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Also, the devs stated in a recent blog that they have no intentions for multiplayer period, as they view DSP as a single-player game. And even if it were to be considered/added (speaking for myself, not them), this would likely be well past the game's final release - especially since they're a team of only 5 people - which we're nowhere near atm.
If you compare satisfactory, factorio and Dyson sphere program Dyson sphere has the lowest amount of players by far and I guarantee you it’s because of lacking multiplayer the games core gameplay is better or on the same level as the other 2
I think as a game design decision not having multiplayer or plans is a mistake especially for this genre and day of age, they are shooting themselves in the foot with sales and current players
Regardless, in the end it's the dev's choice, not ours.
In my opinion, DSP has the most potential and even with not even being close to v0.5 yet. Satisfactory has maybe 2 more major updates until full release. The current depth of DSP is astounding and the possibilities seem almost endless for the directions they could take it. Sure, adding multiplayer would be a huge task to get right, but creating this entire game is a massive undertaking. People value being able to play stuff with their friends. There are plenty of games out there that I won't get just because I have enough single-player games of a certain type. It all just kinda becomes more of the same at a certain point.
Essentially, it won't damage the current community if they don't add multiplayer because those of us that already love it can only love it more as it continues to grow. They'd just be missing out on a huge segment of the market for people that might be on the fence because they don't want to play alone all the time.
I'm all-in either way :)
Satisfactory: June 8, 2020
DSP: January 11, 2021
Thankfully, the Devs have been very consistent in this messaging for 3 years... yet people never stop asking, heh.
That's a lot of conjecture, for sure - there are a lot of players out there who have NEVER chosen/not chosen a game because of the availability of multiplayer. If it's a good game, it will also be one without it. I'd rather have a singleplayer game that works well, than a mediocre one with multiplayer - too many of those out there as it is. As far as 'players' goes... the only thing that matters is sales, not concurrent players (especially since it's not multiplayer)... DSP has sold 2.5 million copies; that's not exactly small scale. You've got big name streamers like KatherineOfSky and Nilhaus who put DSP 2nd only to Factorio (and rightly so). There's always a very vocal group of people that demand multiplayer in games because 'it's easy to do' and the game will 'blow up in sales' if the Devs do. I'm sure there's just as large (or larger) pool of players who DGAF about multiplayer, but they tend to not waste time posting things like "please keep the game singleplayer", becasue they either know it won't matter or they literally don't care one way or the other so long as it doesn't destroy their own play experience.
Shallow?... I am genuinely curious how you came to that conclusion about Factorio but NOT the other two? Not saying you can't call it shallow, but seemingly implying the others aren't?... gonna have to disagree there, heavily. There's a whole lot more the same about all of those titles (Since Factorio is the Grandaddy of the 'modern' factory sim genre) than different. But, yes, 'ages' is definitely accurate - they'll be celebrating A DECADE this September.
Although I'll freely admit that having a Dyson sphere casting godrays and system-wide shadows is pretty amazing-- gameplay is more than just graphics. 2D Factorio blueprints don't need to deal with tropic lines resulting from mapping a 3D sphere onto a grid.
As for scope, it seems to me that DSP's colored research matrices very closely resemble the colored science flasks used by Factorio in terms of complexity and depth of the build chains needed. Ditto for the green, red, and blue circuit boards in Factorio which become green, yellow, and blue in DSP.
Factorio has logic gates and full integration of automation which is sadly lacking in DSP.
With great power comes great responsibility. (Or great irresponsibility, depending.)
You can optimize reloading nuclear fuel or you can create a media player:
https://www.youtube.com/watch?v=Kry8lbrHjeY