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Missile turrets are your friends, they're capable of striking anything on the entire planet, in space above the planet, or on other planets/in space that just happen to get a bit too close.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116007963
Not sure if you need a Signal tower for their space based range, but if you want to deal with DF on the planet you only have to set up a few missile turrets near your ammo production, build a Signal tower and a Battlefield analyzer, put those down at an enemy base or a place where you want the DF to focus their attacks on, make sure they're powered, and then watch as your missiles will travel across the entire planet to strike at anything getting in range of the signal tower.
If you hover over their buildings you can see that they use mass and energy to make stuff and to expand.
Mass seems really easy for them to get on planets due to them literally mining the core of the planets, and you'll notice barges moving between the hive node and relay stations to bring mass back to the hive node to make sure it's full of mass to use.
I Agree that makes sense... there's just no in game feedback. It'd be nice to see some sort of meter/metric reported. The description in game is the hive expands as it gains EXPERIENCE from attacking. Or at least thats what I remember reading in the prologue section when it popped up. They seem to be able to pop out the same number of ships regardless of me clearing them. It's a bit hard to gauge though.
The basic raiders are hilariously cheap for the DF to mass produce. I haven't tested it yet, but I at least know that 4 Raider camps can turbo charge themselves to constantly produce raiders without consuming more mass than the Planetary base is mining.
Aka, it's hard to drain the Planetary bases of resources since they're THE resource miners for the DF. Especially early lvls where they're just making raiders.
In game feedback? I mean... You can just mouse over their stuff to get details and the state of them... You have basically all the stats you need to determine things, you just gotta look them up since I doubt the DF is going to send you a production report for you to read.
If you mouse over the Planetary base I think it even explains in the description that the first rule they have is to NEVER build unnecessary buildings unless they've deemed the threat high enough (not the threat that signal attack waves, but the actual EXP lvl they have)
Ruins the point of killing them, makes me feel like I accomplished nothing and just had my time wasted.
I especially hate that it starts in the same system as you. It already takes a long time to get everything started and running from absolute scratch if you aren't a speed runner following a specific plan. Most people are not speedrunners and games should not be made for speedrunners.
I'm not a speedrunner, I'm barely even a mediocre Factorio player, I don't even have any blueprints for this game yet. I had two attacks from the DF before I decided to make a tiny base next to their planetary base that mined copper and turned it into bullets for the first turrets, then I blocked off the routes DF took to try to get to me and my main base... I didn't rush or have to speedrun anything, I just spaghetti built and adjusted stuff when I noticed the DF going around the turrets in one place.
Edit: I forgot to mention, they're not ''infinite'' they consume mass and energy just like you do. You're just trying to drain them of resources at their literal resource miner...
We already knew for quite a while that space combat would come much later. I think they even already told us that over a month ago.
You don't even need that if you want to basically ''kill'' them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116167437
If you destroy the bridges between their structures and the source of matter/energy they run out rapidly and become inactive.
https://steamcommunity.com/sharedfiles/filedetails/?id=3116167550
Their hive node has no matter production at all that I can tell... In this screenshot I've just finished destroying the last planetary base left in my system, they might be able to do something with the relays remaining since they apparently have 10 all over the place, but the hive's matter stores are ticking down.
If the hive in our starter system is the only one present at the start of the game then I've basically killed them right now through starvation...
I really hope there's at least one more hive node someplace out there and that I don't have to basically nurture this one into building a seed to dispatch someplace else.
Make sure you are not subscribed to beta versions but stable branch in Steam.