Dyson Sphere Program

Dyson Sphere Program

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fagtard Jul 29, 2024 @ 11:11am
Dark Fog Combat Settings
Hai,
For my first playthrough, i didn't want to get slammed by the AI as I was trying to learn so I altered the Dark Fog Combat Settings to the following:

Difficulty: 0.639
Aggressiveness: Normal
Initial Level: 0
Initial Growth: 50%
Initial Occupation: 50%
Max Density: 1x
Growth Speed: 50%
Power Threat Factor: 100%
Combat Threat Factor: 100%
Combat XP Factor: 100%

So far I haven't seen a single enemy, not one on my starting planet, none on any other planets in this system and no hive. There is a Dark Fog Communicator in the system. Is there anything I can do? Have one of my settings made it so that they spawned in other star systems but not my starting one?

Any help is appreciated :3
Thanks.
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Showing 1-11 of 11 comments
fagtard Jul 29, 2024 @ 11:14am 
P.S. I am currently over 30 hours into this save and would prefer to not need to restart.
dhitch89 Jul 29, 2024 @ 12:07pm 
Dark Fog are guaranteed to have one planet base on the home planet at 100% Initial Occupation and above, but lower means you've got room to expand before having to deal with them.

They're still out there, but you'll find them eventually.
fagtard Jul 29, 2024 @ 12:22pm 
Originally posted by dhitch89:
Dark Fog are guaranteed to have one planet base on the home planet at 100% Initial Occupation and above, but lower means you've got room to expand before having to deal with them.

They're still out there, but you'll find them eventually.
Okay cool, I hope to find them in other systems when i start jumping
Firecats Jul 29, 2024 @ 1:19pm 
They seem to start on the black hole in low settings
fagtard Jul 29, 2024 @ 1:38pm 
That sounds kinda scary, i think i will have a plentiful corvette fleet by then
josmith7 Jul 29, 2024 @ 1:44pm 
Originally posted by Twink :3:
Hai,
Have one of my settings made it so that they spawned in other star systems but not my starting one?
It was your initial occupation setting that allowed this to happen.
Initial Occupation 100% ensures that the dark fog exists in every star in the game. Below that value it's basically a roll of the dice whether or not they'll start the game in your starting system.

By the time you encounter them you'll likely have had to change to get all the tech you need to crush the dark fog. They level up almost entirely through combat with you; and so without that it'll take them ages to get to the point where they're sending seeds to start occupying other stars (especially since you also dialed down their growth rate to 50%)

Odds are if you don't go looking for them you'd be able to beat the game before they send anybody to your star system -- and so by the time you go looking you could research and build so much that you'd be able to effortlessly crush them.

But nearly all those settings can only be set at game start -- so you can't really change anything now to make the dark fog more capable opponents.
fagtard Jul 29, 2024 @ 3:22pm 
Originally posted by josmith7:
Originally posted by Twink :3:
Hai,
Have one of my settings made it so that they spawned in other star systems but not my starting one?
It was your initial occupation setting that allowed this to happen.
Initial Occupation 100% ensures that the dark fog exists in every star in the game. Below that value it's basically a roll of the dice whether or not they'll start the game in your starting system.

By the time you encounter them you'll likely have had to change to get all the tech you need to crush the dark fog. They level up almost entirely through combat with you; and so without that it'll take them ages to get to the point where they're sending seeds to start occupying other stars (especially since you also dialed down their growth rate to 50%)

Odds are if you don't go looking for them you'd be able to beat the game before they send anybody to your star system -- and so by the time you go looking you could research and build so much that you'd be able to effortlessly crush them.

But nearly all those settings can only be set at game start -- so you can't really change anything now to make the dark fog more capable opponents.


That sounds about right, thank you very much. For my first play through it will be fine as I just want to understand mechanics.
Tau Ceti Aug 1, 2024 @ 3:41pm 
The only way this can happen is if you're using mods that modify starting parameters in some way. if you did enable the fog with no mods, and you still didn't find them in your starting system, that is probably an uncommon bug you should try to reproduce and report.
fagtard Aug 1, 2024 @ 5:36pm 
Thankfully I have begun seeing them send out seeds to other systems, i have automated corvette production. Just a question for anyone who sees it? should i be shipping resources back to my main world are should I be making expensive components next to resources on other planets, like frames? Purely dedicate resource nodes to the production line instead of shipping it all to a central point?
phadin Aug 1, 2024 @ 8:16pm 
Originally posted by Tau Ceti:
The only way this can happen is if you're using mods that modify starting parameters in some way. if you did enable the fog with no mods, and you still didn't find them in your starting system, that is probably an uncommon bug you should try to reproduce and report.

The game out of the box lets you configure a lot of these settings, no mods required. This includes reducing it's difficulty or starting settings for the dark fog (or increasing them if you want a more difficult experience). Players actually have a LOT of control over the dark fog difficulty when starting a new game. The trade off is the amoutn of metadata earned. Default settings gives you 200% metadata. Reducing the dark fog difficulty will reduce that, while increasing the dark fog difficulty will grant more metadata earned on that save.

So it is quite possible to set the starting dark fog low enough that none of it spawns in your starting system.
Last edited by phadin; Aug 1, 2024 @ 8:17pm
josmith7 Aug 2, 2024 @ 10:54am 
Originally posted by Twink :3:
Thankfully I have begun seeing them send out seeds to other systems, i have automated corvette production. Just a question for anyone who sees it? should i be shipping resources back to my main world are should I be making expensive components next to resources on other planets, like frames? Purely dedicate resource nodes to the production line instead of shipping it all to a central point?
That is entirely a personal choice.

Making expensive components on-site saves on shipping. Which also saves on power and you don't need to deal with multiple planets all competing for the same shipped resources.
OTOH if /when you use up the resources on that planet then either you have to start shipping in resources anyway, or else you need to relocated the component production to a world that still has all the necessary resources. On the gripping hand a all shipping system can crash hard if a key resource runs out (say one needed to make warpers) and then fuel stops getting shipped and run out and then all production stops and you end up having to fly around jump starting world after world once you restore warper production.

There's something to be said for collocating production with resources.
There's something to be said for a centralized factory supported by a bunch of mining-only worlds.

It's all in how you decide you want to play the game.
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Date Posted: Jul 29, 2024 @ 11:11am
Posts: 11