possible that a tower would run out if any vessels start late because all suppliers are already in use, happened a bunch of times when I started playing around with those things. Those towers could handle more lines of assemblers (I usually only use 8/12 ports on them) but I leave them like that to keep the material throughput at a level they can handle steadily.

On another note, solar panels can be so awesome if you find a tidally locked planet close to a sun with good luminosity. Had one planet like that in my last galaxy (around an F-class star, 133% efficiency) and covered the sunny side completely with solar panels to feed somewhere around 4 or 5GW into accumulators which would then feed my energy buffers (I don't oversaturate worlds on energy, just give them the lower middle and top off the rest with energy exchangers to reduce excess energy)
Regicide Jul 15, 2021 @ 7:02am 
Originally posted by Kendov:
Originally posted by Regicide:
Ye, this makes sense and that's what will kill my factory atm some day, because I'm sharing towers. But when I get my first Dyson Sphere up and can remove my Solar Panel Belt around the equator, I will rebuild my factory again
To prevent the towers from clogging up or running out of supplies, the simplest solution is to have as many as possible. Due to the maximum capacity of towers, the highest number of incoming vessels per material is 10 at full upgrades. Depending on how far and fast they travel, it's very well possible that a tower would run out if any vessels start late because all suppliers are already in use, happened a bunch of times when I started playing around with those things. Those towers could handle more lines of assemblers (I usually only use 8/12 ports on them) but I leave them like that to keep the material throughput at a level they can handle steadily.

On another note, solar panels can be so awesome if you find a tidally locked planet close to a sun with good luminosity. Had one planet like that in my last galaxy (around an F-class star, 133% efficiency) and covered the sunny side completely with solar panels to feed somewhere around 4 or 5GW into accumulators which would then feed my energy buffers (I don't oversaturate worlds on energy, just give them the lower middle and top off the rest with energy exchangers to reduce excess energy)

Well, it was yesterday when I finally found tidally locked planet. Only to realize later, it's orbiting a gas gaint, so it's to it, not the sun >_>
Swat__Raptor Jul 15, 2021 @ 7:38am 
I produce them separately. Easier to deal with bottle necks if I just produce every thing independent of each other and just use towers to supply products and ingredients.
Selection Jul 15, 2021 @ 9:05am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2547861863

i link gears with coils and put that into motors.

i build things close to ratio, this is enough motors and coils for 600 white research per min.
Last edited by Selection; Jul 15, 2021 @ 9:10am
Regicide Jul 15, 2021 @ 9:11am 
So it seems both is valid, seperated and combined. Thank you all for sharing your ideas/layouts/Screnshots!
Kendov Jul 15, 2021 @ 9:11am 
Originally posted by Devious:
https://steamcommunity.com/sharedfiles/filedetails/?id=2547861863

i link gears with coils and put that into motors.
neither joke nor offense, but this had me almost screaming with a mix of disgust and a level of mental pain that came close to becoming physical. None of those belts are running at full capacity? just... what the heck? this is like building a house with 2,5 out of 4 walls
Billdro Jul 15, 2021 @ 9:16am 
Here is my starter setup for the electromagnetic components.

https://steamcommunity.com/sharedfiles/filedetails/?id=2547844644
https://steamcommunity.com/sharedfiles/filedetails/?id=2547844917
https://steamcommunity.com/sharedfiles/filedetails/?id=2547845038

First it makes the electric motors and puts them into the logistic network. Then I copied that and added to it for the green turbines. And again for the super-magnets and particle containers. I will just have to do a bit of tweaking with the layout of belts going into the final assemblers to make them tile-able for mass production.

I haven't gotten around to hooking up the particle containers to the logistics network. I haven't been using enough of them for it to be a priority yet. I just wanted some available to make some logistic stations when I need them.

It may be a bit more complicated than it needs to be but I like it like that.
RaDiCaL Jul 15, 2021 @ 9:32am 
Originally posted by Regicide:
Originally posted by Kendov:
To prevent the towers from clogging up or running out of supplies, the simplest solution is to have as many as possible. Due to the maximum capacity of towers, the highest number of incoming vessels per material is 10 at full upgrades. Depending on how far and fast they travel, it's very well possible that a tower would run out if any vessels start late because all suppliers are already in use, happened a bunch of times when I started playing around with those things. Those towers could handle more lines of assemblers (I usually only use 8/12 ports on them) but I leave them like that to keep the material throughput at a level they can handle steadily.

On another note, solar panels can be so awesome if you find a tidally locked planet close to a sun with good luminosity. Had one planet like that in my last galaxy (around an F-class star, 133% efficiency) and covered the sunny side completely with solar panels to feed somewhere around 4 or 5GW into accumulators which would then feed my energy buffers (I don't oversaturate worlds on energy, just give them the lower middle and top off the rest with energy exchangers to reduce excess energy)

Well, it was yesterday when I finally found tidally locked planet. Only to realize later, it's orbiting a gas gaint, so it's to it, not the sun >_>


So you are searching for tidaly locked Planets use this 60378900 Seed. it has two of them in the Starter System whith the third orbiting a Gas Giant which is also the Starter Planet. Also very short distances between.

The only thing is that it's short on Titanium.
Selection Jul 15, 2021 @ 9:49am 
Originally posted by Kendov:
Originally posted by Devious:
https://steamcommunity.com/sharedfiles/filedetails/?id=2547861863

i link gears with coils and put that into motors.
neither joke nor offense, but this had me almost screaming with a mix of disgust and a level of mental pain that came close to becoming physical. None of those belts are running at full capacity? just... what the heck? this is like building a house with 2,5 out of 4 walls

full capacity? why would i need to over produce.. anyway no offence taken, this build is all about a grid layout across the planet so this is the space i have to work with for each production line.
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Date Posted: Jul 15, 2021 @ 5:21am
Posts: 22