Dyson Sphere Program

Dyson Sphere Program

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Shoddyfrog Feb 16, 2021 @ 4:17am
Soil Pile System
Personally I am not a fan of the system. I feel that building and placing foundations is all that should be required to fill in water.
I don't think that placing dozens of random buildings in one spot, then immediately deleting them, in order to be able to place foundations somewhere else, adds anything to the game-play. It is just tedious.

How do other people feel about the system?
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Showing 16-28 of 28 comments
Shoddyfrog Feb 17, 2021 @ 10:53am 
Originally posted by Caz:
It's a good system. Every complaint I'm seeing about this game seems to be coming from a "factorio did it better" mind set, even when that game isn't even mentioned by the person complaining.
It's nice to have a game with a different approach to things.
It is exactly the same system as Factorio. The only difference is in Factorio you obtained the resource needed to fill in water, via an automated process. In this game you obtain it by placing buildings by hand....over and over and over again.
This is an automation game, you should be able to obtain resources via an automated set up.
Caz Feb 17, 2021 @ 10:53am 
Originally posted by Shoddyfrog:
Originally posted by gusgblaw:
I'm really happy it's not a other item to produce and manage.
Except that it is another item to produce and manage.
It's not, though. You can't produce it in a machine or your replicator. So no, it's not another item to produce.

It is something to manage, yes. But that's not a bad thing.


Originally posted by Shoddyfrog:
The problem with the system is not so much the fact that you need soil. It is the method you get it. You get soil by manually placing something, be that a building or as you suggest by placing foundations all over the land. In a game all about automation, you should not have to obtain a resource 'by hand' You should be able to obtain soil via an automated process.
Whether that is processing stone, or just mining it.
At that point, it would become meaningless. While we're at it, why not just let us research without cubes? Or remove fuel? Why have any challenge at all?

The mechanic is good. There is nothing wrong with it. Stop trying to turn this into a Factorio clone.
ASHTAR COMMAND Feb 17, 2021 @ 10:53am 
Originally posted by Shoddyfrog:
Personally I am not a fan of the system. I feel that building and placing foundations is all that should be required to fill in water.
I don't think that placing dozens of random buildings in one spot, then immediately deleting them, in order to be able to place foundations somewhere else, adds anything to the game-play. It is just tedious.

How do other people feel about the system?
It's really boring, brush repeatedly,
He needs to add some new elements, fleet, dock and so on
Like stars, EVE, interstellar citizens
Caz Feb 17, 2021 @ 10:57am 
Originally posted by Shoddyfrog:
Originally posted by Caz:
It's a good system. Every complaint I'm seeing about this game seems to be coming from a "factorio did it better" mind set, even when that game isn't even mentioned by the person complaining.
It's nice to have a game with a different approach to things.
It is exactly the same system as Factorio. The only difference is in Factorio you obtained the resource needed to fill in water, via an automated process. In this game you obtain it by placing buildings by hand....over and over and over again.
This is an automation game, you should be able to obtain resources via an automated set up.
No, it's not the same. In Factorio you only need foundations. Once you can produce those, there's nothing limiting you. There is nothing wrong with the soil system.

I've been struggling not to say this, but I feel like I finally have no other choice but to say it. Because I keep seeing people complain about things and demand changes to things that only require minimal effort of bettering yourself as a player. So, due to the constant complaints and demands from the vocal minority....

Git gud.

Learn to play.

Stop trying to turn every game into other games that came before it.
Shoddyfrog Feb 17, 2021 @ 11:00am 
Originally posted by Caz:
Originally posted by Shoddyfrog:
It is exactly the same system as Factorio. The only difference is in Factorio you obtained the resource needed to fill in water, via an automated process. In this game you obtain it by placing buildings by hand....over and over and over again.
This is an automation game, you should be able to obtain resources via an automated set up.
No, it's not the same. In Factorio you only need foundations. Once you can produce those, there's nothing limiting you. There is nothing wrong with the soil system.

I've been struggling not to say this, but I feel like I finally have no other choice but to say it. Because I keep seeing people complain about things and demand changes to things that only require minimal effort of bettering yourself as a player. So, due to the constant complaints and demands from the vocal minority....

Git gud.

Learn to play.

Stop trying to turn every game into other games that came before it.
If you like the system, fine. That is your opinion. Different people have different opinions.
Not sure why you find that so upsetting.
DirtyHaris Feb 17, 2021 @ 11:15am 
Not the best fan of the soil system. Foundation should be enough (3 stone bricks and 1 steel is enough resources)
Venompapa Jul 28, 2021 @ 4:21am 
I think the soil system is completly unneccesary or its really do need a rework. Literally my first thing to do after unlocked the foundations is to edit my save file and add like 100 million soil to it and call it a day. That much i cannot bother with this soil thing lol.
jamiechi Jul 28, 2021 @ 4:54am 
I like the mod that lets you use up some of your foundation if you are low on soil. It makes a certain amount of soil per foundation piece if you are out of soil. Works great. Feels more like a QOL mod than a cheat mod.

It would also be nice to be able to make platforms over water and maybe uneven soil that can be removed. Maybe the platforms would not change the terrain and give or take soil. Just a certain amount of foundation pieces, and maybe some extra steel to account for the additional structure requirements.
yes Jul 28, 2021 @ 5:42am 
i like the soil system because it prevents you from just paving the entire starting planet until you expanded way into the universe. it adds a puzzle layer to the early game. as it stands, due to logistic towers, the puzzle aspect of DSP is pretty weak anyways.
Evil Tidings Jul 28, 2021 @ 12:31pm 
I don't mind it... I like Frozz or Regi... can't remember which actually but one of them mentioned recently that they have a couple assemblers constantly making foundations and storing in max stacks of containers so should they ever need them they are available. I did the same and have an ILS tower nearby to send it out though the 10k increments kinda suck, I use up 10k long before the next batch arrives lol...

anyway I tend to flatten my planets. I have millions in the soil pile as a result and I'm not likely to run out anytime soon because the majority of my planets have more "extra" soil than holes to fill up...
Koro Jul 28, 2021 @ 12:48pm 
Originally posted by Vispher101:
I don't mind it... I like Frozz or Regi... can't remember which actually but one of them mentioned recently that they have a couple assemblers constantly making foundations and storing in max stacks of containers so should they ever need them they are available. I did the same and have an ILS tower nearby to send it out though the 10k increments kinda suck, I use up 10k long before the next batch arrives lol...

anyway I tend to flatten my planets. I have millions in the soil pile as a result and I'm not likely to run out anytime soon because the majority of my planets have more "extra" soil than holes to fill up...
I fixed this issue. I produce it on my mining planets and set about 100 of the towers connected to the miners to locally demand foundation too.
That way there is 1 million at my disposal at all times.
I also store it in 9 stacks of containers that can supply the network.
It's fun to see 10 ships arrive pretty much on top of each other
If you are not producing on your mining planet you could import it in one tower and then distribute it the other towers and build up an instantly available storage that way
Shoddyfrog Jul 28, 2021 @ 12:51pm 
Originally posted by Vispher101:
...I tend to flatten my planets. I have millions in the soil pile as a result and I'm not likely to run out anytime soon because the majority of my planets have more "extra" soil than holes to fill up...
Yep that is true, but the fact that the system is 'busy work' of moving soil from one place to another, on the first planet. Then after the first planet, you quickly end up with so much of it, that it is a complete non-issue. This in my opinion is the issue with the soil pile system. It adds nothing to the game play, except to be annoying in the early game.
Probably would be best to replace it with something similar...only better :)
Shahadem Jul 28, 2021 @ 8:16pm 
Originally posted by Caz:
It's a good system. Every complaint I'm seeing about this game seems to be coming from a "factorio did it better" mind set, even when that game isn't even mentioned by the person complaining.

It's nice to have a game with a different approach to things. Small restrictions here and there, consequences to poor management, etc. If they cave and make all the changes people are whining for, people will lose interest because it will be just another bland factory builder. With the design it has now, it has unique character to it.

I hate the soil system and I also hate Factorio. So my hatred of the system isn't from looking at Factorio with rose tinted glasses.

It's a system that doesn't need to exist. At best you won't notice it but at worse you'll find yourself restricted for no real reason or benefit. And the system isn't even remotely immersive. You cannot send out bulldozers to collect soil. No you have to place buildings or foundations on it and then somehow the mountain is magically turned from stone into soil that is quantum tunneled into your pocket infinite soil dimension.

Everything else has to be shipped but soil for some reason does not.

And another thing I hate which the game inherited from Factoria is the ♥♥♥♥♥♥ research cube system. Research should come from ENERGY consumption, not matter consumption. That's the whole point of the game, constructing a massive Dyson Sphere to power the MEGABRAIN. Not to power laboratory towers so they can consume research cubes.
Last edited by Shahadem; Jul 28, 2021 @ 8:17pm
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Date Posted: Feb 16, 2021 @ 4:17am
Posts: 28