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Otherwise, it really doesn't matter. Planet orbits are all circular, so the length of day and night and of winter vs. summer all average out over time to 50% visibility everywhere.
This is the reason tidally locked planets are so awesome. You have half a planet to mount railguns, ray receivers and launchers.
There are 2 more kinds of planets that behave different from those, and they have an orange text below their name to show their significance:
- Tidally locked planets; these just practically don't rotate at all. Build solars where it shines.
- Horizontally rotating planets behave like our Earth with summer and winter. Poles dim and brighten, these are unpredictable and you gain nothing really for building on poles. With these it doesn't even matter where you build.
It does matter because you need to build on two opposite points of the planet. With duplicate setup on two opposite points you have a guarantee that at least of of them will have power always. Poles are just an easy way to find the opposite points in this case.
This is actually interesting. What do receivers have to see/target? I assume it is sun. I couldn't find any solid info about that though.
Are you claiming they are targeting something in a Dyson swarm? What is it, a specific point?
They should target any part of the Swarm not the star. They get the energy from collectors not star.
From common sense perspective - yes. It should also scale with the number of sails visible for example, but it is receiving all of it at once.
How it was implemented in a game is a different story. I have a feeling that it is actually still sun because it is such an easy obvious point to track for "solar" power. Would be nice to know for sure.
The more wobble a planet has the closer to the equator you want solar related things to be BUT the closer to the equator you get the more the circumference of the planet starts to play a factor in that you have to build more things to keep the daylight exposure closer to constant within the grid.
For planets with a lot of axial wobble the best bet is to look at laternate sources like shipping in filled accumulators, burning fuel of some kind or even going wind power.
Dyson receivers can maintain their link to the swarm in total darkness using a gravitation lense.
Build few dozens of accumulators and you will be fine... with irregular power sources, you will need them anyway.