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There is a way to run a conveyor belt into and out of a storage without using a sorter: Build the storage on top of a splitter. Note that only storages can be built on splitters; with other building types, you're constrained to that building's input/output slots.
A sorter can pick up items only from the single belt or building it's connected to, not other belts it runs over. There's room for multiple adjacent sorters on most buildings, though, so it's not hard for a building to have multiple sorters to pick from different belts.
I'm not sure what you mean by "Is there a way to rearrange tech tree/internal fusion order after you've set things in motion," but if you meant "is there a way to change the order of my research queue," the answer is yes: You can right-click on an item in the queue to remove it from the queue. Items removed in this fashion keep their progress, so you can continue them from where you left off later.
What's a belt greaser? Do you mean a spray coater? If so, you can refill them using a conveyor belt.
You can set a storage to only keep a certain amount of a resource by selecting it and dragging its "Limit for Automation Input" slider.
As for your other questions, I either don't know the answers or don't understand the questions.
You've both done a fine job answering my questions, I'm sorry some weren't clear, you've also illuminated things I hadn't considered (storage on sorters, losing harvest when building over trees).
If you have a logistics distributor set to give to Icarus or take from Icarus (the default), and Icarus is set to give away that item from inventory, the bots will over-ride the "limit for automation" if necessary to relieve Icarus of its excess inventory. This can be very handy.
1. Sorters (aka feeding arms): Most building (smelters, replicators, etc) have 2-3 spots on any side where inputs (feeding arms) can put items from belts into the machine. If you run a belt directly alongside a machine( as close as it can go) and put a feeding arm (or multuple) inserting into it, you are going to put the items in at a more rapid rate. Sorter arms can also pick from belts that are 2 and 3 spaces away and insert into a machine, albeit at a slower rate.
That said, feeding arms only pull and place from and onto one belt. They can cross over other belts but will not pick items up from the belts beneath the extra span. you need an arm on each belt you want materials from.
2) If by fusion order you mean your manual creation of items in your mecha as opposed to your factory, then great... as far as it auto-updating the build queue when you pick up materials, I don't believe that is a feature that is present. if manually building from base materials/ores, its quicker to just cancel it and restart the final product with the more 'advanced materials' anyway.
Not the most convenient and sucks for inventory clutter early early game, but mecha is designed to not be efficient or convenient to craft long term or large amount of sophisticated machines, preferring automation for such tasks.
Eventually once automation starts happening there is also tech that can fly out requested materials from certain hubs directly to your inventory which is amazing. Think auto delivery of like 600 conveyor belts from a storage site when making a resource supply line.
3) Clearing vegetation.. As has been said, place a building (smelter,etc) down in the midst of the trees, dismantle and repeat to clear an area. Don't stress too much about the loss of wood fuel early on,it becomes essentially useless rapidly.
You very quickly can utilize coal to make various other more efficient fuel sources for yourself and your power grid. Also, even before that you can set down a mining machine on a coal deposit and grab the coal out and put it in your mecha if needed too (not as efficient as say graphite,etc).
4) Turrets can be automatically refilled.
Here's the automation process: Mine copper ore with mining machine and belt ore to smelter to make copper bars. Insert copper bars into replicators and assign the replicator the recipe to pump out ammo boxes (I think its 4 bars for 1 box of ammo). Use feed arm to dump ammo onto a conveyor belt.
Place down a turret nearby and run the conveyor belt through and into the turret ( turret does not require a feeding arm (sorter) to be fed ammo). If it isnt automatically loading, try rotating the turret until a tunnel looking space on the bottom of the turret lines up with the belt then try feeding it again. That should keep your turrets loaded.
5) Limiting Storage - lol took me a while to figure this out when I started. There is a slider in the interface once you open the storage. Play with it a bit, but if there are spots that are highlighted red once you play around, that indicated that the storage will not fill the red rows, etc.
On closing, super excited you're a part of the dyson community! Excited to be a part of the learning process when ya have more questions! Please reach out even if ya need anything or if ya just wanna play!