Dyson Sphere Program

Dyson Sphere Program

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D92C Dec 18, 2023 @ 10:08am
How do i destroy the dark fog planetary bases?
Hello, Having issues destroying their bases, playing with 3x density and rampage diff on the fog, and infinite resources.

Do i need to turret creep or are there any units that i can build that will help me?
the Drones just falls out of the skies when i try to poke the bases.
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teron Dec 18, 2023 @ 10:31am 
From what I found that worked was a line of turrets just outside of agro range on the dark fog base. Then dropping a signal tower which slightly covers the dark fog base.

Since missile towers can fire at anything that is on the same planet that is in range of a signal tower. With the idea being that the turrets are there to keep the signal tower safe while missiles rain down on everything.

Today's (December 18th) patch also upped the missile range:
“Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters”
Which means if you have a system with multiple planets around a gas giant that when they are close they can fire on targets between themselves. Found that out when my starter planet missile batteries wiped out all the relay stations on its nearby sister planet. Which I only noticed because I agro’ed the space hive.

Finally, there are more techs at the bottom of the upgrade tree panel that increase different weapon types damage/drone damage/drone health and fleet sizes.
D92C Dec 18, 2023 @ 10:39am 
hm, dunno if gamepass version have gotten that patch yet.. ill try it out with the signal tower and some gauss turrets.

Did try to creep forward with just some missiles and gauss turrets got stomped pretty hard tho :P
Chewtoy Dec 18, 2023 @ 11:13am 
rocket turrets

build at least 1 signal tower, and place it near the planetary base

rocket turrets can be anywhere on the planet, do not have to be build near the planetary base if you have signal tower.

careful, if you set it to target low orbit, this will set the hive to attack you, which is very bad, and 100% you will die.

only destroy the ground base, not the one above it early game.

you can turtle with belts, if you have no signal tower, will take a while to kill them,

but yes turtle is only way without signal towers

BTW I checked on hives on 200% difficulty, they are really high level, its very very hard to destroy one.

From what I noticed the Hives level up really high and grow in size of a actual planet.
I think they eat planets, and convert that into the hive.

So the difficulty your playing on, you will suffer, if you leave your star system, because the hives are in every star system, and they do level up, beyond what you see in starting system.

Starting system is like a tutorial hive, because what i seen by a blackhole its like 10 times the size what yo see in start system.
Last edited by Chewtoy; Dec 18, 2023 @ 11:44am
D92C Dec 18, 2023 @ 11:24am 
Originally posted by teron:
From what I found that worked was a line of turrets just outside of agro range on the dark fog base. Then dropping a signal tower which slightly covers the dark fog base.

Since missile towers can fire at anything that is on the same planet that is in range of a signal tower. With the idea being that the turrets are there to keep the signal tower safe while missiles rain down on everything.

Today's (December 18th) patch also upped the missile range:
“Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters”
Which means if you have a system with multiple planets around a gas giant that when they are close they can fire on targets between themselves. Found that out when my starter planet missile batteries wiped out all the relay stations on its nearby sister planet. Which I only noticed because I agro’ed the space hive.

Finally, there are more techs at the bottom of the upgrade tree panel that increase different weapon types damage/drone damage/drone health and fleet sizes.


It worked quite well.. Untill 10 spaceships decided to visit my base and annihilate it :P
D92C Dec 18, 2023 @ 11:25am 
Originally posted by Chewtoy:
rocket turrets

build at least 1 signal tower, and place it near the planetary base

rocket turrets can be anywhere on the planet, do not have to be build near the planetary base if you have signal tower.

careful, if you set it to target low orbit, this will set the hive to attack you, which is very bad, and 100% you will die.

only destroy the ground base, not the one above it early game.

you can turtle with belts, if you have no signal tower, will take a while to kill them,

but yes turtle is only way without signal towers

BTW I checked on hives on 200% difficulty, they area really high level, its very very hard to destroy one.

From what I noticed the Hives level up really high and grow in size of a actual planet.

So the difficulty your playing on, you will suffer lol
ooh so thats why xD
tpangburn Dec 18, 2023 @ 12:11pm 
So I made a bunch of missile batteries and the sensor towers like folks said here. it does seem like the planetary bases just come back after a while. I assume you can't get rid of them other than if you destroy the relay?
TyCobb Dec 18, 2023 @ 12:38pm 
Originally posted by tpangburn:
So I made a bunch of missile batteries and the sensor towers like folks said here. it does seem like the planetary bases just come back after a while. I assume you can't get rid of them other than if you destroy the relay?

They come back in a random amount of time. One showed up what felt like 10 minutes later and then the next came back after a couple of hours. I think it also depends on how much of the planet is used because they don't come back to the same spot. Once I started expanding the 2nd planet to other resource veins, they have not come back after several hours.

I don't know if that's just luck or what, but so far it's pretty good because it's not like they just keep showing up non-stop. Now maybe they will if you leave a huge area without a single building, but I left the turrets where they were when they destroyed the base.
D92C Dec 18, 2023 @ 12:39pm 
Originally posted by tpangburn:
So I made a bunch of missile batteries and the sensor towers like folks said here. it does seem like the planetary bases just come back after a while. I assume you can't get rid of them other than if you destroy the relay?
seems like you need to build foundations on the "drill core" thingy.
And you need lots of soil. if i remember correctly one of mine needed 1mil and another base needed 900k
tpangburn Dec 18, 2023 @ 12:52pm 
Yeah I did fill them in and they come back in a different spot after a while. I kicking myself cause when I killed the first time on my home planet it went to a different planet. Then I was confused and killed the one on the other planet that hadn't filled up yet. Now it only comes back to my home planet when I destroy the base. I now wish I would have left it on the other planet.
Last edited by tpangburn; Dec 18, 2023 @ 12:53pm
D92C Dec 18, 2023 @ 1:03pm 
huh, perhaps need to build a few of those space plasma thingies so they cant get to orbit i suppose?
just cleared out 2 of their bases thinking of letting the last one be since they seem to drop quite alot of titanium.
jrpolha Dec 18, 2023 @ 2:33pm 
instead of filling in holes, put down a geothermal power plant. free 15mw of power every time you clear a base and gain a bunch of dirts
D92C Dec 18, 2023 @ 2:52pm 
Originally posted by jrpolha:
instead of filling in holes, put down a geothermal power plant. free 15mw of power every time you clear a base and gain a bunch of dirts
oh.. damn what would have been nice. gotta do that on the last one
JuryCyber Dec 18, 2023 @ 2:56pm 
For me, it never spawned in my starting system at all.
teron Dec 18, 2023 @ 3:23pm 
Originally posted by D92C:
It worked quite well.. Untill 10 spaceships decided to visit my base and annihilate it :P

My first wave was 5 ships due to being on the base difficulty, but they melted when they got in range of the 12 missile launchers that I had setup. I also had researched 2x of the missile damage levels, which adds +20% to missile damage (4.2 HP for the base missiles)

One easy way to destroy the base (assuming you have the defense to survive the space retaliation) is to destroy the relays. Then their relay less ground bases will eventually run out of power which stops them from being able to produce more units and use their turrets.

I assume you can speed the power drain process up by dropping some turrets to destroy units and thus force them to spend their limited power faster.
D92C Dec 19, 2023 @ 2:31am 
Originally posted by teron:
Originally posted by D92C:
It worked quite well.. Untill 10 spaceships decided to visit my base and annihilate it :P

My first wave was 5 ships due to being on the base difficulty, but they melted when they got in range of the 12 missile launchers that I had setup. I also had researched 2x of the missile damage levels, which adds +20% to missile damage (4.2 HP for the base missiles)

One easy way to destroy the base (assuming you have the defense to survive the space retaliation) is to destroy the relays. Then their relay less ground bases will eventually run out of power which stops them from being able to produce more units and use their turrets.

I assume you can speed the power drain process up by dropping some turrets to destroy units and thus force them to spend their limited power faster.
yea.. i just decided to put up 26 missile turrets in my base and put a belt throu em and just craft loads of ammo for em, then just put power poles all the way to the enemy bases and just throw down some gauss turrets and a drone tower to collect loot/repair the signal tower while the missiles just rained down on the enemies :)

Did put down the planetary shield aswell this time :P

but im gonna go for a new save, now that i kinda know what i am doing.
Last edited by D92C; Dec 19, 2023 @ 2:32am
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Date Posted: Dec 18, 2023 @ 10:08am
Posts: 15