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I have a savefile of over 50 TW. I covered all 64 stars in my galaxy with atleast 1 dyson sphere and all my O stars have 10 dyson spheres and about the maximum i can get out of it. I know the potential is alot higher than 50 TW but to reach 10 PW on one savefile is very much impossible to do i think....or am i wrong? 1 PW is 1000 TW, i am not even close to that.
AFAIK, Yes. and if you double click on the Seed/Cluster it lists the top ten players in that Seed/Cluster with power amounts.
Bigger radius spheres produce more power (so building spheres around giants will make way more power than high luminous O stars). Spheres with more nodes and frames produce more power so there are designs maximising those.
The number of engineers shows how many people play on exactly the same settings and have completed the game. The owner is the person with highest score, doesn't have to be the first.
Enjoy.
As for Mods, the game does a 'mild' Mod check - but since it's a single-player game (and always will be), there's not a whole lot of incentive to put a bunch of work into the ultimately failing path of constant Cat&Mouse game of blocking Milky Way fraud.
As for the 10PW player, game's been out for 3+ years, so getting to 10PW is doable - could be cheating, but it's also probably doable without. Could just be that 10PW is the max that the leaderboard can show and they're cheating. Ultimately, it doesn't really matter, given that it's a single-player game.
There's many 1000s of 'x3 Blue Giant' seeds out there (Game can have at most x4 giants, and x3 max of any single color - White, Red, Yellow, Blue), plus the ability to check the list of seeds online to maximize the number of B and/or O stars that exist. Giant stars are able to produce much more power because you can build your Dysons physically larger there; cramming more build points into them, and ultimately more power out of them, even if they're a lower Luminosity than regular B and O stars. Disabling 'Dyson rendering' also keep the game from lagging too crazy at those large scales. Granted, a 10PW savegame is probably extremely large in size (we're talking 100s of GBs possibly into the TB range), but that's a whole other issue.
Not sure, the biggest memory villains are planets where a lot of stuff happens. Dyson Sphere is just a sphere model with a list of points. That doesn't take a lot of space (usually). I'll check that eventually since the Dark Fog brings so many new things and I'm a sucker for late late late game.
LOL, Oh well.. saves me waiting for a reply thank you.
They could use a mod that places a Dyson sphere fully built on every star in the cluster, when you press a key.
Not saying they are, just that if the game permits modded leader board scores then that can and probably will happen :)
You could make a mod that opens a seed fills it with dysons then opens a new seed and fills that over and over.
its only 10 million seeds so if the mod/script could do 1 seed every second its 115 days to do them all. if it took a minute to do each seed for the mod/script then its 19 years which seems a bit long to wait for a troll :)
So using galactic scale for say 128 stars. They would be on a completely different seed
thanks
You can even determine what the they played on are, except Fog settings.
it's in order separate by '-'
the actual seed
Star number
A/Z(depends on fog) and resource multiplier i.e Z01 for Scarce playthrough with fog
Fog difficulty level it's the number you see on fog config*10 rounded down from 00 to 99 so you wont get exact difficulty but you can estimate
So for example 044712635876-16-Z99-10
is 16 stars with fog on infinite resources and fog difficulty of ~1.0
7777 7777 seed, 99 resource 64 stars will be a different Milky Way star then 7777 7777 seed, 99 resource and 63 stars. They could be on opposite ends of the galaxy map