Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Find a system you want no fog activity in. Clear all the relays in the system if there already is hive presence there. Place a bunch of plasma turrets on all planets 5 on each pole is usually enough and extremely easy to power with several windturbines and 2 exchangers running 1 accumulator on a loop. since they shoot like 30s every hour.
Seed will make a hive -> Fail to establish any bases -> remain small&pathetic forever unable to even muster enough mass to take revenge for you killing relays.
Then if you don't plan to build sphere around the star you can leave it paralyzed forever. If you do, then you can delete the core with a bunch of corvettes
That said, you can automate defending your worlds; which will prevent the space hives the seeds create from being able to successfully land new bases.
There's two ways to do that:
1) Planetary shields -- bases will not land anywhere that's covered by even the most tenuous planetary shield; so IIRC 8 shield generators placed properly will prevent a hive from even trying to land.
2) Anti-space defenses -- missiles and/or plasma turrets near the planets' poles will engage incoming relays and destroy them before they can place a base. Configure them to engage space and and upper-atmosphere targets at high priority. (May also need signal towers at the poles for this work)
You'll still get space hives that you'll need to clear out -- but if they can't land bases they can't gather the material they need to really expand; so they're easy to kill off later.
If such a weapon causes every craft in a DF system hive to attack at once, then so be it.
Yea, I had figured out a similar configuration by that point as well. Issue being that in a system with multiple planets it quickly becomes a lot of infrastructure just to deny any chance of a foothold. Which brings me back to the tedium of it.
Dark fog is like adding spice to a boring ending. Else nothing to do at all later into the game.
If fun to find a beta hive, those stacks of ships.
Ignore the seeds and ignore the hives. The worst they can do is block 15% dyson energy each, so 45% total. Not a big deal with dysons around 2x or higher luminosity stars.
Hives have no loot yet, so the incentive to bother with them should be next to zero.
Once your laser repeating tech is very high dealing with hives will be simpler, but again zero incentive.
And lastly the game is still in development, there is clearly unfinished parts of dark fog such as complete absence of hive loot.
I'm on a 45hr 3000% metadata save and my star cluster has no fog seeds moving around because i've let them all settle & completely ignore them.
It's still time intensive and a pain. But it means every time I do it there will be one less system spawning seeds, eventually making my space entirely free of seeds.
Just make it a function of a large enough (10-100GW?) Dyson Sphere - but not the swarm - to use some of that energy to fry any spaceborne Fog things within the system. That way a system with an established Sphere is basically fortified against further incursions and any remaining stragglers will get cleared automatically, at the cost of needing a large amount of resources to establish the fort.
You may want to be careful in using that specific wording :p. But yean I agree
How about just expanding your production capacity to the point that you can produce a dyson sphere every hour rather than every ten hours?
I am doing a battleship production online now