Dyson Sphere Program

Dyson Sphere Program

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Bambi Dec 16, 2023 @ 1:52am
2
Dark Fog No Challenge
I assume the "fog" in the name refers to the amount of damage they do, which is nothing. It is very disappointing, if they do not pose a challenge then they may as well not be there. It's like an "animation of combat" is playing, but there is no actual combat because you do not take damage and the enemy instantly dies. I unfortunately see this in a lot of chinese/asian games where enemies are just harmless cannon fodder.

In factorio the first biter attack may kill you if you do not pay attention. Icarus should be more resilient than a guy on foot, but with just the basic armor and weapon you start with, you should feel that you have to upgrade, and as attacks get more numerous you should feel that you have to upgrade, rather than the starting equipment being able to kill everything without taking damage.
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Showing 31-45 of 65 comments
Blitz4 Dec 16, 2023 @ 10:36am 
Originally posted by phillip_lynx:
Originally posted by Blitz4:
...
And no, me adjusting difficulty is not the answer. If a game doesn't know which difficult to use for me when I play, then it's got work todo.
Hmmm, cool, mindreading games.

To be serious, so the game should know the difficulty suitable for
- a 16 y/o teenager
- a 80 y/o grandpa
- a 35 y/o stay at home ma
- a 25 y/o college student
- a disabled person
- Einstein
- Forrest Gump
- you
- me
[edit]
- a 60 y/o human playing on the account of his 30 y/o child[/edit]

and adjust the difficulty accordently to every person?
Precisely. Adjust the difficulty accordingly to every person.

If the game can't do that, then it should look to it's average user. If I take a poll, Factorio would be the most comparable and popular game played by users. In which case the game should provide difficulty of the current Factiro meta. Meta meaning players are smarter than any developer, they will find tricks and share them to beat any challenge given to them, then the devs add more challenges and so it goes, the battle to keep players challenged and immersed. To say that this game isn't build for Factorio fans and instead for casuals is saying this game isn't like Factorio.
Zaflis Dec 16, 2023 @ 10:37am 
Originally posted by Blitz4:
Originally posted by Zaflis:
How far did you play that the combat is still overall easy? How many planets do you control? In how many star systems?
Your words make no sense. It's like asking a person if they want Easy Medium or Hard difficulty when starting a game. There's no context.

The game doesn't say much about the dark fog. It doesn't say what the enemies in space vs on the planet do. It doesn't show you their forces. You don't know what they could do even if you saw their forces. There's no context to assess danger other than a timer telling you there's an attack coming.
That's no different from Factorio or most other games. You just don't know how strong they are until you feel them on your defenses. If you overbuilt them, well, they are going to be ripped to shreds with a light sneeze.

Easy/medium/hard is relative to what your current progress in the game is. How much the enemy has evolved and built. You can only find some balance by trying it multiple times.

But in any case you absolutely cannot judge the difficulty until you have hit white science.
Last edited by Zaflis; Dec 16, 2023 @ 10:42am
Blitz4 Dec 16, 2023 @ 10:44am 
Originally posted by Zaflis:
Originally posted by Blitz4:
Your words make no sense. It's like asking a person if they want Easy Medium or Hard difficulty when starting a game. There's no context.

The game doesn't say much about the dark fog. It doesn't say what the enemies in space vs on the planet do. It doesn't show you their forces. You don't know what they could do even if you saw their forces. There's no context to assess danger other than a timer telling you there's an attack coming.
That's no different from Factorio or most other games. You just don't know how strong they are until you feel them on your defenses. If you overbuilt them, well, they are going to be ripped to shreds with a light sneeze.

Easy/medium/hard is relative to what your current progress in the game is. How much the enemy has evolved and built. You can only find some balance by trying it multiple times.
That's how it should be. Yet the OP is indicating that they're not worth your time to acknowledge their presence as they pose no challenge.

If this game, meaning the inclusion of combat, released before Factorio. I could understand. But not 10 years after Factorio. In Factorio right now you can pick normal or "death world" and that tells you oh ♥♥♥♥ I should hunker down for this challenge. Here there's just a slider, even worse than an Easy Medium Hard difficulty, there's no context to what that means.

We all just want the proper challenge. We are for the most part Factorio vets. To treat us as baby's and not challenge us is being ignorant. Yes it's a new game mode and took a while to develop. I was expecting a little more attention to detail in the presentation. To give a slider before we even seen an enemy is ignorant. You have to prelude that with context.

EDIT: To add to the reasoning for why I even care. It's coming to light to many this year that the focus in entertainment on a good experience of the many instead of the best game possible is creating watered down games/movies/etc.
Last edited by Blitz4; Dec 16, 2023 @ 10:49am
Zaflis Dec 16, 2023 @ 10:50am 
Originally posted by Blitz4:
Here there's just a slider, even worse than an Easy Medium Hard difficulty, there's no context to what that means.
The tooltips are self explaining, and 100% refers to "default". If the meta multiplier is increasing then you are making game harder. If that is what you want from game then you know you are moving sliders in right direction :)
Arconedas Dec 16, 2023 @ 10:53am 
Well.. i'm watching Eviltrick on twitch playing it with pretty hard settings (not sure if max settings) and it looks to be quite a challenge. I guess if you are a professional gamer then nothing is a challenge but for the rest 99.9999% there is more than enough difficulty in this game. Also this is just the first part of the dark fog combat update so things may still change quite a bit.
Last edited by Arconedas; Dec 16, 2023 @ 10:54am
Blitz4 Dec 16, 2023 @ 11:03am 
Which difficult settings should a Factorio vet use?
Max?
I'll try it and hope to get smushed.
Last edited by Blitz4; Dec 16, 2023 @ 11:05am
Blitz4 Dec 16, 2023 @ 11:04am 
Originally posted by Arconedas:
Well.. i'm watching Eviltrick on twitch playing it with pretty hard settings (not sure if max settings) and it looks to be quite a challenge. I guess if you are a professional gamer then nothing is a challenge but for the rest 99.9999% there is more than enough difficulty in this game. Also this is just the first part of the dark fog combat update so things may still change quite a bit.
What you said reminds me of Anno. You adapt to the challenges, but they're not destructive. Granted for most the limits of gaming is the time they invest and thus the reliance on save states.
Arconedas Dec 16, 2023 @ 11:10am 
Originally posted by Blitz4:
Originally posted by Arconedas:
Well.. i'm watching Eviltrick on twitch playing it with pretty hard settings (not sure if max settings) and it looks to be quite a challenge. I guess if you are a professional gamer then nothing is a challenge but for the rest 99.9999% there is more than enough difficulty in this game. Also this is just the first part of the dark fog combat update so things may still change quite a bit.
What you said reminds me of Anno. You adapt to the challenges, but they're not destructive. Granted for most the limits of gaming is the time they invest and thus the reliance on save states.

Seems like battlefield station (analysis) is a real game changer. Signal tower + missile launchers also very very nice combo.
Last edited by Arconedas; Dec 16, 2023 @ 11:15am
Ghulmeister Dec 16, 2023 @ 11:14am 
Originally posted by Bambi:
I assume the "fog" in the name refers to the amount of damage they do, which is nothing. It is very disappointing, if they do not pose a challenge then they may as well not be there. It's like an "animation of combat" is playing, but there is no actual combat because you do not take damage and the enemy instantly dies. I unfortunately see this in a lot of chinese/asian games where enemies are just harmless cannon fodder.

In factorio the first biter attack may kill you if you do not pay attention. Icarus should be more resilient than a guy on foot, but with just the basic armor and weapon you start with, you should feel that you have to upgrade, and as attacks get more numerous you should feel that you have to upgrade, rather than the starting equipment being able to kill everything without taking damage.

in factorio you are a helpless little human with a pistol. in dsp you are the pinnacle of human tech, condensed in a giant mecha that has basic combat abilities and thick armor plating as a baseline, basically you are the commander from total annihilation without the d-gun.

spot the difference?
JuryCyber Dec 16, 2023 @ 11:48am 
You can change it, in game at the dark fog communicator
Hexagon Dec 16, 2023 @ 1:06pm 
Personally I love the game for what it was pre update, which was better factorio peaceful mode. saying that I still like the dark fog update but I rather have it being easy and focus on logistics. Each to their own
Dragonmaster Dec 16, 2023 @ 1:41pm 
Difficulty is relative. If your one of those that have blueprints for a base in a box and get it and running quickly then yes they will be easier then someone who builds by hand and is slow.
[TE] Kuraudo Dec 16, 2023 @ 2:07pm 
Asking for a "normal" difficulty mode that is the "intended experience" which isn't a snoozefest shouldn't be some controversial faux paux. If your game is too easy on the default difficulty then it is a problem. Successful games have a highly tuned normal difficulty level (and the best games have no difficulty sliders at all: they simply are). This thread is filled with midwit responses like "AWKSHULLY THERE IS NO SUCH THING AS A PERFECT DIFFICULTY CHUNGUS!" or "Play badly on purpose so that there is more of a challenge a` yup!" I would grieve for the state of western civilization, but the hate these light-switch brained irony bros generates in my heart instead makes me yearn for complete nuclear Armageddon instead. Thanks for pushing me into further extremes: hatred for my fellow man is actually pretty comfy it turns out.
Last edited by [TE] Kuraudo; Dec 16, 2023 @ 2:08pm
webboy7 Dec 16, 2023 @ 2:39pm 
Right now, when you have completed the "mission completed!" research thing, nothing happens... Maybe you should be able to reset the dark fog threat setting, without having to start over again...
Last edited by webboy7; Dec 16, 2023 @ 2:41pm
The real issue here is how Bambi's mom was the one that was hit... She could of had another child instead...
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Date Posted: Dec 16, 2023 @ 1:52am
Posts: 65