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In the end I view it as more of a symbiosis: the Fog build core mines, I build Dyson spheres, and the spawn-killing of pointless ground forces is just a form of high-energy interspecies resource transfer...
Of course some difficulty settings can allow larger waves and different aggressiveness etc from them too on top of that, but it shouldn't affect the drop quality. I'm assuming if you farm the planet bases like that then your actual kill count is far higher than the waves would be.
Also i have no clue how to collect items in Space.
https://steamcommunity.com/sharedfiles/filedetails/?id=3120874782
https://steamcommunity.com/sharedfiles/filedetails/?id=3120886723
Great minds think alike. I am not doing it as big as you because I was testing. I basically allowed a base to build 6 ranger camps, also completely surrounded with laserturrets and 4 bases to pick up loot. But I did it so adhoc I initially got so overwhelmed by the masses of loot my base that is "sorting, its filters and inventory look like a mess.
I had to switch almost every drop off, only to pick and choose what to export. Right now I am getting broadband and other goodies, and yesterday I built my first x3 assembler.
That thing looks sweeet.
My hive is lvl 12 and the planetary base is lvl 15. Killing the things levels them.
Also a lvl 10 hive will send lvl 10 planetary bases, so technically you can level a hive faster by killing its ships and relays, because getting a planetary/hive to lvl 24 will take a looong time.
And I think ppl underestimate the difficulty. I saw a video of someone getting attacked by 35 ! ships from a hive at lvl 3. I cannot imagine what it will be like at 10 or even 20. I am not sure a planetary shield will even hold at lvl 20 during an attack of a hive. Because not only do the send more ships, the ships also get exponentially stronger.
I remember looking at lancer ships at lvl 0 and 1 it had like 1K HP. Now they have 9K HP at lvl 12.
And yes laserturrets are best. With energy upgrades the dps of a laserturret is somewhere inbetween a Gauss turret with titanium and superalloy ammo I believe. The only weapon higher is the implosion cannon with upgrades, but we don't want to blow up camps.
I have my other 2 planets so covered in geothermals, my lavaplanet is saturated, every time a relay flies there it cannot establish a new base, it just turns around again. My home planet also is not tasty enough there are no relays comming. Only on the furthest planet I have my farm on they keep comming. I am now in the process of pruning the hive. I think I went up there 4 or 5 times every time with 200 ish destroyers.
PS: If you do want to do space battles, you better double your magnetic ring/coile/motor/turbine production.
Especially destroyers eat into turbines like candy. ANd doubly so. STrange matter-Particle COntainers take turbines. ANd destroyers need 4 engines which also need a buttload of turbines.
https://steamcommunity.com/sharedfiles/filedetails/?id=3121117015
Here is my farm spot. I do not allow it to build any other guns than its standard sentries.
Eventually we can turn entire planets into fog farms, the only problem is moving all the items, and more use of interstellar towers at home than planetaries to have enough destinations to ship it off to.
Also if you want dark fog assemblers save some of that early green crystal stuff.
At higher difficulty levels gauss or laser turrets may get overwhelmed and need to be backstopped by nearby missile turrets[1] or implosion cannon (for their knockback effect). I haven't experimented with jammers to slow down high level enemies but they may also work.
That said, be aware that farming the dark fog will level up every base and space hive in your entire game -- so be caution about starting too early; it might make expanding difficult.
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[1] I say nearby because while signal towers can summon missiles from anywhere on the planet, or even from especially nearby other planets, the extended flight times from such distant fire can give that higher level DF wave time to reach your turrets and kill a few.