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Since missile towers can fire at anything that is on the same planet that is in range of a signal tower. With the idea being that the turrets are there to keep the signal tower safe while missiles rain down on everything.
Today's (December 18th) patch also upped the missile range:
“Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters”
Which means if you have a system with multiple planets around a gas giant that when they are close they can fire on targets between themselves. Found that out when my starter planet missile batteries wiped out all the relay stations on its nearby sister planet. Which I only noticed because I agro’ed the space hive.
Finally, there are more techs at the bottom of the upgrade tree panel that increase different weapon types damage/drone damage/drone health and fleet sizes.
Did try to creep forward with just some missiles and gauss turrets got stomped pretty hard tho :P
build at least 1 signal tower, and place it near the planetary base
rocket turrets can be anywhere on the planet, do not have to be build near the planetary base if you have signal tower.
careful, if you set it to target low orbit, this will set the hive to attack you, which is very bad, and 100% you will die.
only destroy the ground base, not the one above it early game.
you can turtle with belts, if you have no signal tower, will take a while to kill them,
but yes turtle is only way without signal towers
BTW I checked on hives on 200% difficulty, they are really high level, its very very hard to destroy one.
From what I noticed the Hives level up really high and grow in size of a actual planet.
I think they eat planets, and convert that into the hive.
So the difficulty your playing on, you will suffer, if you leave your star system, because the hives are in every star system, and they do level up, beyond what you see in starting system.
Starting system is like a tutorial hive, because what i seen by a blackhole its like 10 times the size what yo see in start system.
It worked quite well.. Untill 10 spaceships decided to visit my base and annihilate it :P
They come back in a random amount of time. One showed up what felt like 10 minutes later and then the next came back after a couple of hours. I think it also depends on how much of the planet is used because they don't come back to the same spot. Once I started expanding the 2nd planet to other resource veins, they have not come back after several hours.
I don't know if that's just luck or what, but so far it's pretty good because it's not like they just keep showing up non-stop. Now maybe they will if you leave a huge area without a single building, but I left the turrets where they were when they destroyed the base.
And you need lots of soil. if i remember correctly one of mine needed 1mil and another base needed 900k
just cleared out 2 of their bases thinking of letting the last one be since they seem to drop quite alot of titanium.
My first wave was 5 ships due to being on the base difficulty, but they melted when they got in range of the 12 missile launchers that I had setup. I also had researched 2x of the missile damage levels, which adds +20% to missile damage (4.2 HP for the base missiles)
One easy way to destroy the base (assuming you have the defense to survive the space retaliation) is to destroy the relays. Then their relay less ground bases will eventually run out of power which stops them from being able to produce more units and use their turrets.
I assume you can speed the power drain process up by dropping some turrets to destroy units and thus force them to spend their limited power faster.
Did put down the planetary shield aswell this time :P
but im gonna go for a new save, now that i kinda know what i am doing.