Dyson Sphere Program

Dyson Sphere Program

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Maltebyte 16 DIC 2023 a las 11:59 a. m.
Can you actually defeat Dark Fog?
^^^ Is this even possible? Once i Clear my Solar System will new Enemies arrive from other Star systems? or will they stay in that star system? I guess im trying to say do they migrate?

Thanks!
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Mostrando 16-30 de 34 comentarios
Mirvra 17 DIC 2023 a las 12:58 a. m. 
Going to note this down again since it seems some people aren't using the tools provided them.

Missile turrets are your friends, they're capable of striking anything on the entire planet, in space above the planet, or on other planets/in space that just happen to get a bit too close.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116007963

Not sure if you need a Signal tower for their space based range, but if you want to deal with DF on the planet you only have to set up a few missile turrets near your ammo production, build a Signal tower and a Battlefield analyzer, put those down at an enemy base or a place where you want the DF to focus their attacks on, make sure they're powered, and then watch as your missiles will travel across the entire planet to strike at anything getting in range of the signal tower.
Última edición por Mirvra; 17 DIC 2023 a las 1:01 a. m.
Zarek 17 DIC 2023 a las 12:59 a. m. 
Im curious too, Just got strangle in the cradle, and now im debating between a more sane start or setting my absurdly min maxed war factory to the planetary station out by the gas giant. But if they can just warp in i dont feel inclined to do so. until i can actually hold ground.
joebobku 17 DIC 2023 a las 1:04 a. m. 
Something I haven't seen explained is whether destroying their in system planetary bases slows down the creation of the big base by the sun?? Is there any benefit to destroying the bases on your planets?
Mirvra 17 DIC 2023 a las 1:07 a. m. 
Publicado originalmente por joebobku:
Something I haven't seen explained is whether destroying their in system planetary bases slows down the creation of the big base by the sun?? Is there any benefit to destroying the bases on your planets?

If you hover over their buildings you can see that they use mass and energy to make stuff and to expand.

Mass seems really easy for them to get on planets due to them literally mining the core of the planets, and you'll notice barges moving between the hive node and relay stations to bring mass back to the hive node to make sure it's full of mass to use.
Maltebyte 17 DIC 2023 a las 1:17 a. m. 
Publicado originalmente por joebobku:
I think this update would have been more interesting if the dark fog hadn't been placed in the starting system and only began to get introduced when you hit late red science or yellow science. In other words they only found you because you decided to fly into orbit.

So far it's fairly simple to kill. The whack a mole thing on other planets makes me think you should avoid even taking out their bases. Just surround them with defense lines and leave them alone. Clear them out on your home planet for sure. I have yet to see them attempt to land a new module on my homeworld. I was wondering if this is normal??
I like that idea and from the trailers it looked like some of the alien drones just scout your planet to assess if you are a threat. And if you tone down the game settings for dark fog to about 25% you will only see them later on at end of the red cube depending how fast you are! this is more fun i think.
joebobku 17 DIC 2023 a las 1:19 a. m. 
Publicado originalmente por Mirvra:
Publicado originalmente por joebobku:
Something I haven't seen explained is whether destroying their in system planetary bases slows down the creation of the big base by the sun?? Is there any benefit to destroying the bases on your planets?

If you hover over their buildings you can see that they use mass and energy to make stuff and to expand.

Mass seems really easy for them to get on planets due to them literally mining the core of the planets, and you'll notice barges moving between the hive node and relay stations to bring mass back to the hive node to make sure it's full of mass to use.

I Agree that makes sense... there's just no in game feedback. It'd be nice to see some sort of meter/metric reported. The description in game is the hive expands as it gains EXPERIENCE from attacking. Or at least thats what I remember reading in the prologue section when it popped up. They seem to be able to pop out the same number of ships regardless of me clearing them. It's a bit hard to gauge though.
Mirvra 17 DIC 2023 a las 1:28 a. m. 
Publicado originalmente por joebobku:
Publicado originalmente por Mirvra:

If you hover over their buildings you can see that they use mass and energy to make stuff and to expand.

Mass seems really easy for them to get on planets due to them literally mining the core of the planets, and you'll notice barges moving between the hive node and relay stations to bring mass back to the hive node to make sure it's full of mass to use.

I Agree that makes sense... there's just no in game feedback. It'd be nice to see some sort of meter/metric reported. The description in game is the hive expands as it gains EXPERIENCE from attacking. Or at least thats what I remember reading in the prologue section when it popped up. They seem to be able to pop out the same number of ships regardless of me clearing them. It's a bit hard to gauge though.

The basic raiders are hilariously cheap for the DF to mass produce. I haven't tested it yet, but I at least know that 4 Raider camps can turbo charge themselves to constantly produce raiders without consuming more mass than the Planetary base is mining.

Aka, it's hard to drain the Planetary bases of resources since they're THE resource miners for the DF. Especially early lvls where they're just making raiders.

In game feedback? I mean... You can just mouse over their stuff to get details and the state of them... You have basically all the stats you need to determine things, you just gotta look them up since I doubt the DF is going to send you a production report for you to read.

If you mouse over the Planetary base I think it even explains in the description that the first rule they have is to NEVER build unnecessary buildings unless they've deemed the threat high enough (not the threat that signal attack waves, but the actual EXP lvl they have)
Shahadem 17 DIC 2023 a las 1:29 a. m. 
I hate infinitely respawning mobs.

Ruins the point of killing them, makes me feel like I accomplished nothing and just had my time wasted.

I especially hate that it starts in the same system as you. It already takes a long time to get everything started and running from absolute scratch if you aren't a speed runner following a specific plan. Most people are not speedrunners and games should not be made for speedrunners.
Última edición por Shahadem; 17 DIC 2023 a las 1:30 a. m.
Mirvra 17 DIC 2023 a las 1:35 a. m. 
Publicado originalmente por Shahadem:
I hate infinitely respawning mobs.

Ruins the point of killing them, makes me feel like I accomplished nothing and just had my time wasted.

I especially hate that it starts in the same system as you. It already takes a long time to get everything started and running from absolute scratch if you aren't a speed runner following a specific plan. Most people are not speedrunners and games should not be made for speedrunners.

I'm not a speedrunner, I'm barely even a mediocre Factorio player, I don't even have any blueprints for this game yet. I had two attacks from the DF before I decided to make a tiny base next to their planetary base that mined copper and turned it into bullets for the first turrets, then I blocked off the routes DF took to try to get to me and my main base... I didn't rush or have to speedrun anything, I just spaghetti built and adjusted stuff when I noticed the DF going around the turrets in one place.

Edit: I forgot to mention, they're not ''infinite'' they consume mass and energy just like you do. You're just trying to drain them of resources at their literal resource miner...
Última edición por Mirvra; 17 DIC 2023 a las 1:36 a. m.
Akira 17 DIC 2023 a las 3:27 a. m. 
guys..... u will see that D.F is usefull to gather materiel and go Tech 4... need to farm them.... to go lvl 15+. great update awesome like always. Oh and yes u can kill them....on planet and in space.... but need good ammo upgrade and shield upgrade... like +20 with white cube
Última edición por Akira; 17 DIC 2023 a las 3:29 a. m.
Nico 17 DIC 2023 a las 4:13 a. m. 
Publicado originalmente por Maltebyte:
Publicado originalmente por YouTube.com/StoneLegion:
I know if you take them off the planet at least for now for me it seems safe. That being said I don't think we get enough space combat to take them out of our solar systems... Their planning on future updates just for this function though.
Man i thought this was That patch space combat and everything in one? no we have to wait even longer! :(
Here, a question from their FAQ from a week ago
Q: Is it only tower defense battles in Rise of the Dark Fog? Can I take the initiative in combat? Can I engage in battles with Space Hives?

A: In Rise of the Dark Fog, besides tower defense, you can also take the initiative in combat by control Icarus or summoning combat drones to eliminate planetary base. As for space combat, the current version allows players to enter space battles and destroy Space Hives. However, the attack methods are currently quite limited, and Icarus's strength in space is relatively weak.

The initial development work for the first part of the combat system took us a significant amount of time, but our team has become more proficient, making future developments smoother. The next update will focus on the space combat, including space platforms, to make the combat more interesting.
We already knew for quite a while that space combat would come much later. I think they even already told us that over a month ago.
Mirvra 17 DIC 2023 a las 5:08 a. m. 
Publicado originalmente por Akira:
guys..... u will see that D.F is usefull to gather materiel and go Tech 4... need to farm them.... to go lvl 15+. great update awesome like always. Oh and yes u can kill them....on planet and in space.... but need good ammo upgrade and shield upgrade... like +20 with white cube

You don't even need that if you want to basically ''kill'' them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3116167437
If you destroy the bridges between their structures and the source of matter/energy they run out rapidly and become inactive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3116167550
Their hive node has no matter production at all that I can tell... In this screenshot I've just finished destroying the last planetary base left in my system, they might be able to do something with the relays remaining since they apparently have 10 all over the place, but the hive's matter stores are ticking down.

If the hive in our starter system is the only one present at the start of the game then I've basically killed them right now through starvation...

I really hope there's at least one more hive node someplace out there and that I don't have to basically nurture this one into building a seed to dispatch someplace else.
Zaflis 17 DIC 2023 a las 5:56 a. m. 
Publicado originalmente por Millrider:
I just removed 3 bases from a planet. 20 min later 2 new bases had spawned on that same planet. Kind of annoying to be honest, to constantly play whack-a-mole like that and not have time to focus on science.
What if you just destroy the power relay above the bases and leave them unpowered? They should become harmless i assume and there may be a cap on how many bases can spawn on a planet. Will they reconnect the power?
Maltebyte 17 DIC 2023 a las 9:08 a. m. 
Publicado originalmente por Mirvra:
Publicado originalmente por Akira:
guys..... u will see that D.F is usefull to gather materiel and go Tech 4... need to farm them.... to go lvl 15+. great update awesome like always. Oh and yes u can kill them....on planet and in space.... but need good ammo upgrade and shield upgrade... like +20 with white cube

You don't even need that if you want to basically ''kill'' them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3116167437
If you destroy the bridges between their structures and the source of matter/energy they run out rapidly and become inactive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3116167550
Their hive node has no matter production at all that I can tell... In this screenshot I've just finished destroying the last planetary base left in my system, they might be able to do something with the relays remaining since they apparently have 10 all over the place, but the hive's matter stores are ticking down.

If the hive in our starter system is the only one present at the start of the game then I've basically killed them right now through starvation...

I really hope there's at least one more hive node someplace out there and that I don't have to basically nurture this one into building a seed to dispatch someplace else.
What unlocks that indicator top left? Dark Hive information and stats.
Zaflis 17 DIC 2023 a las 9:34 a. m. 
Publicado originalmente por Maltebyte:
What unlocks that indicator top left? Dark Hive information and stats.
It's there from when you start the game, if you enabled dark fog.

Make sure you are not subscribed to beta versions but stable branch in Steam.
Última edición por Zaflis; 17 DIC 2023 a las 9:35 a. m.
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Publicado el: 16 DIC 2023 a las 11:59 a. m.
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