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A signal tower will draw the attention of the dark fog attacking raids and give your missile turrets time to take them out.
Bases will keep re-establishing as long as the space hive is alive and has matter and energy.
You need signal towers covering your planet so when they drop they're destroyed very quickly or you need to set up planetary shields if you dont want to worry about bases being dropped on parts of your planet.
A third option would be to set plasma and missile turrets to low space orbit and it will attack the relays before they can establish a base. HOWEVER, this will massively increase your threat level from the hive, shortly leading to death from above if you aren't well prepared.
A ring of missile launchers, or plasma cannon around the poles seems to prevent infestation with minimal threat generated.
(But sufficient planetary shields, while using more energy, prevent even attempts at landings; so generate zero threat from the space hive)
No signal towers.
No DF on these planets.
If you just harvest resources - this is enough.
The exeptions are:
- when you build dyson sphere
- when you farm DF
It slowly but surly provokes DF Hives to send attack. In these cases use plasma turrets
+1.
It is so annoying in the middle (still early?) game when you expand to 2 more solar systems and ~4-5 planets, every planet keeps getting landed in every 5 mins and you find all what you will be doing is flying/jumping over and over and over again to eliminate them or at least make sure they don't drop to somewhere close to your facilities.
At least switch that expanding option to 10% or something, it is just no fun to repeat destroying these DF over and over again when you have some resources to mine..
I mean, we could take it one step further and just not play the game at all....
I hated that mentality in factorio and I hate it here. I want to be challenged and race against something, otherwise, if I have all the time in the world, I might as well watch grass grow outside. That's a huge reason I spent so little time in Satisfactory. A game you can't lose isn't a game at all.
I get it that some people don't find aggressors a challenging in either game after they learned how to defeat it, but I'm not there yet in this game and I will savor every minute I can get out of it before I get there. When I do, I'll get bored and move on. Figuring out fractions on their own, with all the time in the world, isn't challenging to me. Prioritizing things against a clock while figuring out fractions is...for now.
Adapting to the Dark Fog will be necessary to cull the threats on planets you've colonized as well as your home planet.
If you're playing and progressing in the same route prior to the Dark Fog being introduced, you're going to make playing frustrating. You'll need to adjust your focus between advancing and growing the factory or building defenses.
You can no longer just plop onto a new planet uncontested and mine resources freely. You now not only have to somehow allocate power to that planet, but more of it in order to establish a decent defense system.
It's challenging in the early game. That's why I like it. I'm 200+ hours in my first play through after the Dark Fog. I've learned a lot for my next game should I want to try again with fewer resources.