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Consider using conveyor belt monitors for this - put one on the output belt, set it to 60 seconds, target resource count to slightly below what the factories/mines connected there should produce, set the condition to "greater or equal", and the global alarm to "Fail and No Cargo" - you now get a notification at the top of the screen when the belt carries less items than it should (the "and No Cargo" part makes sure it doesn't notify you when the belt is backed up).
Some people also use research cubes on belts as markers, since they glow in the dark.
It really helps with overseeing of what is going on.
Imo this gives some more life to the part of the universe where one is playing and forces to use different kinds of planets and even more interaction between them.
Holy crap! I didn't know monitors could do that! I just thought its a cool way to see production numbers! I'll definitely give it a try! thanks!!
if your not like me, rename your planets and stars ;)
But generally I organize things by making almost every planet dedicated to just one or two production lines with not many parts involved, and renaming them to indicate what they produce (and renaming star systems according to all exportable resources produced in the system). It's generally easy to get around when all star systems and planets are set up like that.