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If you like to avoid new bases anyway... 8 shield generators. The hive attacks so rarely you don't even need do kill the space attacks. Just sit it out.
8 shield generators, properly placed, IS enough to prevent future base landings over an entire planet.
* 1 generators at each pole.
* Then the remaining 6 on the equator, spaced evenly (so, 60 degrees apart)
If you clear a planet and set this up the DF will not come back to it. So there is no requirement to use missile launchers or plasma guns to defend a cleared planet.
2) Signal Towers. Once you have a cleared space, place towers along one of the meridians to connect the poles.
3) Blanket. keep making lines of towers every 45 degrees. With 8 of these lines you should be able to clear out the bases anywhere on the planet.
If you need help just reaching the poles, then place a signal tower and surround it with Missile Turrets. Copy and paste.
Battlefield analysis bases pretty much only for farming, when you need everything to be repaired (and loot to be collected) without you being there all the time.
You DO need: Signal towers to expand the missile range, either placing them by hand near the fog bases, or use a full grid blueprint.
Signal towers: https://www.dysonsphereblueprints.com/blueprints/factory-signal-tower-grid-full-planet-coverage
All in one solar, signal, shields grid (if you're not building stuff on the poles, put shield gen+tower there too) https://www.dysonsphereblueprints.com/blueprints/factory-signal-tower-grid-full-planet-coverage
If you don't plan to aggro the hive in a system (don't attack it, don't attack the relays, don't have a dyson swarm/sphere) you only need 8 shield gens, as josmith7 said. Once shields are up you can either pave the darkfog holes over or put a thermal power plant on them, then the relays will leave. With shield coverage they can't build any new bases, so when you got rid of all relays you could dismantle the signal towers and turrets.
8 shield BP that leaves the poles free, if you want to use them for other things: https://www.dysonsphereblueprints.com/blueprints/factory-planetary-shield-minimal-cover
To defend a planet from an agressive hive, (e.g. dyson system) ... I had plasma turrets when I started my first dyson sphere, a ring of 16 around each pole have been more than enough so far. The missile turrets never even got to fire, as far as I've seen.
Just now I landed on the planet in the black hole system and cleared it pretty easily. The start on a new planet is tricky. Do not build any power production, until you are ready, because then the threat starts to rise and it can be very quick.
Pick a space where you have enough space. Put down your tower for requesting rockets and maybe batteries. They will arrive, even when you don't have power, but the tower in your main base with these resources, obviously need the materials, warp cores and ships, to transport.
Place down some rocket launchers and supply them with rockets and place signal towers around your base, to cover everything. Also some bases for repair and collecting might be wise. When you are ready, supply everything with power and the threat will rise up quickly. Don't be afraid to use the overdrive for the launchers.
Between raids, you can focus on bringing down a base. Just throw down signal towers near the base but keep your distance. I throw down like 3 or 4 close together as close as I can and I have one further back. You will need to put down 1 or 2 closer, to get everything. Put down a thermal generator on the hole and you can go to the next base.
New bases might appear, while you do this, but new bases can be brought down easily, because they have no defense.
To keep the planet safe, put down a signal tower on each pole and on the equator. 120° apart should be enough (so 3 in total) but more also works.
Important is to reconfigure the rocket launchers and enable upper air, so all 4 are enabled. The simplest way is to demolish every rocket launcher, build one, configure it and the copy it (shift + left mouse button) and place it.
This should destroy every relay station, before they can drill a hole. Enabling this option at the beginning is bad, because attacking an existing relay station gives way to much threat. A shield is not necessary but maybe better.
I also want to point out to be careful about game updates. Currently it looks very unbalanced. Not that the Dev changes everything and now this defense is not sufficient. Would be a shame when after the update, your other bases get destroyed and your supply chain now is broken and your save might get unplayable.
https://dsp.thunderstore.io/package/starfi5h/BulletTime/
At higher difficulties you have less time so it's best to have as much planning figured out before hand.
I have blue prints for my initial building mall. For all the buildings up to interstellar logistics station. It's broken up into blueprint segments of a size that I'll be able to use at lower tech lvls. If I can just plop down the production line for all the armerments and weapon platforms I'll need then I can just worry about hooking up the raw materials.