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However, in this game, they could be smelted into soil at some ratio. Perhaps a recipe that takes 3 stone that gives you 1 soil and 1 block over 3 seconds.
Not being able to dig holes on some planet to fill up soil pile by a lot
Having a magical pocket dimension that can hold infinite soil pile somehow.
Too many things that seem out of place to me so for now i'm using a mod that just consumes more foundations when i'm low on soil pile.
However... yeah, I'm not keen on the system either.
Not a fan of the snooker ball approach.
Water has different depths so it should be the case that you need to reclaim the land in some way before concreting over it. Maybe instead of soil, the depth should be used to dictate needing more landfill per square.
also I find it dumb that we walk around as a giant robot building factories to shoot a rocket into space in order to build a Giant structure around a star to collect its energy but we can't fill in a hole or build over it.
Yeap I'm tapping out because of this.
Also they do all this and you can't rebind the E key. Two things that basically destroys the game for me. Oh well.
It's nice to have a game with a different approach to things. Small restrictions here and there, consequences to poor management, etc. If they cave and make all the changes people are whining for, people will lose interest because it will be just another bland factory builder. With the design it has now, it has unique character to it.
The problem with the system is not so much the fact that you need soil. It is the method you get it. You get soil by manually placing something, be that a building or as you suggest by placing foundations all over the land. In a game all about automation, you should not have to obtain a resource 'by hand' You should be able to obtain soil via an automated process.
Whether that is processing stone, or just mining it.