Dyson Sphere Program

Dyson Sphere Program

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Striker Feb 4, 2024 @ 4:47am
best advice for getting the 1TW from dyson spheres achievement
obviously build around an 0 type star and such but How many full layers do you think I'll need?
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HO ANU Feb 4, 2024 @ 4:53am 
Just 1 probably if its around 2,5 luminocity. Make it as big as possible and if its not enough just build another.
Striker Feb 4, 2024 @ 5:19am 
Originally posted by HO ANU (ScepteredFish):
Just 1 probably if its around 2,5 luminocity. Make it as big as possible and if its not enough just build another.
have you tried this? if so did it work for you and can i just use one of the default sphere designs?
mathelen Feb 4, 2024 @ 5:22am 
Easiest but laziest way is to pop onto dyson sphere blueprints and grab one that someone with lots of patience has made. I used the UPS optimized version on my o type, and 1 max size sphere with all the sails makes 1.5tw.

Make sure you have a really good factory setup to provide lots of rockets and sails though, from memory I had about 34 million sails in mine.
josmith7 Feb 4, 2024 @ 5:22am 
Agreed - 1 should more than do it.

10 layers around an 2.2+ luminosity O class star usually nets me in the 12-15 TW range just from structure alone; without building any dyson shell from solar sails.

But that's with the largest possible layers, and a dense structure. (I like the truncated isohedrion grid, and then fill it out with minimum sized triangles)
Kyrros Feb 4, 2024 @ 6:00am 
Yeah, just start with a full frame (but no sails). You'll get to 1TW before the first shell is done if you're building around a Giant, because it's so much larger. You can literally place more build points into it, which basically brute-forces output via zerging the star ;-)
You'll need Somewhere in the range of ~5M structure points in your sphere to hit the 1TW mark.

Each structure point in a Dyson is just under 100kW power output x Luminosity.
Stars in the game are color-shaded. B and O stars run the blue spectrum, the deeper the blue on the map, the higher the luminosity, the whiter, the lower. Start with the absolute highest luminosity star you can find on your map, then compare it to the bluest Giant on the map.

For reference, the absolute maximum luminosity of a star of any kind is 2.766. As ScepteredFish stated above, shooting for anything at or above the 2.5 range is still in the top ~5% of all possible blue stars and your best bet for maximum efficiency of a Dyson construction (or Sails and Solar panels for that matter).

:sphere:
Last edited by Kyrros; Feb 4, 2024 @ 6:01am
Striker Feb 4, 2024 @ 6:08am 
Originally posted by Kyrros:
Yeah, just start with a full frame (but no sails). You'll get to 1TW before the first shell is done if you're building around a Giant, because it's so much larger. You can literally place more build points into it, which basically brute-forces output via zerging the star ;-)
You'll need Somewhere in the range of ~5M structure points in your sphere to hit the 1TW mark.

Each structure point in a Dyson is just under 100kW power output x Luminosity.
Stars in the game are color-shaded. B and O stars run the blue spectrum, the deeper the blue on the map, the higher the luminosity, the whiter, the lower. Start with the absolute highest luminosity star you can find on your map, then compare it to the bluest Giant on the map.

For reference, the absolute maximum luminosity of a star of any kind is 2.766. As ScepteredFish stated above, shooting for anything at or above the 2.5 range is still in the top ~5% of all possible blue stars and your best bet for maximum efficiency of a Dyson construction (or Sails and Solar panels for that matter).

:sphere:
I'm setup around a 2.1L O type star at the moment, think that'll be fine?
Kyrros Feb 4, 2024 @ 6:50am 
Originally posted by Striker:
I'm setup around a 2.1L O type star at the moment, think that'll be fine?

1,000,000,000,000W / 96,000W / 2.1 = 4,960,317.5
Edit: Oops, too many zeroes... I doubt you'll need 1 Petawatt, heh.

1,000,000,000 / 96,000 / 2.1 = 4960.3


You'll need to build 4,960,318 4961 points worth of Dyson to hit 1TW. The planner should tell you what your current 'planned' Dyson point value is.

How you go about reaching that number of points built is entirely at your discretion. ;-)

:sphere:
Last edited by Kyrros; Feb 4, 2024 @ 6:57am
Kyrros Feb 4, 2024 @ 7:06am 
Honestly, you can set up around any star you want for this - it's merely a matter of how many rockets you will launch to hit that number and how large the star will allow you to build. If you use your home system, you'll need ~10k rockets across your layer(s), which you may be close to already.

It's been quite a while, but I want to say I don't think I actually had to do anything special to get that particular achievement, I think I got it through normal gameplay.

:sphere:
Last edited by Kyrros; Feb 4, 2024 @ 7:07am
b... Feb 4, 2024 @ 7:12am 
Originally posted by Striker:
obviously build around an 0 type star and such but How many full layers do you think I'll need?
I did it as single sphere 4 max-radius possible each was only 45% of surface since I wanted "style" so you could probably hit it with 2 full layers at max radius
cainboy Feb 4, 2024 @ 8:20am 
I wish i had an O star with that level luminosity lol.
I got 3 0 stars, 2 with around 2.0x and 1 with 2.49x, but that good star is on the border of nowhere, so i'd rather build around a more central star for a base.
oh well. luck of the draw :(
josmith7 Feb 4, 2024 @ 9:07am 
Originally posted by cainboy:
I wish i had an O star with that level luminosity lol.
I got 3 0 stars, 2 with around 2.0x and 1 with 2.49x, but that good star is on the border of nowhere, so i'd rather build around a more central star for a base.
oh well. luck of the draw :(
FWIW I don't actually like using the big O stars as a production base. Their spheres can collect so much power that I need every square inch, of every planet, covered with ray receivers to maximize critical photon production (and even then, despite using proliferated grav lenes, it's not physically possible to install enough ray receivers to capture up 100% of the sphere output)

Those systems will temporarily host some rocket production, and of course lots of launch silos, but nothing really beyond that. And those eventually get pulled out to make more room for ray receivers.
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Date Posted: Feb 4, 2024 @ 4:47am
Posts: 11