Dyson Sphere Program

Dyson Sphere Program

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MEXAH Oct 18, 2021 @ 6:41am
A cry of despair
When i biuld my first planet-sized factory, i hawe 17 dpi, then i install mod "betterFPS" and OMG i hawe 70+ FPS!!!!... until this mod stop working, so im back to my gloom 17 dpi. Developers, why? Why you don't integrate this mod in your game? All yours update is good BUT NOT IN 17 FPS GODD­A­MIT!!!
Last edited by MEXAH; Oct 18, 2021 @ 6:43am
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Showing 1-15 of 15 comments
cswiger Oct 18, 2021 @ 8:23am 
betterFPS disables drawing shadows or the Dyson sphere mesh. Given the name and intent of the game, not drawing the Dyson sphere is not a reasonable thing to expect the developers to adopt.

Get better hardware, make smaller spheres, or build fewer factories per planet.
MEXAH Oct 18, 2021 @ 8:35am 
Originally posted by cswiger:
betterFPS disables drawing shadows or the Dyson sphere mesh. Given the name and intent of the game, not drawing the Dyson sphere is not a reasonable thing to expect the developers to adopt.

Get better hardware, make smaller spheres, or build fewer factories per planet.
You forgot about "parallelFactories" - this is most boosting options in mod, i not turning on others, and get 70 fps.
And no, i hawe good hardware to play with 70+FPS, this game just not optimized enough.
Last edited by MEXAH; Oct 18, 2021 @ 8:37am
cswiger Oct 18, 2021 @ 9:21am 
An option which can result in crashes is not adoptable by the developers, who need to reach release status without readily encountered crash bugs.

Perhaps you should stop playing DSP until it reaches release, if you are not satisfied with the existing performance during early access.
MEXAH Oct 18, 2021 @ 9:32am 
Originally posted by cswiger:
An option which can result in crashes is not adoptable by the developers, who need to reach release status without readily encountered crash bugs.
The fact that one modder can make 70 dps mean that devs has a serious reason to work for.
Originally posted by cswiger:
Perhaps you should stop playing DSP until it reaches release, if you are not satisfied with the existing performance during early access.
Unfortunately this is only way.

One thing i don't understand, so many times past, why devs don't do anything in that way?
Last edited by MEXAH; Oct 18, 2021 @ 1:14pm
MEXAH Oct 18, 2021 @ 1:49pm 
Originally posted by Tony Snark:
Most devs, especially extremely small teams like this one with only two people writing code, generally don't spend significant amounts of time optimizing things until their projects are feature complete. If it's still playable It's a waste of their time because it's code that still may get totally rewritten or even cut completely.

A modder can sit around focusing on getting one thing perfect every day for as long as they want. Big difference.

That said, the game runs pretty damn well compared to how games like Factorio and Satisfactory's late-game ran by this point in their development. I rarely dip below 100fps until I hit 60 science/s.
Yes yes, BUT, they can take mod code and inspect it, find how it works and make game much better. Mod is already has! Get use it, no, we better do some cosmetics...
MEXAH Oct 18, 2021 @ 2:16pm 
Originally posted by Tony Snark:
Ah yes, just steal their code! What could go wrong?!
police goverment?) boo! I told about study, inspecting, and find solution. I don't think author of mod has something against of using his code in game, with permission.
MEXAH Oct 18, 2021 @ 3:25pm 
Originally posted by Tony Snark:
You're talking out your ass.
Go in bed Tony, tomorrow in school.
Cheet4h Oct 18, 2021 @ 11:01pm 
Originally posted by MEXAH:
I don't think author of mod has something against of using his code in game, with permission.

Considering the author of that mod didn't include any kind of software license, especially not the kind of permissible open source license that would allow inclusion in a proprietary closed-source application, it doesn't look like he's all for it being included in the game.

Also, didn't you write that the mod stopped working at some point? If so, this being included in the game at this point would increase the maintenance needed for each update, while they could instead do the optimizations closer to release and avoid a lot of repetitive work.
MEXAH Oct 19, 2021 @ 2:14am 
Originally posted by Cheet4h:
Originally posted by MEXAH:
I don't think author of mod has something against of using his code in game, with permission.

Considering the author of that mod didn't include any kind of software license, especially not the kind of permissible open source license that would allow inclusion in a proprietary closed-source application, it doesn't look like he's all for it being included in the game.

Also, didn't you write that the mod stopped working at some point? If so, this being included in the game at this point would increase the maintenance needed for each update, while they could instead do the optimizations closer to release and avoid a lot of repetitive work.
Game in early access, this mean devs want receive feedback, but game run in 17 fps, this is not acceptable for play, or any feedback. logical, right?
The Hat Oct 19, 2021 @ 6:28am 
I'm all for paying modders for their work and offering them integration into the game personally.

https://dsp.thunderstore.io/package/brokenmass/BetterFPS/

However the only code there would be the factories running in parallel. Otherwise its disabling shadows which the devs i'm sure could include, but it doesn't optimise anything, including the sphere mesh.

Much better to optimise than remove imho, then leave a button if as a failsafe to disable either of them for lower end pc's.
The Hat Oct 19, 2021 @ 6:31am 
One good thing it does do is highlight where performance is potentially bad, factories, sphere mesh and shadows.
Cheet4h Oct 19, 2021 @ 10:15am 
Originally posted by MEXAH:
Originally posted by Cheet4h:

Considering the author of that mod didn't include any kind of software license, especially not the kind of permissible open source license that would allow inclusion in a proprietary closed-source application, it doesn't look like he's all for it being included in the game.

Also, didn't you write that the mod stopped working at some point? If so, this being included in the game at this point would increase the maintenance needed for each update, while they could instead do the optimizations closer to release and avoid a lot of repetitive work.
Game in early access, this mean devs want receive feedback, but game run in 17 fps, this is not acceptable for play, or any feedback. logical, right?

... what does that have to do with what I wrote? Or did you quote the wrong comment?
MEXAH Oct 19, 2021 @ 11:21am 
Originally posted by Cheet4h:
Originally posted by MEXAH:
Game in early access, this mean devs want receive feedback, but game run in 17 fps, this is not acceptable for play, or any feedback. logical, right?

... what does that have to do with what I wrote? Or did you quote the wrong comment?
No, it's right comment. I think update that increase FPS in priority, if devs want to receive feedback. Move it closer to release is not a right desigion.
Last edited by MEXAH; Oct 19, 2021 @ 11:23am
MEXAH Oct 19, 2021 @ 12:49pm 
Originally posted by Tony Snark:
You have no clue what you're talking about. Stop pretending you give two ♥♥♥♥♥ about the "right decision" at all because you've hand-waved the posts that have explained the actual correct decision to you. You just think the thing you want should be their top priority... solely because you want it.

It's not going to happen. Spare us any more of your whiny ♥♥♥♥♥♥♥♥.
to bed!
MEXAH Oct 19, 2021 @ 12:53pm 
I logically substantiated my idea. the fact that it doesn't reach you only says that you haven't grown your brains yet.
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Date Posted: Oct 18, 2021 @ 6:41am
Posts: 15