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Um... yes it does. Which is exactly why they implemented it. You may not make use of it, but your games by default are uploaded to the Milky Way leaderboards unless you explicitly disable it.
Granted, it is frustrating sometimes for it to happen during a regular un-moded game - but that's what autosaves are for. If it goes on without being noticed by the player past multiple autosave windows, well, that is also unfortunate - but not necessarily the Devs' fault as the error notification is prominent enough on the screen.
As much polish as this game has, it's easy to forget sometimes that this game is still in early access and errors still do happen.
I can count on only 1 hand the number of times I've come across the "Incorrect Runtime" error in vanilla games - and I've been playing since the Jan 2021 launch. When I come across the error, I immediately quit and reload the most recent autosave I have available that doesn't contain the error and then continue on. Yes, it's annoying, yes some time is lost, but if I am doing achievement runs, then I do keep an eye on it.
If you don't care about achievements, then the Incorrect Runtime does nothing to hinder your gameplay - merely letting you know that the current game will not be eligible for either the Milky Way leaderboards OR the Achievements system (I am unsure about Meta research system as I have not used it yet)
But I don't recall ever seeing this error myself. (I was lucky enough to just not happen to bother with making any of the bugged fuel rods before that issue was identified)
That is not a LB at all. At least not by my definition of tone. It dsoesn't matter anyway as I am going to write a mod to override their check for incorrect runtime data. What they should do is just block you from uploading data to the milkway, but to turn off achievements, and other things.. not acceptable. So I'd probably have my mod leave in the disabling milky way data then..
Oh.. and they also did this, LONG, LONG before the Milkway data even existed.
It does have leaderboards, even if you CHOOSE not to acknowledge it. Not to mention that Achievements themselves by their very nature also reside in the 'multiplayer' sphere as well - it may not be co-op, head to head, or even concurrent gameplay, but that is the nature of achievements. It is, itself, a comparison of the those who 'have' vs those who 'have not'. Without going into the ethical morass that is "Achievement systems in a gaming ecosystem", the fact is, that if you didn't care about them, then this issue wouldn't be... an issue; but, you do... and so do others. You can argue your personal philosophy all you want, but it basically boils down to the argument of 'earned' vs 'unearned' achievements and the instant gratification mindset of some people.
The Devs literally don't care if you cheat or use trainers in their game, it's why they allow mods in the first place and have even implemented some features from popular mods into the base game. They DO, however, recognize that there's needs to be some kind of border/integrity between modded games and unmodded games in terms of both the Leaderboards and Achievements - the fact that SOME mods are still allowed in leaderboard/achivement savegames means they've at least given it a decent amount of thought.
Then, you would be a poor game designer, with not a very thorough grasp of the complexities/nuance of designing games with public Achievement displays or public Leaderboards. Good luck in your future career with that...
Have fun with that - again, 'cheating' is your choice. Whether you (or others) choose to call it that is completely subjective and depends on the personal philosophies of the individuals involved. In the grand scheme of human existence, it's really not that big a deal - but an achievement system without any kind of basic security/integrity is pretty useless and a waste of time for all parties involved.
The Milky Way leaderboards were added fair early on - the game hasn't even existed for 2 whole years yet. Perhaps we differ on our perceptions of what 'long time' means.
* * * * * *
I'm sorry that you feel shafted by the 'loss' of your ability to gain achievements in your current game. It can be frustrating to feel like you've 'lost' something that you've worked hard on and put time into, especially if the error had been there for a long while and you simply didn't notice after several autosaves were overwritten because of everything else going on in the UI making stepping back a few save(s) impossible [or even possibly that if the savegame was old enough that it was started in a game version before the Achievement system was implemented, then it automatically had them disabled] - and this post has the feel of someone dealing with that loss freshly.
The fact is, the savegame in question is still completely playable AND enjoyable even without Achievements.
I would take it as both a learning AND a gameplay opportunity. Having personally started new saves after most every major update or series of small updates (I'm up to game #13 now - I have 6 Milky Way stars all to myself on the map!) I have enjoyed gaining access to the newly implemented features (and OPTIMIZATIONS!) that are available only from starting new games. I also had to learn to keep an eye out for that dreaded 'Incorrect Runtime'. You appear to be well versed enough in the game that getting from an hour-0 restart back to a multi-star production/research empire will be a relatively trivial endeavor for you, epsecially with the blueprint system being MUCH more robust now (or even existing) than it was when you first started your current game. You can even literally copy layouts from the old savegame and plop them back down in the new savegame if you so desired - saving you even more gameplay time.
In this case, you can try this mod
https://dsp.thunderstore.io/package/PhantomGamers/AchievementsEnabler/
Set EnablePlatformAchievements = true in the config file (AchievementsEnabler.cfg) to enable achievements on Steam
It detects if you appear to be using one and lets you know that you'll no longer be listed on the leaderboard or getting achievements -- but that's the only impact.
If you don't care about leaderboards then that warning should be irrelevant to you and you may merrily go forth and cheat to your hearts delight. (Or just play in the game's built in Sandbox mode where you can do most anything a cheat mod might let you do -- at the same "cost" of not being leaderboard or achievement eligible)
And if all you care about is having the achievement listed on your steam profile, well I'm given to understand there are tool to instantly unlock any Steam achievement.
LOL. They do NOT have to allow mods. You can mod ANY Unity based game even if it lacks mod support.