Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
An example of this is if you have multiple planets around a gas giant, missile turrets can fire between planets when they are near.
Then do the two options of:
1) Drop a signal tower in range of the base and just missile nuke it to death
2) Set the missile turrets to attack upper air, which will destroy the relay above the ground base, which cuts off the bases source of power. It will eventually run out of power and stop being able to produce units. Note that this likely will cause the dark fog units to disperse and attack. Which on higher aggression levels could be a ring leaving their base in all directions.
Note that with option 2, you will annoy the space hive, who may then launch a space attack. So ideally before you do this you want some shield generators online to protect your stuff. Plus having a good amount of missile turrets, ammo for them and have researched some of the +% explosion damage techs.
The only way to kill it without taking out the orbital relay first is to push forwards until its facilities are within weapons range -- units are produced by the outlying buildings around the core. Killing those buildings is what will choke off the never-ending stream of replacement units.
But if you hang back only killing the spawned units -- well that's how you'd farm a DF base for drops. But as you're finding killing so many units rapidly levels up the base. So don't hit a base with less than overwhelming firepower unless/until you're ready to contain it up to its level cap (30) so you can harvest its loot.
Currently I let them destroy it when the relay rebuilds it, but in the future I might go back to farming.
However you'll have plenty of opportunities later to farm another base if that should happen here.
Dark Fog is cool and all but the weapon balance seems pretty out of whack.
Would also have been neat if they dropped something cool instead of just... magnets and stone bricks...
So far Dark Fog has just been a nuisance and frustration rather than something exciting.
Lasers are "free" so encircling DF base with them makes it a free items farm which is better than constant supplying of ammunition.
Fair, but Laser is like the only exception. And what do they drop aside from magnets and stone bricks? Does it depend on the base level?
Farming them hardly seems like fun in a game like this, but to each their own
On the second planet, I also use this method. But on the third planet, there are 7 Dark Fog bases so I used the Missile Turrets + Signal Tower method and killed them all in less than 5 minutes. I using like 50 Missile Turrets and only 2 Signal Towers to do this.
i think the best way to deal with base is to destroy the "rails"(dunno whats in english, im using chinese subtitle)connecting defense tower with the main DF base building with explosives to cut off power supply, all df buildings have idle power usage, so then u just need to bite your time and wait for shut down(works for producing buildings too i think)
There are also several "secret" dark fog item drops which aren't initially listed in that DF drop table (they only show up after you actually collect some of that item). Which requires killing units from an appropriately leveled up base