Dyson Sphere Program

Dyson Sphere Program

Statistieken weergeven:
The point of any other turret but missiles?
Hi,

Just a quick question... I'm playing on an easier setting and I'm not seeing the point of building any turrets but missiles. They can be easily extended with signal towers to cover the entire planet, they fire extremely devastating attacks even on highest difficulty setting. They can also fire on space targets. Every other turret seems to be less than this. Maybe plasma ones have some use against incoming space fleets later on?

/cheers
Enak
< >
1-15 van 18 reacties weergegeven
My military area produces super-sonics and ships them out. I run two polar rings of launchers with signal towers covering key installations, there's no reason to do much different.

The Gaus gunners are fine if things get close, just don't let them get close. They can't target balanced to shoot down the stations that develop bases, so they are kinda pointless.

Missiles are the way to go IMO.

Never seen a space fleet - I usually just destroy the hive if it gets annoying. Maybe that changes later on. No idea.
Laatst bewerkt door Borfoid; 20 jan 2024 om 12:27
You can try 3line Implosion and missile in farming 30lv base, Implosion take lot less damage...


Planetwide signal tower mean you have already cleanup the planet, then why don't use Plasma instead, it is pointless to use a weaker turret in this situation.
Laatst bewerkt door alphalbert; 20 jan 2024 om 12:36
On an easier setting you don't really need plasma turrets - the attack waves the space hives send remain small (5 ships on default settings) and missile turrets handle them easily.

That said, if you're setting up to farm a dark fog base to get the secret research or the top tier buildings you can make after doing that research there's a lot to be said for laser turrets. In a farm situation you don't want to kill the relay station, or the space hive, (you need the base to keep getting power so it can build more drones for you to kill and loot) and lasers only take energy, not ammo, so it doesn't matter that they'll be engaged 24/7 like it might with missiles.
For general use, and lower difficulty, Missile Turrets will do you fine.

On 10x difficulty (dark fog sliders maxed out), ONLY missile turrets wont solve all problems. I tried mass missile turrets to take a planet with 15 x lvl 18 bases, and couldnt crack it, Needed Implosion cannons for the AOE knockback to keep them off the turrets.

Late game, I just took a planet with 20+ lvl 29 bases, and I dont think I'd have pulled that off with just Missile turrets.
3600 units every 40-60 seconds is a bit too rough for small splash dmg *(maybe t3 rockets would be better?)

Farming: If you can get Laser turrets to work, and the energy is free, that's free resources... but on highest difficulty I was finding the lack of AOE and knockback would mean too many lasers would go down. (maybe ok with only 1 base? i was farming 3 and then 2)


Gauss is a decent stop gap until you can tech to missile turrets. *(easier difficulties this is probably not needed)
I've yet to use Plasma cannons,
As for anti-air/antispace umbrella, plasma turrets use lower-grade components for ammo (basic magnets, graphene and deuterium are off-question 'cause at this stage gas/ice giant mining technology is already available)
Plasma turrets have longer range and they hit faster, and do more damage. But thats only against space units. For ground battles i stopped using any turret and just walk right into an enemy base and watch it all get destroyed in seconds. But i dont play on max difficulty.
If you've set up on a planet where the orbit of your planet crosses the orbit of the hive then plasma are incredibly useful... I've had a situation where this happened and my plasmas destroyed the hive. This is normally only relevant if you settle on the first planet in a system.
Can vary depending on critical resources, for example copper is very scarce in my current game (start planet has 90k) with scarce resources so lasers would be best, but I am not there yet implosion cannon is best of the rest in terms of bang per copper unit but not there yet either.

Missiles are next best and gauss are bottom of the list. Also Mecha is worse than equivalent turret. So I am making missiles backed by gauss, using the Mecha fabricator to avoid giving XP to the Fog so I can launch attacks to wipe out their bases on the second moon of the gas giant which is a key copper planet... at low tech before I run our of copper for researching high tech.
Laatst bewerkt door boolybooly; 21 jan 2024 om 9:12
For anti-space, plasma turrets are phenomenal. They have extra range over missiles. They also have near instant hit, while the missiles can take quite some time to get to the target. (As a bonus, their ammo is dirt cheap once you have an ice giant tapped into your network. Admittedly, that's not really relevant unless your planet flies into a hive, but it is still nice.)

For ground, missiles are the best at offence when used with signal towers, implosion is the best in defensive lines, and laser is great for farms as it doesn't use ammo. High level farms will want some implosion cannons to hold out. Gauss is only useful as a stopgap until you can get something better online.

Now, if all you want to do is wipe the planet clean and prevent them landing again, missiles are all you need. If you want to farm them or are doing a love and peace run, you'll want to use the other ones.
Personally I just use Laser forest and forget about it.
Few tend to get destroyed every raid, but a single assembler looping back into BaB is enough since all mats are available from drops
Talk to the dark fog and dial up difficulty? I started with low seting to get a grasp but now it seems like i definately want to talk to them.
Origineel geplaatst door ENAK:
Every other turret seems to be less than this. Maybe plasma ones have some use against incoming space fleets later on?
It's balanced by how insanely expensive ammo is for them. You won't feel it at 1x or higher, but on 0.5x or Scarce you really feel the burn even when using them just for cleanup and not standard defence line
Implosion has more bullets in set and costs 3rd as much to make.
Plasma ammo is cheap af.
Lasers are FREEEEEEEE both to use and to build after bases reach lvl 12
Gauss turrets are just starting weapons so the are bad by design.
How about guess turrets with T3 ammo? More dmg than missiles and seems fun.
So far I progressed quite far on a very hard difficulty level and it's still missile-party-time every time I get to a new planet. If you watch YT, there's a dude who is eventually an automation-game-god there - Nilaus - he's doing exactly the same thing. From a rational opinion of optimizing everything, there is no point for him and me to do anything else. If you can extend missile turret range with the sensors, why not do that, but instead plop turrets everywhere? Seems option 1 can be done in the form of a "planetary fortress" that annihilates everything and is far better in every scenario.

It's a shame because some of these other turrets look and work in a very nice way (visually), but... are pointless. :(
Origineel geplaatst door ENAK:
It's a shame because some of these other turrets look and work in a very nice way (visually), but... are pointless. :(
Well that's just your go to strategy. You can also plop down single Plasma turret with bunch of other towers to defend it, aim it at the relay sit there for 90s then just walk in with icarus and clear the unpowered base.
< >
1-15 van 18 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 20 jan 2024 om 11:49
Aantal berichten: 18