Dyson Sphere Program

Dyson Sphere Program

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Creation7I4 Feb 3, 2024 @ 10:20am
So how does the milky way leaderboard system work in-game?
So I've been looking at the milky way system in-game and i personally want to try a crack a massive score that can surpass even the biggest scores out there and i have many concerns on attempting something like this, and here are my following concerns:

01. Is the total contribution of energy generated by dyson spheres AFFTECTED by the Metadata output multiplier? This is one major concern of my own; if this is really true or not, because I have a save game where i got over 84 hours and I have 3 dyson sphere each generating a total of 75.18 GW all together combined, and the metadata output multiplier is set to 40% (With dark fog turned off and infinite resources turned on)

02. Does having the dark fog turned on increase your contribution to the leaderboard or not? I pretty much want to be honest with this. Does having the dark fog turned on ACTUALLY increase your contribution to leaderboard or not? Because I have seen someone with combat turned on and they got a flat 10.0 PW on the leaderboard wich stunned me into total silence pretty hard. If this is true or not then please tell me.

03. Are mods allowed or not to post scores on the milky way leader board or not? Now this question is my most difficult and troublesome one for me to answer; is it legal to use mods to publish scores or not? Because i want to attempt to get as many O-type stars that I can via "Galatic Scale" mod and potentially get as much space to work with via the 1024+ Stars to run around with. I also plan on doing this with numerous QOL mods as well such as LSTM, Increased stack size for certain items, additional megastructures, optimization for Dyson spheres, Speeding up the game to make things go faster, and a whole lot of other things I don't need to mention at this time.

So these are my main concerns about attempting to achieve a very high score in DSP's milky way leaderboard, if there is anything else you may want to address to me about, please feel free to tell me below.
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Showing 1-15 of 20 comments
BL1P Feb 4, 2024 @ 11:07am 
I subscribed to this thread so I can see the Devs answers :) Hopefully :)
HO ANU Feb 4, 2024 @ 11:53am 
What does "number of engineers" mean? Does it mean how many people are using that star seed? But if the number of engineers is just 1 and has a max generation of 10 PW.....how does he do that?

I have a savefile of over 50 TW. I covered all 64 stars in my galaxy with atleast 1 dyson sphere and all my O stars have 10 dyson spheres and about the maximum i can get out of it. I know the potential is alot higher than 50 TW but to reach 10 PW on one savefile is very much impossible to do i think....or am i wrong? 1 PW is 1000 TW, i am not even close to that.
b... Feb 4, 2024 @ 1:11pm 
Originally posted by HO ANU (ScepteredFish):
What does "number of engineers" mean? Does it mean how many people are using that star seed? But if the number of engineers is just 1 and has a max generation of 10 PW.....how does he do that?
Mods. Game has no check for mods. Even achievements can be made on modded files
BL1P Feb 4, 2024 @ 2:09pm 
Originally posted by HO ANU (ScepteredFish):
What does "number of engineers" mean? Does it mean how many people are using that star seed?

AFAIK, Yes. and if you double click on the Seed/Cluster it lists the top ten players in that Seed/Cluster with power amounts.
Arthzil Feb 4, 2024 @ 2:15pm 
Same seed has multiple locations withing the Milky Way depending on the multiplier/difficulty settings.

Bigger radius spheres produce more power (so building spheres around giants will make way more power than high luminous O stars). Spheres with more nodes and frames produce more power so there are designs maximising those.

The number of engineers shows how many people play on exactly the same settings and have completed the game. The owner is the person with highest score, doesn't have to be the first.

Enjoy.
Kyrros Feb 4, 2024 @ 5:40pm 
Originally posted by BL1P:
I subscribed to this thread so I can see the Devs answers :) Hopefully :)
Devs don't (can't) post here. Only "News" and updates - they're in China, and Steam forums are 'disabled' in China. If you want to hear from Devs directly, go check out the game's official Discord.

As for Mods, the game does a 'mild' Mod check - but since it's a single-player game (and always will be), there's not a whole lot of incentive to put a bunch of work into the ultimately failing path of constant Cat&Mouse game of blocking Milky Way fraud.

As for the 10PW player, game's been out for 3+ years, so getting to 10PW is doable - could be cheating, but it's also probably doable without. Could just be that 10PW is the max that the leaderboard can show and they're cheating. Ultimately, it doesn't really matter, given that it's a single-player game.

There's many 1000s of 'x3 Blue Giant' seeds out there (Game can have at most x4 giants, and x3 max of any single color - White, Red, Yellow, Blue), plus the ability to check the list of seeds online to maximize the number of B and/or O stars that exist. Giant stars are able to produce much more power because you can build your Dysons physically larger there; cramming more build points into them, and ultimately more power out of them, even if they're a lower Luminosity than regular B and O stars. Disabling 'Dyson rendering' also keep the game from lagging too crazy at those large scales. Granted, a 10PW savegame is probably extremely large in size (we're talking 100s of GBs possibly into the TB range), but that's a whole other issue.

:sphere:
Last edited by Kyrros; Feb 4, 2024 @ 6:18pm
Arthzil Feb 4, 2024 @ 9:30pm 
Originally posted by Kyrros:
Granted, a 10PW savegame is probably extremely large in size (we're talking 100s of GBs possibly into the TB range), but that's a whole other issue.
:sphere:

Not sure, the biggest memory villains are planets where a lot of stuff happens. Dyson Sphere is just a sphere model with a list of points. That doesn't take a lot of space (usually). I'll check that eventually since the Dark Fog brings so many new things and I'm a sucker for late late late game.
HO ANU Feb 5, 2024 @ 4:55am 
Originally posted by b...:
Originally posted by HO ANU (ScepteredFish):
What does "number of engineers" mean? Does it mean how many people are using that star seed? But if the number of engineers is just 1 and has a max generation of 10 PW.....how does he do that?
Mods. Game has no check for mods. Even achievements can be made on modded files
So they use a mod that can pump an infinite amount of rockets and solar sails into 1 single dyson sphere?
BL1P Feb 5, 2024 @ 9:20am 
Originally posted by Kyrros:
Originally posted by BL1P:
I subscribed to this thread so I can see the Devs answers :) Hopefully :)
Devs don't (can't) post here. Only "News" and updates - they're in China, and Steam forums are 'disabled' in China.

LOL, Oh well.. saves me waiting for a reply thank you. :steamhappy:
BL1P Feb 5, 2024 @ 9:35am 
Originally posted by HO ANU (ScepteredFish):
Originally posted by b...:
Mods. Game has no check for mods. Even achievements can be made on modded files
So they use a mod that can pump an infinite amount of rockets and solar sails into 1 single dyson sphere?

They could use a mod that places a Dyson sphere fully built on every star in the cluster, when you press a key.
Not saying they are, just that if the game permits modded leader board scores then that can and probably will happen :)

You could make a mod that opens a seed fills it with dysons then opens a new seed and fills that over and over.
its only 10 million seeds so if the mod/script could do 1 seed every second its 115 days to do them all. if it took a minute to do each seed for the mod/script then its 19 years which seems a bit long to wait for a troll :)
josmith7 Feb 5, 2024 @ 9:53am 
Also I'm not sure if the very limited 'impossible mods' check detects the Galactic Scale mod. That one, among many other things, I believe lets you have more than 64 stars. So that, right there, would let you get a potentially higher max output than an unmodded game could.
Dragonmaster Feb 6, 2024 @ 8:58am 
Originally posted by josmith7:
Also I'm not sure if the very limited 'impossible mods' check detects the Galactic Scale mod. That one, among many other things, I believe lets you have more than 64 stars. So that, right there, would let you get a potentially higher max output than an unmodded game could.
Wouldn’t matter. If you had more the 64 stars you have a different seed. Every star on the map is a seed that’s based off of the game settings. So if you wanted to compete on the seed that has a lot of players you would need the same settings. If you change the resource amount your on a different seed.
So using galactic scale for say 128 stars. They would be on a completely different seed
Last edited by Dragonmaster; Feb 6, 2024 @ 8:59am
josmith7 Feb 6, 2024 @ 11:03am 
Originally posted by Dragonmaster:
Originally posted by josmith7:
Also I'm not sure if the very limited 'impossible mods' check detects the Galactic Scale mod. That one, among many other things, I believe lets you have more than 64 stars. So that, right there, would let you get a potentially higher max output than an unmodded game could.
Wouldn’t matter. If you had more the 64 stars you have a different seed. Every star on the map is a seed that’s based off of the game settings. So if you wanted to compete on the seed that has a lot of players you would need the same settings. If you change the resource amount your on a different seed.
So using galactic scale for say 128 stars. They would be on a completely different seed
Oh, good point.
thanks
b... Feb 6, 2024 @ 11:53am 
Originally posted by Dragonmaster:
If you change the resource amount your on a different seed.
So using galactic scale for say 128 stars. They would be on a completely different seed
It's usually the same seed for gameplay purposes some stars may be missing/moved depending on amount of stars. On milky way it will show as separate cluster though.
You can even determine what the they played on are, except Fog settings.
it's in order separate by '-'
the actual seed
Star number
A/Z(depends on fog) and resource multiplier i.e Z01 for Scarce playthrough with fog
Fog difficulty level it's the number you see on fog config*10 rounded down from 00 to 99 so you wont get exact difficulty but you can estimate
So for example 044712635876-16-Z99-10
is 16 stars with fog on infinite resources and fog difficulty of ~1.0
Last edited by b...; Feb 6, 2024 @ 11:54am
Dragonmaster Feb 6, 2024 @ 3:25pm 
Originally posted by b...:
Originally posted by Dragonmaster:
If you change the resource amount your on a different seed.
So using galactic scale for say 128 stars. They would be on a completely different seed
It's usually the same seed for gameplay purposes some stars may be missing/moved depending on amount of stars. On milky way it will show as separate cluster though.
You can even determine what the they played on are, except Fog settings.
it's in order separate by '-'
the actual seed
Star number
A/Z(depends on fog) and resource multiplier i.e Z01 for Scarce playthrough with fog
Fog difficulty level it's the number you see on fog config*10 rounded down from 00 to 99 so you wont get exact difficulty but you can estimate
So for example 044712635876-16-Z99-10
is 16 stars with fog on infinite resources and fog difficulty of ~1.0
Except in the terms of the stars and leaderboard it’s a different seed.
7777 7777 seed, 99 resource 64 stars will be a different Milky Way star then 7777 7777 seed, 99 resource and 63 stars. They could be on opposite ends of the galaxy map
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