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You're welcome xD
like hydrogen isn't hard to manage what my big issue is now that only with mk3 belts can feed 7 assemblers for crystals max that way i need take new belt for new production feed other 7
I just optimized a crystal build. If you can saturate 240 hydrogen a second, I'ved found this setup to work best:
https://steamcommunity.com/sharedfiles/filedetails/?id=2419907822
Totally agree with your statement. Some of what would prevent this is an idea board or committed future features outside of the FAQ; and they've even stated they will upload a roadmap. But a roadmap isn't as interactive as some community ideas that can easily be incorporated, be favored among most gamers, and not detract from the original game design (i.e. mob rule doesn't always win).
Even all that, you're still going to have the sense-of-entitlement person that embellishes the whole situation to plea for something not to be added that a majority of people want AND that can be simply toggled (people know what I'm talking about). There's always the few that are so ridiculous that they believe they are the center of the universe while not in-game.
The power can be used to gradually replace Thermal Power Plants. Then Hydrogen can be redirected to Deuterium and Gravity Matrix production.
Hi, I agree that Green cubes was a difficult one to work out and execute, it took me many many hours from start to completion, but in the end the solution was surprisingly simple enough, and i am aware it all depends how you have your factories setup, as there are many.
I setup mine to be as independent as possible and output just the two manufactured parts required for matrix production exclusively.
This is a description of how i managed to make all cubes (matrix) @ 60/min. Focusing primarily on Hydrogen:
Blue Matrix: N/A
Red Matrix:
2 Oil/s = 12 Refiners - 4x oil 8x x-ray cracking = 120/min Graphite + 180/min Hydrogen. 120/min Hydrogen required = 60/min excess.
Yellow Matrix:
1 Oil/s = 6 Refiners - 2x oil 4x x-ray cracking = 60/min Graphite + 90/min Hydrogen. Graphite used for Diamonds, and 90/min Hydrogen excess.
Purple Matrix:
3 Oil/s = 10 Refiners - 6x oil 4x x-ray cracking = 60/min Graphite + 120/min Refined Oil + 150/min Hydrogen. R. Oil + Graphite used to make Plastic, and 150/min Hydrogen excess.
At this stage I should point out a few things:
1. I was producing a small amount of excess Hydrogen from Graphene production that I added to the excess Hydrogen line but havent calculated that excess in because its a fairly small amount, and not a constant in my production system.
2. I was burning all the excess Hydrogen in Generators.
3. I was collecting some Hydrogen from a gas giant in my star system but only using that to make Deuterium.
4. I setup a very small and slow green production using some of the 300/min excess Hydrogen I was originally burning to get a few upgrades to better explore the star cluster.
5. I was bringing in Rare resources before making the 60/min Green matrix line.
6. I had started to make a Dyson Sphere, and the Carrier Rocket Line had its very own Refiners supply Hydrogen solely to that end product.
Green Matrix:
Now with this production and for a few reasons I didnt want to use a ton of Refiners to make the 720/min Hydrogen required for enough Casimir Crystals to make 60/min Green cubes, this was my solution.
My Gas Giant has a rate of 0.25/s Hydrogen, 4x Orbital collectors = 1/s Hydrogen.
I used 40x Orbital collectors for a total rate of 10/s = 600/min
Adding this to the other 300/min excess from the other matrix lines.
600 + 300 = 900/min Hydrogen. 900 - 720 = 180/min excess.
using the 180/min excess for Warpers from green cubes + a small production of Antimatter Fuel Rods for personal consumption.
Now the keen eyed of you may have wondered whats he using to produce Deuterium if consuming all the Hydrogen produced + Orbital collectors consume some of the Hydrogen harvested. Well by the time you reach Green Matrix Automation you should have researched the minor speed and vein consumption a few times and therefore be harvesting more than stated. All the numbers above are based on 100% minor speed and the harvest rates will improve as you play. In addition I was adding some Hydrogen to my total Hydrogen system once I started to produce antimatter.
Therefore I personally didnt have any issues with Hydrogen shortage and was able to supply Hydrogen for Deuterium and some other fairly low Hydrogen consumption items too.
As stated earlier there are many ways to setup production and this is just one of the many methods. I hope you find something useful from my example.
The main imbalance that is difficult to address late game is bottlenecks in quantum chip production. You need an incredible amount of plane filter & chips, & hence silicon plate.
I agree Silicon consumption late game rises quite a bit, but If you are lucky enough to have plenty in your local system, its not a problem. I placed 48 smelters and that was enough to supply my factories. :)
The second time around it took me about 20 minutes to setup because I was way more diligent with just automating everything on the way there even if it wasn't at great speed and I changed my whole production setup to be logistic tower based so this time once green cubes came around I plopped down a couple of towers scaled up what needed to be and 20 minutes later I was done.
Obviously I took knowledge from the first playthrough but the biggest timesaver was switching to a completely different way of building production lines and really just automate everything before rushing to new research.
This time I go for 30/s research and that's a different type of ♥♥♥♥♥♥♥♥ xD
To be honest tho I think I would be quicker if I didn't try to hit all sorts of synergies with resources instead of just burning through warpers and just importing everything to the same place hehe.
Yea don't be afraid to restart. These kind of games every time you start again you will reach where your currently at in a quarter of the time. And you'll do it being less wasteful. It actually ends up being OK to import ores late game. When energy isn't an issue and you have a lot of logistics speed upgraded, the game really starts to open up. I think you may as well have a full logistics tower worth producing at least 1 of every material in your starting system and 2 each of the ingots. The theory here is that it's the center of the galaxy so the distance to every other solar system is the least. Then when you have maximized your space, go to the next closest system and make more builds there when you have to scale up. Stuff like the advanced recipe for particle containers may as well build in the same system because its a 12 to 1 ratio.
Of course you have to set up the Graviton Lens product line BEFORE the Quantum Chips one !
What I found a pitty is how easy is the white cube production set-up comparing to the green one.
Having to double the size of your "factory" for each step of science is common is these kind of game.