Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not sure if "Oceanic Jungle" is something people filter for, but there are quite a few threads, both in the Steam discussions and elsewhere, that have lists of "good seeds". I have definitely seen discussions of seeds with high-luminosity O and B stars "close" to the starting system, as well as discussions of seeds that have 2 (or even 3) planets orbiting the gas giant in the starting system.
A quick search in the discussions for the key word "seed" should get you some results; good luck in your quest!
This is sensible from a realism point of view. Oil reserves need long times to build. Life must develop, thrive and have eons of time to die. The hotter types of stars, especially O and B types, do not get old, not old eough for this, anyway.
Of course, this game creates at least one coal patch per planet, and emergence of coal underlies the same restrictions as that of oil. So much for realism. Too much realism isn't good for games, anyway.
The location of any given planet matters only for a limited time. Travel becomes faster with research, energy is easily exported to where it is needed, eventually. If you want to provide your oceanic jungle planet with the scenic view of a dyson sphere, with enough research it becomes affordable to build them wherever you want, even at third rate locations. The light is gentler there.