Dyson Sphere Program

Dyson Sphere Program

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Dave Aug 15, 2022 @ 1:52pm
I think it's time for me to write a mod to get rid of this Incorrect Runtime nonsense
This isn't a multiplayer game, and it doesn't have leaderboards. It's none of the devs business if I choose to use a cheat or a trainer.

After X amount of times playing the game, I don't want to start over and have things take FOREVER. This amount of monitoring and control is complete absurd for a single player game.

As a game programmer, and designer, I would NEVER do anything like this unless it was a multiplayer game.
Last edited by Dave; Aug 15, 2022 @ 1:59pm
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Showing 1-11 of 11 comments
Kyrros Aug 15, 2022 @ 2:21pm 
Originally posted by Dave:
This isn't a multiplayer game, and it doesn't have leaderboards.

Um... yes it does. Which is exactly why they implemented it. You may not make use of it, but your games by default are uploaded to the Milky Way leaderboards unless you explicitly disable it.

Granted, it is frustrating sometimes for it to happen during a regular un-moded game - but that's what autosaves are for. If it goes on without being noticed by the player past multiple autosave windows, well, that is also unfortunate - but not necessarily the Devs' fault as the error notification is prominent enough on the screen.

As much polish as this game has, it's easy to forget sometimes that this game is still in early access and errors still do happen.

I can count on only 1 hand the number of times I've come across the "Incorrect Runtime" error in vanilla games - and I've been playing since the Jan 2021 launch. When I come across the error, I immediately quit and reload the most recent autosave I have available that doesn't contain the error and then continue on. Yes, it's annoying, yes some time is lost, but if I am doing achievement runs, then I do keep an eye on it.

If you don't care about achievements, then the Incorrect Runtime does nothing to hinder your gameplay - merely letting you know that the current game will not be eligible for either the Milky Way leaderboards OR the Achievements system (I am unsure about Meta research system as I have not used it yet)

:sphere:
Last edited by Kyrros; Aug 15, 2022 @ 2:25pm
thenonsequitur Aug 15, 2022 @ 3:01pm 
Originally posted by Kyrros:
I can count on only 1 hand the number of times I've come across the "Incorrect Runtime" error in vanilla games - and I've been playing since the Jan 2021 launch.
I can count on 1 finger the number of times it's happened to me during the same time span. And yeah, reloading the last autosave fixed it.
josmith7 Aug 15, 2022 @ 3:15pm 
IIRC very early on there was a coding glitch that made this error highly likely to trigger if making hydrogen fuel rods (basically a typo in the item identifier so it was comparing the wrong things).

But I don't recall ever seeing this error myself. (I was lucky enough to just not happen to bother with making any of the bugged fuel rods before that issue was identified)
Dave Aug 15, 2022 @ 3:19pm 
Originally posted by Kyrros:
Originally posted by Dave:
This isn't a multiplayer game, and it doesn't have leaderboards.

Um... yes it does. Which is exactly why they implemented it. You may not make use of it, but your games by default are uploaded to the Milky Way leaderboards unless you explicitly disable it.

Granted, it is frustrating sometimes for it to happen during a regular un-moded game - but that's what autosaves are for. If it goes on without being noticed by the player past multiple autosave windows, well, that is also unfortunate - but not necessarily the Devs' fault as the error notification is prominent enough on the screen.

As much polish as this game has, it's easy to forget sometimes that this game is still in early access and errors still do happen.

I can count on only 1 hand the number of times I've come across the "Incorrect Runtime" error in vanilla games - and I've been playing since the Jan 2021 launch. When I come across the error, I immediately quit and reload the most recent autosave I have available that doesn't contain the error and then continue on. Yes, it's annoying, yes some time is lost, but if I am doing achievement runs, then I do keep an eye on it.

If you don't care about achievements, then the Incorrect Runtime does nothing to hinder your gameplay - merely letting you know that the current game will not be eligible for either the Milky Way leaderboards OR the Achievements system (I am unsure about Meta research system as I have not used it yet)

:sphere:

That is not a LB at all. At least not by my definition of tone. It dsoesn't matter anyway as I am going to write a mod to override their check for incorrect runtime data. What they should do is just block you from uploading data to the milkway, but to turn off achievements, and other things.. not acceptable. So I'd probably have my mod leave in the disabling milky way data then..

Oh.. and they also did this, LONG, LONG before the Milkway data even existed.
Last edited by Dave; Aug 15, 2022 @ 3:19pm
Kyrros Aug 15, 2022 @ 9:07pm 
Originally posted by Dave:
This isn't a multiplayer game, and it doesn't have leaderboards.

It does have leaderboards, even if you CHOOSE not to acknowledge it. Not to mention that Achievements themselves by their very nature also reside in the 'multiplayer' sphere as well - it may not be co-op, head to head, or even concurrent gameplay, but that is the nature of achievements. It is, itself, a comparison of the those who 'have' vs those who 'have not'. Without going into the ethical morass that is "Achievement systems in a gaming ecosystem", the fact is, that if you didn't care about them, then this issue wouldn't be... an issue; but, you do... and so do others. You can argue your personal philosophy all you want, but it basically boils down to the argument of 'earned' vs 'unearned' achievements and the instant gratification mindset of some people.

It's none of the devs business if I choose to use a cheat or a trainer.

The Devs literally don't care if you cheat or use trainers in their game, it's why they allow mods in the first place and have even implemented some features from popular mods into the base game. They DO, however, recognize that there's needs to be some kind of border/integrity between modded games and unmodded games in terms of both the Leaderboards and Achievements - the fact that SOME mods are still allowed in leaderboard/achivement savegames means they've at least given it a decent amount of thought.

As a game programmer, and designer, I would NEVER do anything like this unless it was a multiplayer game.

Then, you would be a poor game designer, with not a very thorough grasp of the complexities/nuance of designing games with public Achievement displays or public Leaderboards. Good luck in your future career with that...

It dsoesn't matter anyway as I am going to write a mod to override their check for incorrect runtime data.

Have fun with that - again, 'cheating' is your choice. Whether you (or others) choose to call it that is completely subjective and depends on the personal philosophies of the individuals involved. In the grand scheme of human existence, it's really not that big a deal - but an achievement system without any kind of basic security/integrity is pretty useless and a waste of time for all parties involved.

Oh.. and they also did this, LONG, LONG before the Milkway data even existed.

The Milky Way leaderboards were added fair early on - the game hasn't even existed for 2 whole years yet. Perhaps we differ on our perceptions of what 'long time' means.

* * * * * *

I'm sorry that you feel shafted by the 'loss' of your ability to gain achievements in your current game. It can be frustrating to feel like you've 'lost' something that you've worked hard on and put time into, especially if the error had been there for a long while and you simply didn't notice after several autosaves were overwritten because of everything else going on in the UI making stepping back a few save(s) impossible [or even possibly that if the savegame was old enough that it was started in a game version before the Achievement system was implemented, then it automatically had them disabled] - and this post has the feel of someone dealing with that loss freshly.

The fact is, the savegame in question is still completely playable AND enjoyable even without Achievements.

I would take it as both a learning AND a gameplay opportunity. Having personally started new saves after most every major update or series of small updates (I'm up to game #13 now - I have 6 Milky Way stars all to myself on the map!) I have enjoyed gaining access to the newly implemented features (and OPTIMIZATIONS!) that are available only from starting new games. I also had to learn to keep an eye out for that dreaded 'Incorrect Runtime'. You appear to be well versed enough in the game that getting from an hour-0 restart back to a multi-star production/research empire will be a relatively trivial endeavor for you, epsecially with the blueprint system being MUCH more robust now (or even existing) than it was when you first started your current game. You can even literally copy layouts from the old savegame and plop them back down in the new savegame if you so desired - saving you even more gameplay time.

:sphere:
Last edited by Kyrros; Aug 15, 2022 @ 9:14pm
zuniger Aug 16, 2022 @ 5:53am 
Yeah leaderboards are definitively a dumb reason to not be able to use a cheat in singleplayer. Why does this game even have leaderboards? Not like this is Dota2 or anything. Someone did say u can opt out of leaderboards, so if you opt out then there should be no issue. Do you even get anything for being top of leaderboards?
starfish Aug 16, 2022 @ 6:45am 
Originally posted by Dave:
What they should do is just block you from uploading data to the milkway, but to turn off achievements, and other things.. not acceptable. So I'd probably have my mod leave in the disabling milky way data then..

In this case, you can try this mod
https://dsp.thunderstore.io/package/PhantomGamers/AchievementsEnabler/
Set EnablePlatformAchievements = true in the config file (AchievementsEnabler.cfg) to enable achievements on Steam
josmith7 Aug 16, 2022 @ 6:50am 
Originally posted by Octavius Rex:
Yeah leaderboards are definitively a dumb reason to not be able to use a cheat in singleplayer. Why does this game even have leaderboards? Not like this is Dota2 or anything. Someone did say u can opt out of leaderboards, so if you opt out then there should be no issue. Do you even get anything for being top of leaderboards?
But it doesn't stop you from using a cheat.
It detects if you appear to be using one and lets you know that you'll no longer be listed on the leaderboard or getting achievements -- but that's the only impact.

If you don't care about leaderboards then that warning should be irrelevant to you and you may merrily go forth and cheat to your hearts delight. (Or just play in the game's built in Sandbox mode where you can do most anything a cheat mod might let you do -- at the same "cost" of not being leaderboard or achievement eligible)


And if all you care about is having the achievement listed on your steam profile, well I'm given to understand there are tool to instantly unlock any Steam achievement.
Dave Aug 16, 2022 @ 1:30pm 
Originally posted by Kyrros:
Originally posted by Dave:
This isn't a multiplayer game, and it doesn't have leaderboards.

It does have leaderboards, even if you CHOOSE not to acknowledge it. Not to mention that Achievements themselves by their very nature also reside in the 'multiplayer' sphere as well - it may not be co-op, head to head, or even concurrent gameplay, but that is the nature of achievements. It is, itself, a comparison of the those who 'have' vs those who 'have not'. Without going into the ethical morass that is "Achievement systems in a gaming ecosystem", the fact is, that if you didn't care about them, then this issue wouldn't be... an issue; but, you do... and so do others. You can argue your personal philosophy all you want, but it basically boils down to the argument of 'earned' vs 'unearned' achievements and the instant gratification mindset of some people.

It's none of the devs business if I choose to use a cheat or a trainer.

The Devs literally don't care if you cheat or use trainers in their game, it's why they allow mods in the first place and have even implemented some features from popular mods into the base game. They DO, however, recognize that there's needs to be some kind of border/integrity between modded games and unmodded games in terms of both the Leaderboards and Achievements - the fact that SOME mods are still allowed in leaderboard/achivement savegames means they've at least given it a decent amount of thought.

As a game programmer, and designer, I would NEVER do anything like this unless it was a multiplayer game.

Then, you would be a poor game designer, with not a very thorough grasp of the complexities/nuance of designing games with public Achievement displays or public Leaderboards. Good luck in your future career with that...

It dsoesn't matter anyway as I am going to write a mod to override their check for incorrect runtime data.

Have fun with that - again, 'cheating' is your choice. Whether you (or others) choose to call it that is completely subjective and depends on the personal philosophies of the individuals involved. In the grand scheme of human existence, it's really not that big a deal - but an achievement system without any kind of basic security/integrity is pretty useless and a waste of time for all parties involved.

Oh.. and they also did this, LONG, LONG before the Milkway data even existed.

The Milky Way leaderboards were added fair early on - the game hasn't even existed for 2 whole years yet. Perhaps we differ on our perceptions of what 'long time' means.

* * * * * *

I'm sorry that you feel shafted by the 'loss' of your ability to gain achievements in your current game. It can be frustrating to feel like you've 'lost' something that you've worked hard on and put time into, especially if the error had been there for a long while and you simply didn't notice after several autosaves were overwritten because of everything else going on in the UI making stepping back a few save(s) impossible [or even possibly that if the savegame was old enough that it was started in a game version before the Achievement system was implemented, then it automatically had them disabled] - and this post has the feel of someone dealing with that loss freshly.

The fact is, the savegame in question is still completely playable AND enjoyable even without Achievements.

I would take it as both a learning AND a gameplay opportunity. Having personally started new saves after most every major update or series of small updates (I'm up to game #13 now - I have 6 Milky Way stars all to myself on the map!) I have enjoyed gaining access to the newly implemented features (and OPTIMIZATIONS!) that are available only from starting new games. I also had to learn to keep an eye out for that dreaded 'Incorrect Runtime'. You appear to be well versed enough in the game that getting from an hour-0 restart back to a multi-star production/research empire will be a relatively trivial endeavor for you, epsecially with the blueprint system being MUCH more robust now (or even existing) than it was when you first started your current game. You can even literally copy layouts from the old savegame and plop them back down in the new savegame if you so desired - saving you even more gameplay time.

:sphere:

LOL. They do NOT have to allow mods. You can mod ANY Unity based game even if it lacks mod support.
Nekogod Aug 17, 2022 @ 6:50am 
Why not just do it then (or use the mod that's already been created for this) instead of crying here that cheating made you ineligible for achievements. Remember though it's not really an achievement if you cheat it rather than y'know actually achieve it.
Last edited by Nekogod; Aug 17, 2022 @ 3:57pm
cRaZy eYes Aug 17, 2022 @ 3:35pm 
If you cheat then the data they get to balance updates is useless that is all.
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Date Posted: Aug 15, 2022 @ 1:52pm
Posts: 11