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Wish I knew how. Every home planet is different, so you can't use a uniform plan without extensive foundations, which I don't like there, and anyway are impossible initially. I'm with Nevryn, there is more than enough to do at any given time, and I would sooner call for a slowdown option than a speedup. Apparently active pause is a major undertaking on a developer's part, but perhaps a slowdown is possible, even by a mod developer, without crippling construction drones too much.
Right now, for instance, I'm early in yellow science after perhaps twenty hours of play, but it is going better than ever before. Almost everything is laid out in an expansible manner, including a flexible mall area. My immediate goal is to build ILSes. One prerequisite is titanium alloy, which requires more titanium, which requires another visit or two to the plant producing it just to bring it back. Etc. Each major phase of development embarked upon involves various earlier steps like that. I could probably upgrade my research rate, but it is unlocking things fast enough as it is to keep up. The main purposes of industry on the home planet are to support initial research and construction of buildings in the mall. With those operations on a solid footing, larger-scale industry on other planets should be relatively easy.
I messed around with a few of TDA's recent blueprints, and they were fine. I found the ones that I used to be helpful, and the few issues I ran into were quickly spotted and easily fixed.
I haven't tried nevryn's blueprints at all, or watched any of their so-called master class. but I would love for more content on youtube about this game either way. Maybe nevryn isn't being harsh- we just haven't taken the time to witness a true master!
Right now I am trying to build a factory to do one thing and put them into planetary logistics and that speeds up my production somewhat. Because I don't need to start a new factory, just put planetary logistics and request the items. Now I can start making new stuff right away.