Dyson Sphere Program

Dyson Sphere Program

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Cardboard Mar 19, 2024 @ 10:06pm
How to speed up time
May be a dumb question already asked and answered but how do i actually make time go for example 4x faster because I dont want to wait forever lol xd
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Showing 1-12 of 12 comments
dhitch89 Mar 20, 2024 @ 12:32am 
I don't think DSP has any speed options, or at least none that I've seen.
Last edited by dhitch89; Mar 20, 2024 @ 12:33am
nevryn Mar 20, 2024 @ 1:20am 
No speed up time options and you don't need them, always too much to do and not enough time. There is a mod called 'Bullet Time' which allows you to pause the game which would be a really useful feature.
Omniconda Mar 20, 2024 @ 1:51am 
if your not building fast enough build bigger, everything can be automated so there is very little that cant be sped up by building more
pemmons1 Mar 20, 2024 @ 2:44pm 
Originally posted by Omniconda:
if your not building fast enough build bigger, everything can be automated so there is very little that cant be sped up by building more

Wish I knew how. Every home planet is different, so you can't use a uniform plan without extensive foundations, which I don't like there, and anyway are impossible initially. I'm with Nevryn, there is more than enough to do at any given time, and I would sooner call for a slowdown option than a speedup. Apparently active pause is a major undertaking on a developer's part, but perhaps a slowdown is possible, even by a mod developer, without crippling construction drones too much.

Right now, for instance, I'm early in yellow science after perhaps twenty hours of play, but it is going better than ever before. Almost everything is laid out in an expansible manner, including a flexible mall area. My immediate goal is to build ILSes. One prerequisite is titanium alloy, which requires more titanium, which requires another visit or two to the plant producing it just to bring it back. Etc. Each major phase of development embarked upon involves various earlier steps like that. I could probably upgrade my research rate, but it is unlocking things fast enough as it is to keep up. The main purposes of industry on the home planet are to support initial research and construction of buildings in the mall. With those operations on a solid footing, larger-scale industry on other planets should be relatively easy.
nevryn Mar 20, 2024 @ 5:35pm 
The trick to 'building bigger' is blueprints or rather optimised blueprints which maximize feed rates and production. Now if you don't want to work out how to do it yourself, then I do highly recommend going and watching 'JD Plays - Death Sphere' on you-tube. then subscribe to his Discord channel and down load a full set of his 'Dark Fog' blueprints. Once you get used to the idea of how to use them, modify them, etc then it becomes much easier to create your own to do specific things. I now have several I've created because I needed to do specific things at specific times which his set wasn't designed to do. I've also modified a few because I wanted to juice some of the smelters and his designs don't by default.
Nekogod Mar 20, 2024 @ 6:45pm 
Originally posted by nevryn:
The trick to 'building bigger' is blueprints or rather optimised blueprints which maximize feed rates and production. Now if you don't want to work out how to do it yourself, then I do highly recommend going and watching 'JD Plays - Death Sphere' on you-tube. then subscribe to his Discord channel and down load a full set of his 'Dark Fog' blueprints. Once you get used to the idea of how to use them, modify them, etc then it becomes much easier to create your own to do specific things. I now have several I've created because I needed to do specific things at specific times which his set wasn't designed to do. I've also modified a few because I wanted to juice some of the smelters and his designs don't by default.
Nilaus has a good set of blueprints as does The Dutch Actuary
nevryn Mar 21, 2024 @ 12:44pm 
Originally posted by Nekogod:
Nilaus has a good set of blueprints as does The Dutch Actuary
I've watch some of the 'The Dutch Actuary' so called 'Master Class' not at all impressed, more a master class in how to ignore the Dark Fog and therefore ignore any benefit they can possibly bring whilst at the same time building masses of things you have no need to, and complaining you have no resources.
Nekogod Mar 22, 2024 @ 6:16am 
Originally posted by nevryn:
Originally posted by Nekogod:
Nilaus has a good set of blueprints as does The Dutch Actuary
I've watch some of the 'The Dutch Actuary' so called 'Master Class' not at all impressed, more a master class in how to ignore the Dark Fog and therefore ignore any benefit they can possibly bring whilst at the same time building masses of things you have no need to, and complaining you have no resources.
Bit harsh, I've not watched his latest series, but his blueprints are always solid and work well.
DruAndrew Mar 23, 2024 @ 11:53pm 
Originally posted by Nekogod:
Bit harsh, I've not watched his latest series, but his blueprints are always solid and work well.

I messed around with a few of TDA's recent blueprints, and they were fine. I found the ones that I used to be helpful, and the few issues I ran into were quickly spotted and easily fixed.

I haven't tried nevryn's blueprints at all, or watched any of their so-called master class. but I would love for more content on youtube about this game either way. Maybe nevryn isn't being harsh- we just haven't taken the time to witness a true master!
NocheLuz Mar 24, 2024 @ 1:18am 
I always finish researching the previous matrix before I have time to automate the new one. Even though I make like 1 per second (about 60 per minute). Some of them are because I always start new factories instead of using planetary logistics and transferring extra items to new factories.

Right now I am trying to build a factory to do one thing and put them into planetary logistics and that speeds up my production somewhat. Because I don't need to start a new factory, just put planetary logistics and request the items. Now I can start making new stuff right away.
nevryn Mar 24, 2024 @ 3:00am 
Originally posted by DruAndrew:
Originally posted by Nekogod:
Bit harsh, I've not watched his latest series, but his blueprints are always solid and work well.

I messed around with a few of TDA's recent blueprints, and they were fine. I found the ones that I used to be helpful, and the few issues I ran into were quickly spotted and easily fixed.

I haven't tried nevryn's blueprints at all, or watched any of their so-called master class. but I would love for more content on youtube about this game either way. Maybe nevryn isn't being harsh- we just haven't taken the time to witness a true master!
Go find 'JD Plays' and watch his 'Dark Sphere' series. Can't remember his initial starting conditions, but I think there are 3 hives in his home system and 6 initial bases on his staring planet. By the time he gets to need to go to his first planet to get titanium/silicon, I think there are 17 bases on that planet, even more on the 'lava planet'.
Scar_117 Mar 24, 2024 @ 4:25am 
If time is against you, and building more isn't your thing, then I guess try letting your game idle and do its thing while you go off and do other stuff. Hell, one time I let the game run whilst I was at work, came back and everything was full and ready to go. I'll watch some youtube, go eat, hang out with family, chill with my dogs, pay a visit to ♥♥♥♥♥♥♥. Ya know, the usual.
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Date Posted: Mar 19, 2024 @ 10:06pm
Posts: 12