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However I haven't tapped any of the rare resources yet, because I want to get my veins utilization down to less than 1% before I do that. So now I'm just researching endlessly.
At present I am working on making the ash one a forge/smelting planet. I have sulphuric acid ponds on this one. There's a prairie one here with crude and organic crystal I am thinking of making a chemical plant planet. Leaving 3 other planets for perhaps chips, science/photons, and other?
This game my main critical photon production is on the inner world of an O-class star. with a huge Dyson Sphere that'll eventually fully englobe it. It doesn't matter that it's got a day/night cycle because it's always receiving.
(So far I've only seen 3 tidally locked worlds and they are all world I; so I'm not sure if they occur further out when they couldn't end up inside a Dyson Sphere)
as to my progress, I've got a full smelting line down for pretty much everything smeltable with alot of that planet area still open for more stuff. Wondering if I should use this space for like simple assembler recipes like prisms, circuits, coils, etc...
Now I have so many photons that I could make my own life-sized star.
They are extremely convenient for setting up a staging system. I had to leave my first system because I had almost no titanium. Those close worlds have too much of it, and also a lot of silicon and high solar efficiency for a solar panel start. I was able to set up a 10GW permanent sphere on a K-type and finish my research tree pretty fast. I then produced a ton of all the stuff I needed to quick start a new ideal system with an o-type star. This is letting me conserve the resources there while I spam research mining efficiency.
Almost forgot to say that having all of the planets in close makes the system much easier to travel and exploit all the planets, which is especially useful early when your movement research is low. I took a K-type with all the planets between 0.4 and 3 AU from the star. My O-type systems can all fit that entire system inside the orbit of their closest planet. Their most distant planets are past the 12 AU default warp distances. That's a very slow start if you're not prepared.
If you want a slow start that leads to a quicker endgame, find an "O" type 20+ LY out, it'll have the most resources.
I got lucky and found one with a Luminosity of 2.47 and a tidally locked planet. It's now my Photon Farm as the sphere around it passed 70 GW last night.