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Een vertaalprobleem melden
The Gaus gunners are fine if things get close, just don't let them get close. They can't target balanced to shoot down the stations that develop bases, so they are kinda pointless.
Missiles are the way to go IMO.
Never seen a space fleet - I usually just destroy the hive if it gets annoying. Maybe that changes later on. No idea.
Planetwide signal tower mean you have already cleanup the planet, then why don't use Plasma instead, it is pointless to use a weaker turret in this situation.
That said, if you're setting up to farm a dark fog base to get the secret research or the top tier buildings you can make after doing that research there's a lot to be said for laser turrets. In a farm situation you don't want to kill the relay station, or the space hive, (you need the base to keep getting power so it can build more drones for you to kill and loot) and lasers only take energy, not ammo, so it doesn't matter that they'll be engaged 24/7 like it might with missiles.
On 10x difficulty (dark fog sliders maxed out), ONLY missile turrets wont solve all problems. I tried mass missile turrets to take a planet with 15 x lvl 18 bases, and couldnt crack it, Needed Implosion cannons for the AOE knockback to keep them off the turrets.
Late game, I just took a planet with 20+ lvl 29 bases, and I dont think I'd have pulled that off with just Missile turrets.
3600 units every 40-60 seconds is a bit too rough for small splash dmg *(maybe t3 rockets would be better?)
Farming: If you can get Laser turrets to work, and the energy is free, that's free resources... but on highest difficulty I was finding the lack of AOE and knockback would mean too many lasers would go down. (maybe ok with only 1 base? i was farming 3 and then 2)
Gauss is a decent stop gap until you can tech to missile turrets. *(easier difficulties this is probably not needed)
I've yet to use Plasma cannons,
Missiles are next best and gauss are bottom of the list. Also Mecha is worse than equivalent turret. So I am making missiles backed by gauss, using the Mecha fabricator to avoid giving XP to the Fog so I can launch attacks to wipe out their bases on the second moon of the gas giant which is a key copper planet... at low tech before I run our of copper for researching high tech.
For ground, missiles are the best at offence when used with signal towers, implosion is the best in defensive lines, and laser is great for farms as it doesn't use ammo. High level farms will want some implosion cannons to hold out. Gauss is only useful as a stopgap until you can get something better online.
Now, if all you want to do is wipe the planet clean and prevent them landing again, missiles are all you need. If you want to farm them or are doing a love and peace run, you'll want to use the other ones.
Few tend to get destroyed every raid, but a single assembler looping back into BaB is enough since all mats are available from drops
Implosion has more bullets in set and costs 3rd as much to make.
Plasma ammo is cheap af.
Lasers are FREEEEEEEE both to use and to build after bases reach lvl 12
Gauss turrets are just starting weapons so the are bad by design.
It's a shame because some of these other turrets look and work in a very nice way (visually), but... are pointless. :(